UE5.4运行报错解决(关于osg使用-无法解决的外部命令)(未解决)

 报错如下:

09:38:06:665    4>EpicGames.Core -> E:\AppInstall\EpicGames\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Core\bin\Development\net6.0\EpicGames.Core.dll
09:38:06:668    5>------ 已启动全部重新生成: 项目: EpicGames.MsBuild, 配置: Development Any CPU ------
09:38:06:668    6>------ 已启动全部重新生成: 项目: EpicGames.IoHash, 配置: Development Any CPU ------
09:38:06:925    6>EpicGames.IoHash -> E:\AppInstall\EpicGames\UE_5.4\Engine\Source\Programs\Shared\EpicGames.IoHash\bin\Development\net6.0\EpicGames.IoHash.dll
09:38:06:932    7>------ 已启动全部重新生成: 项目: EpicGames.Serialization, 配置: Development Any CPU ------
09:38:07:191    7>EpicGames.Serialization -> E:\AppInstall\EpicGames\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Serialization\bin\Development\net6.0\EpicGames.Serialization.dll
09:38:07:200    8>------ 已启动全部重新生成: 项目: EpicGames.Horde, 配置: Development Any CPU ------
09:38:08:270    5>EpicGames.MsBuild -> E:\AppInstall\EpicGames\UE_5.4\Engine\Source\Programs\Shared\EpicGames.MsBuild\bin\Development\net6.0\EpicGames.MsBuild.dll
09:38:08:279    9>------ 已启动全部重新生成: 项目: EpicGames.Build, 配置: Development Any CPU ------
09:38:08:634    9>EpicGames.Build -> E:\AppInstall\EpicGames\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Build\bin\Development\net6.0\EpicGames.Build.dll
09:38:08:670    10>------ 已启动全部重新生成: 项目: EpicGames.UHT, 配置: Development Any CPU ------
09:38:09:272    8>EpicGames.Horde -> E:\AppInstall\EpicGames\UE_5.4\Engine\Source\Programs\Shared\EpicGames.Horde\bin\Development\net6.0\EpicGames.Horde.dll
09:38:09:509    10>EpicGames.UHT -> E:\AppInstall\EpicGames\UE_5.4\Engine\Source\Programs\Shared\EpicGames.UHT\bin\Development\net6.0\EpicGames.UHT.dll
09:38:09:520    11>------ 已启动全部重新生成: 项目: UnrealBuildTool, 配置: Development Any CPU ------
09:38:11:343    11>UnrealBuildTool -> E:\AppInstall\EpicGames\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll
09:38:11:353    12>------ 已启动全部重新生成: 项目: UICollectionProj, 配置: Development_Editor x64 ------
09:38:11:569    12>Using bundled DotNet SDK version: 6.0.302
09:38:11:569    12>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UICollectionProjEditor Win64 Development -Project="E:\UI\UE5ProjPlugins\ME\UICollectionProj\UICollectionProj.uproject" -WaitMutex -FromMsBuild -architecture=x64 -Rebuild
09:38:12:686    12>Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt
09:38:12:740    12>Cleaning UICollectionProjEditor binaries...
09:38:14:053    12>E:\AppInstall\EpicGames\UE_5.4\Engine\Plugins\Marketplace\CesiumForUnreal_5.4\Source\CesiumRuntime\CesiumRuntime.Build.cs(147,31): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_2' is obsolete: 'The Unreal 5.2 include order is deprecated and will be unsupported in 5.5.'
09:38:14:053    12>E:\AppInstall\EpicGames\UE_5.4\Engine\Plugins\Marketplace\CesiumForUnreal_5.4\Source\CesiumEditor\CesiumEditor.Build.cs(123,31): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_2' is obsolete: 'The Unreal 5.2 include order is deprecated and will be unsupported in 5.5.'
09:38:14:786    12>Creating makefile for UICollectionProjEditor (no existing makefile)
09:38:15:024    12>include: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include
09:38:15:024    12>lib: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib
09:38:15:024    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\OpenThreadsd.lib
09:38:15:024    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgAnimationd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgDBd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgFXd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgGAd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgManipulatord.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgParticled.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgPresentationd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgShadowd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgSimd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgTerraind.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgTextd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgUId.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgUtild.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgViewerd.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgVolumed.lib
09:38:15:093    12>filePath111: E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\lib\osgWidgetd.lib
09:38:15:093    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\OpenSceneGraph.Build.cs : warning : Referenced directory 'E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\Public' does not exist.
