上一篇文章QT截图程序,可多屏幕截图二,增加调整截图区域功能-CSDN博客描述了如何截取,具备调整边缘功能后已经方便使用了,但是与系统自带的程序相比,似乎没有什么特别,只能截取矩形区域。
如果可以按照自己定义截取多边形,那样功能会强大许多。下面是程序主要功能截取任意边的多边形,不规则形状截取的好帮手。先看看效果。这是截取到的图像
具体步骤:
操作方法,使用左键点击选择点,右键点击时,最后一个点和第一个点连接完成截图。按下空格键跳转到保存界面。
思路:
1. 记录点击的每个点,然后把它们当成多边形绘制在屏幕上
QPainter painter(this);
painter.setPen(Qt::red);
if (m_points.size() == 1)
{
painter.drawLine(m_points.at(0), QCursor::pos()); //只有一个点,线随着鼠标活动
}
else if (m_points.size() > 1)
{
int i=1;
for (i=1; i<m_points.size(); ++i)
{
painter.drawLine(m_points.at(i-1), m_points.at(i));
}
if (snapstate == Snapped)
{
painter.drawLine(m_points.at(i-1), m_points.at(0)); //最后一个点和初始点连接
}
else
{
painter.drawLine(m_points.at(i-1), QCursor::pos()); //最后一个点,线随着鼠标活动
}
}
2. 完成时将所选区域透明化来做区分。
QRegion all(0, 0, width(), height());
QPolygon tempMask(this->m_points.toVector());
QRegion sub(tempMask);
setMask(all.subtracted(sub));
m_maskRect = tempMask.boundingRect();
3. 取所选多边形的边框矩形,然后将它从大图中分离出来,
QImage img = combined.copy(m_maskRect).toImage(); //根据选中区域的边框剪裁图像
img.convertTo(QImage::Format_RGBA8888);
4. 平移多边形,使它位于剪裁后的区域
QPolygon tempMask(this->m_points.toVector());
tempMask.translate(-m_maskRect.x(), -m_maskRect.y()); //平移多边形,使它位于剪裁后的区域
5. 根据多边形所在区域,判断矩形上的点是否在多边形内,通过图像alpha值来设置点的可见度
QPainterPath path;
path.addPolygon(tempMask);
for (int i=0; i<img.width(); ++i)
{
for (int j=0; j<img.height(); ++j)
{
QColor col = img.pixelColor(i, j);
QPainterPath pathPoint = QPainterPath(QPointF(i,j));
if(path.contains(pathPoint))//判断位置i,j是否在多边形内
{
col.setAlpha(255);
}
else
{
col.setAlpha(0);
}
img.setPixelColor(i,j,col);
}
}
平移和提取的示意图,第一步,类似在窗口里选中了一个多边形,红色矩形是多边形的boundingRect:
第二部,截取矩形边框,类似将矩形边框平移到左上角
第三步,第二部的操作导致矩形和多边形不重叠,此时要移动多边形,然后将只留它们。
代码:
源文件:
#include "maskwidget.h"
#include "ui_maskwidget.h"
#include <QMouseEvent>
#include <QRegion>
#include <QScreen>
#include <QPainter>
#include <QGuiApplication>
#include <QPixmap>
#include <QCursor>
#include <QList>
#include <QPolygon>
#include <QPainterPath>
#include <QDebug>
//const int MINSIZE = 10;
MaskWidget::MaskWidget(QWidget *parent) :
QWidget(parent),
ui(new Ui::MaskWidget)
{
ui->setupUi(this);
setMouseTracking(true);
setWindowFlags(Qt::FramelessWindowHint);
setWindowOpacity(0.8);
QList<QScreen*> screens = QGuiApplication::screens();
int width = 0;
int height = 0;
for (QScreen *screen : screens)
{
width += screen->geometry().width();
if (height < screen->geometry().height())
{
height = screen->geometry().height();
}
}
this->setFixedSize(width, height);
m.hide();
connect(&m, SIGNAL(resetSnap()), this, SLOT(ResetSnap()));
}
MaskWidget::~MaskWidget()
{
delete ui;
}
void MaskWidget::mousePressEvent(QMouseEvent *event)
{
qDebug()<< __func__<<event->pos();
if (event->button() == Qt::LeftButton)
{
if (snapstate == NoSnap)
{
m_points.push_back(event->pos());
}
}
if (event->button() == Qt::RightButton)
{
snapstate = Snapped;
QRegion all(0, 0, width(), height());
QPolygon tempMask(this->m_points.toVector());
QRegion sub(tempMask);
setMask(all.subtracted(sub));
m_maskRect = tempMask.boundingRect();
}
update();
QWidget::mousePressEvent(event);
}
void MaskWidget::mouseReleaseEvent(QMouseEvent *event)
{
update();
return QWidget::mouseReleaseEvent(event);
}
void MaskWidget::mouseMoveEvent(QMouseEvent* event)
{
update();
return QWidget::mouseMoveEvent(event);
}
void MaskWidget::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setPen(Qt::red);
if (m_points.size() == 1)
{
painter.drawLine(m_points.at(0), QCursor::pos()); //只有一个点,线随着鼠标活动
}
else if (m_points.size() > 1)
{
int i=1;
for (i=1; i<m_points.size(); ++i)
{
painter.drawLine(m_points.at(i-1), m_points.at(i));
}
if (snapstate == Snapped)
{
painter.drawLine(m_points.at(i-1), m_points.at(0)); //最后一个点和初始点连接
}
else
{
painter.drawLine(m_points.at(i-1), QCursor::pos()); //最后一个点,线随着鼠标活动
}
}
}
void MaskWidget::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Escape)
{
close();
}
else if (event->key() == Qt::Key_Space) //空格键截图
{
QPixmap combined(this->width(), this->height());
combined.fill(Qt::transparent);
QPainter painter(&combined);
QList<QScreen*> screens = QGuiApplication::screens();
for (QScreen *screen : screens)
{
m_image = screen->grabWindow(0);
