mediasoup 源码分析 (六)分析PlainTransport
- 一、接收裸RTP流
- 二、mediasoup 中udp建立过程
- tips
一、接收裸RTP流
PlainTransport 可以接收裸RTP流,也可以接收AES加密的RTP流。源码中提供了一个通过ffmpeg发送裸RTP流到mediasoup的脚本,具体地址为:mediasoup-demo/broadcasters/ffmpeg.sh
脚本就是通过HTTP Post发送创建PlainTranport请求,然后通过ffmpeg向指定地址+端口,发送RTP流
res=$(${HTTPIE_COMMAND} \
POST ${SERVER_URL}/rooms/${ROOM_ID}/broadcasters/${BROADCASTER_ID}/transports \
type="plain" \
comedia:=true \
rtcpMux:=false \
2> /dev/null)
ffmpeg发送RTP流
#
# NOTES:
# - We can add ?pkt_size=1200 to each rtp:// URI to limit the max packet size
# to 1200 bytes.
#
ffmpeg \
-re \
-v info \
-stream_loop -1 \
-i ${MEDIA_FILE} \
-map 0:a:0 \
-acodec libopus -ab 128k -ac 2 -ar 48000 \
-map 0:v:0 \
-pix_fmt yuv420p -c:v libvpx -b:v 1000k -deadline realtime -cpu-used 4 \
-f tee \
"[select=a:f=rtp:ssrc=${AUDIO_SSRC}:payload_type=${AUDIO_PT}]rtp://${audioTransportIp}:${audioTransportPort}?rtcpport=${audioTransportRtcpPort}|[select=v:f=rtp:ssrc=${VIDEO_SSRC}:payload_type=${VIDEO_PT}]rtp://${videoTransportIp}:${videoTransportPort}?rtcpport=${videoTransportRtcpPort}"
二、mediasoup 中udp建立过程
RTP:UdpSocket的构造函数,开启IP绑定
namespace RTC
{
/* Instance methods. */
UdpSocket::UdpSocket(Listener* listener, std::string& ip)
: // This may throw.
::UdpSocket::UdpSocket(PortManager::BindUdp(ip)), listener(listener)
{
MS_TRACE();
}
真正绑定的地方在PortManager::BindUdp(ip)中,随机从指定Port范围中选出可用Port,然后绑定
// Choose a random port index to start from.
portIdx = static_cast<size_t>(Utils::Crypto::GetRandomUInt(
static_cast<uint32_t>(0), static_cast<uint32_t>(ports.size() - 1)));
.....
.....
// Increase current port index.
portIdx = (portIdx + 1) % ports.size();
// So the corresponding port is the vector position plus the RTC minimum port.
port = static_cast<uint16_t>(portIdx + Settings::configuration.rtcMinPort);
.....
//udp绑定
switch (transport)
{
case Transport::UDP:
{
err = uv_udp_bind(
reinterpret_cast<uv_udp_t*>(uvHandle),
reinterpret_cast<const struct sockaddr*>(&bindAddr),flags);
}
三、全局的UdpSocket绑定接收
UdpSocket::UdpSocket(uv_udp_t* uvHandle) : uvHandle(uvHandle)
{
MS_TRACE();
int err;
this->uvHandle->data = static_cast<void*>(this);
err = uv_udp_recv_start(
this->uvHandle, static_cast<uv_alloc_cb>(onAlloc), static_cast<uv_udp_recv_cb>(onRecv)); // 接收回调函数
}
inline static void onRecv(
uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned int flags)
{
auto* socket = static_cast<UdpSocket*>(handle->data);
if (socket)
socket->OnUvRecv(nread, buf, addr, flags);
}
//然后回调到RTC::UdpSocket::UserOnUdpDatagramReceived的函数
void UdpSocket::UserOnUdpDatagramReceived(const uint8_t* data, size_t len, const struct sockaddr* addr)
{
MS_TRACE();
if (this->listener == nullptr)
{
MS_ERROR("no listener set");
return;
}
// Notify the reader.此处的Listener就是PlainTransport
this->listener->OnUdpSocketPacketReceived(this, data, len, addr);
}
//PainTransport接收到数据
inline void PlainTransport::OnUdpSocketPacketReceived(
RTC::UdpSocket* socket, const uint8_t* data, size_t len, const struct sockaddr* remoteAddr)
{
MS_TRACE();
//TranportTuple维护socket与客户端地址的关联关系
RTC::TransportTuple tuple(socket, remoteAddr);
OnPacketReceived(&tuple, data, len);
}
//处理接收到的udp包
inline void PlainTransport::OnPacketReceived(RTC::TransportTuple* tuple, const uint8_t* data, size_t len)
{
MS_TRACE();
// Increase receive transmission.
RTC::Transport::DataReceived(len);
// Check if it's RTCP.
if (RTC::RTCP::Packet::IsRtcp(data, len))
{
OnRtcpDataReceived(tuple, data, len);
}
// Check if it's RTP.
else if (RTC::RtpPacket::IsRtp(data, len))
{
OnRtpDataReceived(tuple, data, len);
}
// Check if it's SCTP.
else if (RTC::SctpAssociation::IsSctp(data, len))
{
OnSctpDataReceived(tuple, data, len);
}
else
{
MS_WARN_DEV("ignoring received packet of unknown type");
}
}
最后数据传到基类 Transport
Transport处理RTP
tips
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