09:38:15:918    12>Parsing headers for UICollectionProjEditor
09:38:15:975    12>  Running Internal UnrealHeaderTool E:\UI\UE5ProjPlugins\ME\UICollectionProj\UICollectionProj.uproject E:\UI\UE5ProjPlugins\ME\UICollectionProj\Intermediate\Build\Win64\UICollectionProjEditor\Development\UICollectionProjEditor.uhtmanifest -WarningsAsErrors -installed
09:38:16:734    12>Total of 0 written
09:38:16:791    12>Reflection code generated for UICollectionProjEditor in 0.8191521 seconds
09:38:17:410    12>Building UICollectionProjEditor...
09:38:17:467    12>Using Visual Studio 2022 14.38.33141 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.38.33130) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
09:38:17:467    12>[Upgrade]
09:38:17:467    12>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
09:38:17:467    12>[Upgrade]     IncludeOrderVersion = EngineIncludeOrderVersion.Oldest
09:38:17:467    12>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in UICollectionProjEditor.Target.cs.
09:38:17:467    12>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
09:38:17:467    12>[Upgrade]
09:38:17:467    12>[Adaptive Build] Excluded from UMGSlate unity file: MyActor.cpp, MyPanelWidget.cpp, MySlateWidgetStyle.cpp, MyUserWidget.cpp, MyWindowClass.cpp, SMyAnimationSlate.cpp, SMyCompoundWidget.cpp, UMGSlate.cpp, UMGSlateGameInstanceSubsystem.cpp
09:38:17:467    12>[Adaptive Build] Excluded from UESlate unity file: UESlate.cpp, UESlateCommands.cpp, UESlateStyle.cpp
09:38:17:467    12>[Adaptive Build] Excluded from LoadOsgb unity file: LoadOsgb.cpp, OSGAttributeVisiter.cpp, OsgbActor.cpp, OSGeom.cpp, ShowOsgb.cpp
09:38:17:467    12>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
09:38:17:467    12>  Executing up to 8 processes, one per physical core
09:38:17:468    12>Using Parallel executor to run 38 action(s)
09:38:17:468    12>------ Building 38 action(s) started ------
09:38:17:716    12>[1/38] Resource Default.rc2
09:38:17:775    12>[2/38] Resource Default.rc2
09:38:17:848    12>[3/38] Resource Default.rc2
09:38:17:923    12>[4/38] Resource Default.rc2
09:38:45:447    12>[5/38] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderOldest.cpp
09:38:47:026    12>[6/38] Compile [x64] SharedPCH.UnrealEd.Project.RTTI.ValApi.Cpp20.InclOrderOldest.cpp
09:38:48:130    12>[7/38] Compile [x64] LoadOsgb.cpp
09:38:48:802    12>[8/38] Compile [x64] UICollectionProj.cpp
09:38:50:306    12>[9/38] Compile [x64] Module.LoadOsgb.cpp
09:38:50:630    12>[10/38] Compile [x64] OSGAttributeVisiter.cpp
09:38:52:086    12>[11/38] Compile [x64] OSGeom.cpp
09:38:52:997    12>[12/38] Compile [x64] UIGameModeBase.cpp
09:38:53:905    12>[13/38] Compile [x64] ShowOsgb.cpp
09:38:54:602    12>[14/38] Compile [x64] UICollectionProj.init.gen.cpp
09:38:54:749    12>[15/38] Compile [x64] UESlateStyle.cpp
09:38:54:854    12>[16/38] Compile [x64] UIGameModeBase.gen.cpp
09:38:56:222    12>[17/38] Compile [x64] UESlate.cpp
09:38:56:222    12>[18/38] Link [x64] UnrealEditor-UICollectionProj.lib
09:38:56:222    12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Intermediate\Build\Win64\x64\UnrealEditor\Development\UICollectionProj\UnrealEditor-UICollectionProj.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Intermediate\Build\Win64\x64\UnrealEditor\Development\UICollectionProj\UnrealEditor-UICollectionProj.exp
09:38:56:869    12>[19/38] Compile [x64] UESlateCommands.cpp
09:38:56:869    12>[20/38] Link [x64] UnrealEditor-UICollectionProj.dll
09:38:56:869    12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Intermediate\Build\Win64\x64\UnrealEditor\Development\UICollectionProj\UnrealEditor-UICollectionProj.sup.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Intermediate\Build\Win64\x64\UnrealEditor\Development\UICollectionProj\UnrealEditor-UICollectionProj.sup.exp
09:38:57:638    12>[21/38] Link [x64] UnrealEditor-UESlate.lib
09:38:57:638    12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UESlate\Intermediate\Build\Win64\x64\UnrealEditor\Development\UESlate\UnrealEditor-UESlate.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UESlate\Intermediate\Build\Win64\x64\UnrealEditor\Development\UESlate\UnrealEditor-UESlate.exp
09:38:57:701    12>[22/38] Link [x64] UnrealEditor-UESlate.dll
09:38:57:701    12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UESlate\Intermediate\Build\Win64\x64\UnrealEditor\Development\UESlate\UnrealEditor-UESlate.sup.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UESlate\Intermediate\Build\Win64\x64\UnrealEditor\Development\UESlate\UnrealEditor-UESlate.sup.exp
09:38:57:852    12>[23/38] Compile [x64] OsgbActor.cpp
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Camera(604): warning C4263: “void osg::Camera::DrawCallback::run(osg::RenderInfo &) const”: 成员函数不重写任何基类虚拟成员函数
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Camera(617): warning C4264: “bool osg::Callback::run(osg::Object *,osg::Object *)”: 不重写基“osg::Callback”中的虚拟成员函数;函数被隐藏
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Callback(80): note: 参见“osg::Callback::run”的声明
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Callback(34): note: 参见“osg::Callback”的声明
