1.Mars3d采用ellipsoid球实现模拟地球旋转效果
2.开始自选装之后,模型一直闪烁
http://mars3d.cn/editor-vue.html?id=graphic/entity/ellipsoid
3.相关代码:
import * as mars3d from "mars3d" export let map // mars3d.Map三维地图对象 export let graphicLayer // 矢量图层对象 export const eventTarget = new mars3d.BaseClass() export const mapOptions = { scene: { center: { lat: 30.606438, lng: 116.329605, alt: 53280, heading: 0, pitch: -60 } } } /** * 初始化地图业务,生命周期钩子函数(必须) * 框架在地图初始化完成后自动调用该函数 * @param {mars3d.Map} mapInstance 地图对象 * @returns {void} 无 */ export function onMounted(mapInstance) { map = mapInstance // 记录map // 创建矢量数据图层 graphicLayer = new mars3d.layer.GraphicLayer() map.addLayer(graphicLayer) // 在layer上绑定监听事件 graphicLayer.on(mars3d.EventType.click, function (event) { console.log("监听layer,单击了矢量对象", event) }) bindLayerPopup() // 在图层上绑定popup,对所有加到这个图层的矢量数据都生效 bindLayerContextMenu() // 在图层绑定右键菜单,对所有加到这个图层的矢量数据都生效 // 加一些演示数据 // addDemoGraphic1(graphicLayer) addDemoGraphic2(graphicLayer) // addDemoGraphic3(graphicLayer) // addDemoGraphic3b(graphicLayer) // addDemoGraphic4(graphicLayer) // addDemoGraphic5(graphicLayer) // addDemoGraphic6(graphicLayer) // addDemoGraphic7(graphicLayer) // addDemoGraphic8(graphicLayer) // addDemoGraphic9(graphicLayer) // addDemoGraphic10(graphicLayer) // addDemoGraphic11(graphicLayer) // addDemoGraphic12(graphicLayer) // addDemoGraphic13(graphicLayer) // addDemoGraphic14(graphicLayer) } /** * 释放当前地图业务的生命周期函数 * @returns {void} 无 */ export function onUnmounted() { map = null graphicLayer.remove() graphicLayer = null } // function addDemoGraphic1(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: [116.1, 31.0, 1000], style: { radii: new Cesium.Cartesian3(1000.0, 1000.0, 1500.0), color: "#00ff00", opacity: 0.5, label: { text: "鼠标移入会高亮", pixelOffsetY: -30 }, // 高亮时的样式(默认为鼠标移入,也可以指定type:'click'单击高亮),构造后也可以openHighlight、closeHighlight方法来手动调用 highlight: { opacity: 0.9 } }, attr: { remark: "示例1" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) // 演示个性化处理graphic initGraphicManager(graphic) } // 也可以在单个Graphic上做个性化管理及绑定操作 function initGraphicManager(graphic) { // 3.在graphic上绑定监听事件 // graphic.on(mars3d.EventType.click, function (event) { // console.log("监听graphic,单击了矢量对象", event) // }) // 绑定Tooltip // graphic.bindTooltip('我是graphic上绑定的Tooltip') //.openTooltip() // 绑定Popup const inthtml = `<table style="width: auto;"> <tr> <th scope="col" colspan="2" style="text-align:center;font-size:15px;">我是graphic上绑定的Popup </th> </tr> <tr> <td>提示:</td> <td>这只是测试信息,可以任意html</td> </tr> </table>` graphic.bindPopup(inthtml).openPopup() // 绑定右键菜单 graphic.bindContextMenu([ { text: "删除对象[graphic绑定的]", icon: "fa fa-trash-o", callback: (e) => { const graphic = e.graphic if (graphic) { graphic.remove() } } } ]) // 测试 颜色闪烁 if (graphic.startFlicker) { graphic.startFlicker({ time: 20, // 闪烁时长(秒) maxAlpha: 0.5, color: Cesium.Color.YELLOW, onEnd: function () { // 结束后回调 } }) } } // function addDemoGraphic2(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.2, 31.0, 1000), style: { radii: new Cesium.Cartesian3(1000.0, 1000.0, 1000.0), color: Cesium.Color.RED.withAlpha(0.5), outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例2" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) // 设置自转动画 map.viewer.clock.onTick.addEventListener(function(clock) { var time = clock.currentTime; var multiplier = 1; // 时间流速倍数,可以根据需要调整 // 计算地球的旋转角度 var angle = window.Cesium.Math.TWO_PI * multiplier * time.secondsOfDay / 