painter.drawPixmap(screen->geometry().x(), 0, screen->geometry().width(), screen->geometry().height(), m_image);
}
QImage img = combined.copy(m_maskRect).toImage(); //根据选中区域的边框剪裁图像
img.convertTo(QImage::Format_RGBA8888);
QPainterPath path;
QPolygon tempMask(this->m_points.toVector());
tempMask.translate(-m_maskRect.x(), -m_maskRect.y()); //平移多边形,使它位于剪裁后的区域
path.addPolygon(tempMask);
for (int i=0; i<img.width(); ++i)
{
for (int j=0; j<img.height(); ++j)
{
QColor col = img.pixelColor(i, j);
QPainterPath pathPoint = QPainterPath(QPointF(i,j));
if(path.contains(pathPoint))//判断位置i,j是否在多边形内
{
col.setAlpha(255);
}
else
{
col.setAlpha(0);
}
img.setPixelColor(i,j,col);
}
}
QPixmap pix = QPixmap::fromImage(img);
m.SetImage(pix);
this->hide();
m.show();
}
QWidget::keyPressEvent(event);
}
void MaskWidget::showEvent(QShowEvent *event)
{
QWidget::showEvent(event);
}
void MaskWidget::ResetSnap()
{
QRegion all(0, 0, width(), height());
setMask(all);
m_maskRect.setRect(0,0,0,0);
snapstate = NoSnap;
m_points.clear();
this->show();
}
头文件
#ifndef MASKWIDGET_H
#define MASKWIDGET_H
#include <QWidget>
#include "mainwindow.h"
namespace Ui {
class MaskWidget;
}
enum SnapState{
NoSnap,
Snapped,
PreLeftDrag,
LeftDrag,
PreRightDrag,
RightDrag,
PreTopDrag,
TopDrag,
PreBottomDrag,
BottomDrag
};
class MaskWidget : public QWidget
{
Q_OBJECT
public:
explicit MaskWidget(QWidget *parent = nullptr);
~MaskWidget();
protected:
void mousePressEvent(QMouseEvent *event)override;
void mouseReleaseEvent(QMouseEvent *event)override;
void mouseMoveEvent(QMouseEvent *event)override;
void paintEvent(QPaintEvent *event)override;
void keyPressEvent(QKeyEvent *event) override;
void showEvent(QShowEvent *event) override;
private slots:
void ResetSnap();
private:
QPoint m_pressPos;
QPoint m_newPos;
QRect m_maskRect{0, 0, 0, 0};
QPixmap m_image;
bool isPressed{false};
MainWindow m;
SnapState snapstate{NoSnap};
QList<QPoint> m_points;
private:
Ui::MaskWidget *ui;
};
#endif // MASKWIDGET_H
mainwindow.cpp同第二篇文章
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
#include <QFileDialog>
#include <QPushButton>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
this->setWindowTitle(QString(tr("截图")));
ui->centralwidget->setMouseTracking(true);
ui->comboBox->addItem(QString(tr(".")));
ui->comboBox->addItem(QString(tr("Select Folder")));
connect(ui->comboBox, SIGNAL(activated(int)), this, SLOT(SelectFolder(int)));
connect(ui->button_reset, SIGNAL(clicked(bool)), this, SLOT(ResetSnap(bool)));
connect(ui->button_save, SIGNAL(clicked(bool)), this, SLOT(SavePicture(bool)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::mouseMoveEvent(QMouseEvent *event)
{
qDebug()<<this->geometry();
QMainWindow::mouseMoveEvent(event);
}
void MainWindow::SetImage(QPixmap &pixmap)
{
const double defultWidth = 400.0;
const double defaultHeight = 160.0;
ui->label->setPixmap(pixmap);
double pixscale = 1.0 * pixmap.width()/pixmap.height();
double initscale = defultWidth/defaultHeight;
if (pixscale > initscale)
{
ui->label->setFixedWidth(defultWidth);
ui->label->setFixedHeight(defultWidth / pixscale);
}
else
{
ui->label->setFixedHeight(defaultHeight);
ui->label->setFixedWidth(defaultHeight * pixscale);
}
}
void MainWindow::SelectFolder(int index)
{
if (index == 1)
{
qDebug()<<ui->comboBox->itemText(index);
QString directory = QFileDialog::getExistingDirectory(this,
tr("QFileDialog::getExistingDirectory()"),
".");
if (!directory.isEmpty())
{
qDebug()<<directory;
ui->comboBox->addItem(directory);
ui->comboBox->setCurrentText(directory);
}
}
}
void MainWindow::ResetSnap(bool)
{
this->hide();
emit resetSnap();
}
void MainWindow::SavePicture(bool)
{
if (ui->comboBox->currentText() != ".")
{
ui->label->pixmap()->save(ui->comboBox->currentText() + "/" + ui->lineEdit->text(), "PNG");
}
else
{
ui->label->pixmap()->save(ui->lineEdit->text(), "PNG");
}
}
mainwindow.h同第二篇文章
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
void SetImage(QPixmap &pixmap);
protected:
void mouseMoveEvent(QMouseEvent *event) override;
private slots:
void SelectFolder(int index);
void ResetSnap(bool);
void SavePicture(bool);
signals:
void resetSnap();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H