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\KdTree(202): warning C4263: “osg::KdTreeBuilder *osg::KdTreeBuilder::clone(void)”: 成员函数不重写任何基类虚拟成员函数
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\KdTree(216): warning C4264: “osg::Object *osg::NodeVisitor::clone(const osg::CopyOp &) const”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(111): note: 参见“osg::NodeVisitor::clone”的声明
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:853    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(614): warning C4263: “void osgUtil::Optimizer::TextureVisitor::apply(osg::Texture &)”: 成员函数不重写任何基类虚拟成员函数
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(613): warning C4263: “void osgUtil::Optimizer::TextureVisitor::apply(osg::StateSet &)”: 成员函数不重写任何基类虚拟成员函数
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::OcclusionQueryNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(359): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::OccluderNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(358): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::ClearNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(357): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::PagedLOD &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(356): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::LOD &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(355): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Sequence &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(354): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Switch &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(353): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::AutoTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(351): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::PositionAttitudeTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(350): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::MatrixTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(349): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::CameraView &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(348): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Camera &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(347): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:906    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Transform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:907    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(346): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:907    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:907    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::LightSource &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(344): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::TexGenNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(343): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::ClipNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(342): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::CoordinateSystemNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(340): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Projection &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(338): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::ProxyNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(336): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Group &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(334): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Billboard &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(332): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Geode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(331): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Geometry &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(327): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\Optimizer(621): warning C4264: “void osg::NodeVisitor::apply(osg::Drawable &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(326): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(104): warning C4263: “void osgUtil::GLObjectsVisitor::apply(osg::StateSet &)”: 成员函数不重写任何基类虚拟成员函数
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::OcclusionQueryNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(359): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::OccluderNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(358): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:915    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::ClearNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(357): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::PagedLOD &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(356): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::LOD &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(355): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Sequence &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:928    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(354): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Switch &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(353): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::AutoTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(351): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::PositionAttitudeTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(350): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::MatrixTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(349): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::CameraView &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(348): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Camera &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(347): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Transform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(346): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::LightSource &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(344): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::TexGenNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(343): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::ClipNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(342): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::CoordinateSystemNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(340): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Projection &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(338): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::ProxyNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(336): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Group &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(334): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Billboard &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(332): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Geode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(331): note: 参见“osg::NodeVisitor::apply”的声明
09:38:57:935    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:001    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\GLObjectsVisitor(122): warning C4264: “void osg::NodeVisitor::apply(osg::Geometry &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(327): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(51): warning C4263: “void osgUtil::StateToCompile::apply(osg::Texture &)”: 成员函数不重写任何基类虚拟成员函数
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(50): warning C4263: “void osgUtil::StateToCompile::apply(osg::StateSet &)”: 成员函数不重写任何基类虚拟成员函数
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::OcclusionQueryNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(359): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::OccluderNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(358): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::ClearNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(357): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::PagedLOD &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(356): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::LOD &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(355): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Sequence &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(354): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Switch &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(353): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::AutoTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(351): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::PositionAttitudeTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(350): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::MatrixTransform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(349): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::CameraView &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(348): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Camera &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(347): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:010    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Transform &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(346): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::LightSource &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(344): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::TexGenNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(343): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:028    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::ClipNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(342): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::CoordinateSystemNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(340): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Projection &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(338): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::ProxyNode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(336): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Group &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(334): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Billboard &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(332): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Geode &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(331): note: 参见“osg::NodeVisitor::apply”的声明