86400; // 设置EllipsoidEntity的旋转角度 // const a = window.Cesium.Quaternion.fromAxisAngle(window.Cesium.Cartesian3.UNIT_Z, angle); graphic.entity.orientation.setValue(window.Cesium.Quaternion.fromAxisAngle(window.Cesium.Cartesian3.UNIT_Z, angle)); // graphic.orientation = window.Cesium.Quaternion.fromAxisAngle(window.Cesium.Cartesian3.UNIT_Z, angle); }); } function addDemoGraphic3(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.307258, 30.999546, 1239.2), style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), maximumConeDegree: 90, materialType: mars3d.MaterialType.EllipsoidElectric, materialOptions: { color: Cesium.Color.GREEN, speed: 5.0 } }, attr: { remark: "示例3" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } function addDemoGraphic3b(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.303345, 31.087028, 452.2), style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), maximumConeDegree: 90, materialType: mars3d.MaterialType.EllipsoidWave, materialOptions: { color: "#00ffff", speed: 5.0 } } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // function addDemoGraphic4(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: [116.4, 31.0, 1000], style: { radii: new Cesium.Cartesian3(2500.0, 2500.0, 2500.0), innerRadii: new Cesium.Cartesian3(10.0, 10.0, 10.0), minimumClockDegree: -15.0, maximumClockDegree: 15.0, minimumConeDegree: 75.0, maximumConeDegree: 105.0, pitch: 30, color: "#f33349", opacity: 0.9, outline: true, outlineColor: "rgba(255,255,255,0.5)", label: { text: "我是原始的", font_size: 18, color: "#ffffff", pixelOffsetY: -10, distanceDisplayCondition: true, distanceDisplayCondition_far: 500000, distanceDisplayCondition_near: 0 } }, attr: { remark: "示例4" } }) graphicLayer.addGraphic(graphic) // graphic转geojson const geojson = graphic.toGeoJSON() console.log("转换后的geojson", geojson) addGeoJson(geojson, graphicLayer) } // 添加单个geojson为graphic,多个直接用graphicLayer.loadGeoJSON function addGeoJson(geojson, graphicLayer) { const graphicCopy = mars3d.Util.geoJsonToGraphics(geojson)[0] delete graphicCopy.attr // 新的坐标 graphicCopy.position = [116.5, 31.0, 1000] graphicCopy.style.label = graphicCopy.style.label || {} graphicCopy.style.label.text = "我是转换后生成的" graphicLayer.addGraphic(graphicCopy) } // 2圈平面扇形 function addDemoGraphic5(graphicLayer) { const outerRadius = 5000.0 const innerRadius = 1000 const graphic = new mars3d.graphic.EllipsoidEntity({ position: [116.1, 30.9, 1000], style: { radii: new Cesium.Cartesian3(outerRadius, outerRadius, outerRadius), innerRadii: new Cesium.Cartesian3(innerRadius, innerRadius, innerRadius), minimumClockDegree: -20.0, maximumClockDegree: 20.0, minimumConeDegree: 90, maximumConeDegree: 90, color: "rgba(255,255,0,0.2)", outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例5" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // 半圆顶球体 function addDemoGraphic6(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.2, 30.9, 1000), style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), maximumConeDegree: 90, color: Cesium.Color.BLUE.withAlpha(0.3), outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例6" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // 含内半径 半圆顶球体 function addDemoGraphic7(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.3, 30.9, 1000), style: { radii: new Cesium.Cartesian3(2500.0, 2000.0, 1500.0), innerRadii: new Cesium.Cartesian3(1000.0, 800.0, 600.0), maximumConeDegree: 90, color: Cesium.Color.RED.withAlpha(0.3), outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例7" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // 被切开的含内半径 半圆顶球体 function addDemoGraphic8(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.4, 30.9, 1000), style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), innerRadii: new Cesium.Cartesian3(1000.0, 1000.0, 1000.0), minimumConeDegree: 20.0, maximumConeDegree: 90, color: Cesium.Color.YELLOW.withAlpha(0.3), outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例8" } }) graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer) } // 顶部和底部切出的桶形体 function addDemoGraphic9(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.5, 30.9, 1000), style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), innerRadii: new Cesium.Cartesian3(1000.0, 1000.0, 1000.0), minimumConeDegree: 60.0, maximumConeDegree: 140.0, color: "rgba(31,254,230,0.3)", outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例9" } }) graphicLayer.addGraphic(graphic) } // 碗行体 function addDemoGraphic10(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.1, 30.8, 1000), style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), innerRadii: new Cesium.Cartesian3(1800.0, 1800.0, 1800.0), minimumConeDegree: 110.0, color: "rgba(149,228,12,0.3)", outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例10" } }) graphicLayer.addGraphic(graphic) } // 时钟开孔 function addDemoGraphic11(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.2, 30.8, 1000), style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), innerRadii: new Cesium.Cartesian3(1500.0, 1500.0, 1500.0), minimumClockDegree: -90.0, maximumClockDegree: 180.0, minimumConeDegree: 20.0, maximumConeDegree: 70.0, color: "rgba(149,228,12,0.3)", outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例11" } }) graphicLayer.addGraphic(graphic) } // 局部圆顶 function addDemoGraphic12(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.3, 30.8, 1000), style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), minimumClockDegree: -90.0, maximumClockDegree: 180.0, maximumConeDegree: 90.0, color: "rgba(242,250,25,0.3)", outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例12" } }) graphicLayer.addGraphic(graphic) } // 部分椭圆体 function addDemoGraphic13(graphicLayer) { const graphic = new mars3d.graphic.EllipsoidEntity({ position: new mars3d.LngLatPoint(116.4, 30.8, 1000), style: { radii: new Cesium.Cartesian3(3000.0, 3000.0, 3000.0), innerRadii: new Cesium.Cartesian3(700.0, 700.0, 700.0), minimumClockDegree: 180.0, maximumClockDegree: 400.0, maximumConeDegree: 90.0, color: "rgba(247,154,44,0.3)", outline: true, outlineColor: "rgba(255,255,255,0.5)" }, attr: { remark: "示例13" } }) graphicLayer.addGraphic(graphic) } // 土星综合对象 function addDemoGraphic14(graphicLayer) { const position = new mars3d.LngLatPoint(116.5, 30.8, 1000) const graphic = new mars3d.graphic.EllipsoidEntity({ name: "土星", position: position, style: { radii: new Cesium.Cartesian3(2000.0, 2000.0, 2000.0), color: new Cesium.Color(0.95, 0.82, 0.49) }, attr: { remark: "示例14" } }) graphicLayer.addGraphic(graphic) const graphicNei = new mars3d.graphic.EllipsoidEntity({ name: "土星的内圈", position: position, style: { radii: new Cesium.Cartesian3(4000.0, 4000.0, 4000.0), innerRadii: new Cesium.Cartesian3(3000.0, 3000.0, 3000.0), minimumConeDegree: 89.8, maximumConeDegree: 90.2, color: new Cesium.Color(0.95, 0.82, 0.49, 0.5), heading: 