09:38:58:037    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:59:531    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osgUtil\IncrementalCompileOperation(53): warning C4264: “void osg::NodeVisitor::apply(osg::Geometry &)”: 不重写基“osg::NodeVisitor”中的虚拟成员函数;函数被隐藏
09:38:59:531    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\NodeVisitor(327): note: 参见“osg::NodeVisitor::apply”的声明
09:38:59:531    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Source\ThirdParty\OpenSceneGraph\include\osg\Drawable(68): note: 参见“osg::NodeVisitor”的声明
09:38:59:531    12>[24/38] Link [x64] UnrealEditor-LoadOsgb.dll
09:38:59:531    12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Intermediate\Build\Win64\x64\UnrealEditor\Development\LoadOsgb\UnrealEditor-LoadOsgb.sup.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Intermediate\Build\Win64\x64\UnrealEditor\Development\LoadOsgb\UnrealEditor-LoadOsgb.sup.exp
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) class UPackage * __cdecl GetTransientPackage(void)" (__imp_?GetTransientPackage@@YAPEAVUPackage@@XZ),函数 "public: static class UObject * __cdecl AOsgbActor::__VTableCtorCaller(class FVTableHelper &)" (?__VTableCtorCaller@AOsgbActor@@SAPEAVUObject@@AEAVFVTableHelper@@@Z) 中引用了该符号
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) class UPackage * __cdecl GetTransientPackage(void)" (__imp_?GetTransientPackage@@YAPEAVUPackage@@XZ)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) class UObject * __cdecl StaticAllocateObject(class UClass const *,class UObject *,class FName,enum EObjectFlags,enum EInternalObjectFlags,bool,bool *,class UPackage *)" (__imp_?StaticAllocateObject@@YAPEAVUObject@@PEBVUClass@@PEAV1@VFName@@W4EObjectFlags@@W4EInternalObjectFlags@@_NPEA_NPEAVUPackage@@@Z),函数 "public: static void * __cdecl AOsgbActor::operator new(unsigned __int64,enum EInternal,class UObject *,class FName,enum EObjectFlags)" (??2AOsgbActor@@SAPEAX_KW4EInternal@@PEAVUObject@@VFName@@W4EObjectFlags@@@Z) 中引用了该符号
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) class UObject * __cdecl StaticAllocateObject(class UClass const *,class UObject *,class FName,enum EObjectFlags,enum EInternalObjectFlags,bool,bool *,class UPackage *)" (__imp_?StaticAllocateObject@@YAPEAVUObject@@PEBVUClass@@PEAV1@VFName@@W4EObjectFlags@@W4EInternalObjectFlags@@_NPEA_NPEAVUPackage@@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UECodeGen_Private::ConstructUPackage(class UPackage * &,struct UECodeGen_Private::FPackageParams const &)" (__imp_?ConstructUPackage@UECodeGen_Private@@YAXAEAPEAVUPackage@@AEBUFPackageParams@1@@Z),函数 "class UPackage * __cdecl Z_Construct_UPackage__Script_LoadOsgb(void)" (?Z_Construct_UPackage__Script_LoadOsgb@@YAPEAVUPackage@@XZ) 中引用了该符号
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UECodeGen_Private::ConstructUClass(class UClass * &,struct UECodeGen_Private::FClassParams const &)" (__imp_?ConstructUClass@UECodeGen_Private@@YAXAEAPEAVUClass@@AEBUFClassParams@1@@Z),函数 "class UClass * __cdecl Z_Construct_UClass_AOsgbActor(void)" (?Z_Construct_UClass_AOsgbActor@@YAPEAVUClass@@XZ) 中引用了该符号
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UE::CoreUObject::Private::OnHandleReadInternal(class UObject const *)" (__imp_?OnHandleReadInternal@Private@CoreUObject@UE@@YAXPEBVUObject@@@Z),函数 "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) 中引用了该符号
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UE::CoreUObject::Private::OnHandleReadInternal(class UObject const *)" (__imp_?OnHandleReadInternal@Private@CoreUObject@UE@@YAXPEBVUObject@@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: class UObject * __cdecl FObjectRef::Resolve(unsigned int)const " (__imp_?Resolve@FObjectRef@@QEBAPEAVUObject@@I@Z),函数 "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) 中引用了该符号
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class UObject * __cdecl FObjectRef::Resolve(unsigned int)const " (__imp_?Resolve@FObjectRef@@QEBAPEAVUObject@@I@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) struct FObjectRef __cdecl UE::CoreUObject::Private::MakeObjectRef(struct UE::CoreUObject::Private::FPackedObjectRef)" (__imp_?MakeObjectRef@Private@CoreUObject@UE@@YA?AUFObjectRef@@UFPackedObjectRef@123@@Z),函数 "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) 中引用了该符号
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) struct FObjectRef __cdecl UE::CoreUObject::Private::MakeObjectRef(struct UE::CoreUObject::Private::FPackedObjectRef)" (__imp_?MakeObjectRef@Private@CoreUObject@UE@@YA?AUFObjectRef@@UFPackedObjectRef@123@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl RegisterCompiledInInfo(class UPackage * (__cdecl*)(void),wchar_t const *,struct TRegistrationInfo<class UPackage,struct FPackageReloadVersionInfo> &,struct FPackageReloadVersionInfo const &)" (__imp_?RegisterCompiledInInfo@@YAXP6APEAVUPackage@@XZPEB_WAEAU?$TRegistrationInfo@VUPackage@@UFPackageReloadVersionInfo@@@@AEBUFPackageReloadVersionInfo@@@Z),函数 "void __cdecl `dynamic initializer for 'Z_CompiledInDeferPackage_UPackage__Script_LoadOsgb''(void)" (??__EZ_CompiledInDeferPackage_UPackage__Script_LoadOsgb@@YAXXZ) 中引用了该符号