30, pitch: 30 } }) graphicLayer.addGraphic(graphicNei) const graphicWai = new mars3d.graphic.EllipsoidEntity({ name: "土星外圈", position: position, style: { radii: new Cesium.Cartesian3(4600.0, 4600.0, 4600.0), innerRadii: new Cesium.Cartesian3(4150.0, 4150.0, 4150.0), minimumConeDegree: 89.8, maximumConeDegree: 90.2, color: new Cesium.Color(0.95, 0.82, 0.49, 0.5), heading: 30, pitch: 30 } }) graphicLayer.addGraphic(graphicWai) } // 生成演示数据(测试数据量) export function addRandomGraphicByCount(count) { graphicLayer.clear() graphicLayer.enabledEvent = false // 关闭事件,大数据addGraphic时影响加载时间 const bbox = [116.984788, 31.625909, 117.484068, 32.021504] const result = mars3d.PolyUtil.getGridPoints(bbox, count, 30) console.log("生成的测试网格坐标", result) const radius = result.radius for (let j = 0; j < result.points.length; ++j) { const position = result.points[j] const index = j + 1 const graphic = new mars3d.graphic.EllipsoidEntity({ position: position, style: { radii: new Cesium.Cartesian3(radius, radius, radius), color: Cesium.Color.fromRandom({ alpha: 0.6 }) }, attr: { index: index } }) graphicLayer.addGraphic(graphic) } graphicLayer.enabledEvent = true // 恢复事件 return result.points.length } // 开始绘制 export function startDrawGraphic() { graphicLayer.startDraw({ type: "ellipsoid", style: { color: "rgba(0,255,255,0.6)" } }) } // 在图层绑定Popup弹窗 export function bindLayerPopup() { graphicLayer.bindPopup(function (event) { const attr = event.graphic.attr || {} attr["类型"] = event.graphic.type attr["来源"] = "我是layer上绑定的Popup" attr["备注"] = "我支持鼠标交互" return mars3d.Util.getTemplateHtml({ title: "矢量图层", template: "all", attr: attr }) }) } // 绑定右键菜单 export function bindLayerContextMenu() { graphicLayer.bindContextMenu([ { text: "开始编辑对象", icon: "fa fa-edit", show: function (e) { const graphic = e.graphic if (!graphic || !graphic.hasEdit) { return false } return !graphic.isEditing }, callback: (e) => { const graphic = e.graphic if (!graphic) { return false } if (graphic) { graphicLayer.startEditing(graphic) } } }, { text: "停止编辑对象", icon: "fa fa-edit", show: function (e) { const graphic = e.graphic if (!graphic || !graphic.hasEdit) { return false } return graphic.isEditing }, callback: (e) => { const graphic = e.graphic if (!graphic) { return false } if (graphic) { graphic.stopEditing() } } }, { text: "删除对象", icon: "fa fa-trash-o", show: (event) => { const graphic = event.graphic if (!graphic || graphic.isDestroy) { return false } else { return true } }, callback: (e) => { const graphic = e.graphic if (!graphic) { return } const parent = graphic.parent // 右击是编辑点时 graphicLayer.removeGraphic(graphic) if (parent) { graphicLayer.removeGraphic(parent) } } } ]) }
4.采用属性机制即可实现球体模拟地球旋转的效果:
采用属性机制即可
function addDemoGraphic2(graphicLayer) {
const graphic = new mars3d.graphic.EllipsoidEntity({
position: new mars3d.LngLatPoint(116.2, 31.0, 1000),
style: {
radii: new Cesium.Cartesian3(1000.0, 1000.0, 1000.0),
color: Cesium.Color.RED.withAlpha(0.5),
outline: true,
outlineColor: "rgba(255,255,255,0.5)"
},
attr: { remark: "示例2" }
})
graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)
// 设置自转动画
let angle
map.on(mars3d.EventType.clockTick, function (clock) {
angle = (Cesium.Math.TWO_PI * clock.multiplier * clock.currentTime.secondsOfDay) / 86400 // 计算旋转角度
})
graphic.entity.orientation = new Cesium.CallbackProperty((time) => {
return Cesium.Quaternion.fromAxisAngle(Cesium.Cartesian3.UNIT_Z, angle)
}, false)
}