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl RegisterCompiledInInfo(wchar_t const *,struct FClassRegisterCompiledInInfo const *,unsigned __int64,struct FStructRegisterCompiledInInfo const *,unsigned __int64,struct FEnumRegisterCompiledInInfo const *,unsigned __int64)" (__imp_?RegisterCompiledInInfo@@YAXPEB_WPEBUFClassRegisterCompiledInInfo@@_KPEBUFStructRegisterCompiledInInfo@@2PEBUFEnumRegisterCompiledInInfo@@2@Z),函数 "void __cdecl `dynamic initializer for 'Z_CompiledInDeferFile_FID_UI_UE5ProjPlugins_ME_UICollectionProj_Plugins_LoadOsgb_Source_LoadOsgb_Public_OsgbActor_h_1138134058''(void)" (??__EZ_CompiledInDeferFile_FID_UI_UE5ProjPlugins_ME_UICollectionProj_Plugins_LoadOsgb_Source_LoadOsgb_Public_OsgbActor_h_1138134058@@YAXXZ) 中引用了该符号
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) private: static class UClass * __cdecl UObject::GetPrivateStaticClass(void)" (__imp_?GetPrivateStaticClass@UObject@@CAPEAVUClass@@XZ),函数 "public: static class UClass * __cdecl UObject::StaticClass(void)" (?StaticClass@UObject@@SAPEAVUClass@@XZ) 中引用了该符号
09:38:59:590    12>  已定义且可能匹配的符号上的提示:
09:38:59:590    12>    "__declspec(dllimport) private: static class UClass * __cdecl AActor::GetPrivateStaticClass(void)" (__imp_?GetPrivateStaticClass@AActor@@CAPEAVUClass@@XZ)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static void __cdecl UObject::DeclareCustomVersions(class FArchive &,class UClass const *)" (__imp_?DeclareCustomVersions@UObject@@SAXAEAVFArchive@@PEBVUClass@@@Z),函数 "private: static class UClass * __cdecl AOsgbActor::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AOsgbActor@@CAPEAVUClass@@XZ) 中引用了该符号
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static void __cdecl UObject::AppendToClassSchema(struct FAppendToClassSchemaContext &)" (__imp_?AppendToClassSchema@UObject@@SAXAEAUFAppendToClassSchemaContext@@@Z),函数 "private: static class UClass * __cdecl AOsgbActor::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AOsgbActor@@CAPEAVUClass@@XZ) 中引用了该符号
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static void __cdecl UObject::DeclareConstructClasses(class TArray<struct FTopLevelAssetPath,class TSizedDefaultAllocator<32> > &,class UClass const *)" (__imp_?DeclareConstructClasses@UObject@@SAXAEAV?$TArray@UFTopLevelAssetPath@@V?$TSizedDefaultAllocator@$0CA@@@@@PEBVUClass@@@Z),函数 "private: static class UClass * __cdecl AOsgbActor::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AOsgbActor@@CAPEAVUClass@@XZ) 中引用了该符号
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *,bool)" (__imp_?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@_N@Z),函数 "public: virtual bool __cdecl UObject::ProcessConsoleExec(wchar_t const *,class FOutputDevice &,class UObject *)" (?ProcessConsoleExec@UObject@@UEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z) 中引用了该符号
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *,bool)" (__imp_?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@_N@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl GetPrivateStaticClassBody(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void),unsigned int,unsigned int,enum EClassFlags,enum EClassCastFlags,wchar_t const *,void (__cdecl*)(class FObjectInitializer const &),class UObject * (__cdecl*)(class FVTableHelper &),struct FUObjectCppClassStaticFunctions &&,class UClass * (__cdecl*)(void),class UClass * (__cdecl*)(void))" (__imp_?GetPrivateStaticClassBody@@YAXPEB_W0AEAPEAVUClass@@P6AXXZIIW4EClassFlags@@W4EClassCastFlags@@0P6AXAEBVFObjectInitializer@@@ZP6APEAVUObject@@AEAVFVTableHelper@@@Z$$QEAUFUObjectCppClassStaticFunctions@@P6APEAV1@XZP6APEAV1@XZ@Z),函数 "private: static class UClass * __cdecl AOsgbActor::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AOsgbActor@@CAPEAVUClass@@XZ) 中引用了该符号
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::BuildSubobjectMapping(class UObject *,class TMap<class UObject *,class UObject *,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class UObject *,class UObject *,0> > &)const " (?BuildSubobjectMapping@UObject@@UEBAXPEAV1@AEAV?$TMap@PEAVUObject@@PEAV1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@PEAVUObject@@PEAV1@$0A@@@@@@Z)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::BuildSubobjectMapping(class UObject *,class TMap<class UObject *,class UObject *,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class UObject *,class UObject *,0> > &)const " (?BuildSubobjectMapping@UObject@@UEBAXPEAV1@AEAV?$TMap@PEAVUObject@@PEAV1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@PEAVUObject@@PEAV1@$0A@@@@@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual enum EDataValidationResult __cdecl UObject::IsDataValid(class FDataValidationContext &)" (?IsDataValid@UObject@@UEAA?AW4EDataValidationResult@@AEAVFDataValidationContext@@@Z)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual enum EDataValidationResult __cdecl UObject::IsDataValid(class FDataValidationContext &)" (?IsDataValid@UObject@@UEAA?AW4EDataValidationResult@@AEAVFDataValidationContext@@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual enum EDataValidationResult __cdecl UObject::IsDataValid(class TArray<class FText,class TSizedDefaultAllocator<32> > &)" (?IsDataValid@UObject@@UEAA?AW4EDataValidationResult@@AEAV?$TArray@VFText@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual enum EDataValidationResult __cdecl UObject::IsDataValid(class TArray<class FText,class TSizedDefaultAllocator<32> > &)" (?IsDataValid@UObject@@UEAA?AW4EDataValidationResult@@AEAV?$TArray@VFText@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PreDestroyFromReplication(void)" (?PreDestroyFromReplication@UObject@@UEAAXXZ)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PreDestroyFromReplication(void)" (?PreDestroyFromReplication@UObject@@UEAAXXZ)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsFullNameStableForNetworking(void)const " (?IsFullNameStableForNetworking@UObject@@UEBA_NXZ)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsFullNameStableForNetworking(void)const " (?IsFullNameStableForNetworking@UObject@@UEBA_NXZ)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsLocalizedResource(void)const " (?IsLocalizedResource@UObject@@UEBA_NXZ)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsLocalizedResource(void)const " (?IsLocalizedResource@UObject@@UEBA_NXZ)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual struct FPrimaryAssetId __cdecl UObject::GetPrimaryAssetId(void)const " (?GetPrimaryAssetId@UObject@@UEBA?AUFPrimaryAssetId@@XZ)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual struct FPrimaryAssetId __cdecl UObject::GetPrimaryAssetId(void)const " (?GetPrimaryAssetId@UObject@@UEBA?AUFPrimaryAssetId@@XZ)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetAssetRegistryTagMetadata(class TMap<class FName,struct UObject::FAssetRegistryTagMetadata,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct UObject::FAssetRegistryTagMetadata,0> > &)const " (?GetAssetRegistryTagMetadata@UObject@@UEBAXAEAV?$TMap@VFName@@UFAssetRegistryTagMetadata@UObject@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@UFAssetRegistryTagMetadata@UObject@@$0A@@@@@@Z)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetAssetRegistryTagMetadata(class TMap<class FName,struct UObject::FAssetRegistryTagMetadata,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct UObject::FAssetRegistryTagMetadata,0> > &)const " (?GetAssetRegistryTagMetadata@UObject@@UEBAXAEAV?$TMap@VFName@@UFAssetRegistryTagMetadata@UObject@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@UFAssetRegistryTagMetadata@UObject@@$0A@@@@@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostLoadAssetRegistryTags(struct FAssetData const &,class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?PostLoadAssetRegistryTags@UObject@@UEBAXAEBUFAssetData@@AEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:590    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostLoadAssetRegistryTags(struct FAssetData const &,class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?PostLoadAssetRegistryTags@UObject@@UEBAXAEBUFAssetData@@AEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:590    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetExtendedAssetRegistryTagsForSave(class ITargetPlatform const *,class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?GetExtendedAssetRegistryTagsForSave@UObject@@UEBAXPEBVITargetPlatform@@AEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetExtendedAssetRegistryTagsForSave(class ITargetPlatform const *,class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?GetExtendedAssetRegistryTagsForSave@UObject@@UEBAXPEBVITargetPlatform@@AEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetAdditionalAssetDataObjectsForCook(struct FArchiveCookContext &,class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)const " (?GetAdditionalAssetDataObjectsForCook@UObject@@UEBAXAEAUFArchiveCookContext@@AEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetAdditionalAssetDataObjectsForCook(struct FArchiveCookContext &,class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)const " (?GetAdditionalAssetDataObjectsForCook@UObject@@UEBAXAEAUFArchiveCookContext@@AEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetResourceSizeEx(struct FResourceSizeEx &)" (?GetResourceSizeEx@UObject@@UEAAXAEAUFResourceSizeEx@@@Z)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetResourceSizeEx(struct FResourceSizeEx &)" (?GetResourceSizeEx@UObject@@UEAAXAEAUFResourceSizeEx@@@Z)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::ImplementsGetWorld(void)const " (?ImplementsGetWorld@UObject@@UEBA_NXZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::ImplementsGetWorld(void)const " (?ImplementsGetWorld@UObject@@UEBA_NXZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetPreloadDependencies(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)" (?GetPreloadDependencies@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetPreloadDependencies(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)" (?GetPreloadDependencies@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsDestructionThreadSafe(void)const " (?IsDestructionThreadSafe@UObject@@UEBA_NXZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsDestructionThreadSafe(void)const " (?IsDestructionThreadSafe@UObject@@UEBA_NXZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::NeedsLoadForServer(void)const " (?NeedsLoadForServer@UObject@@UEBA_NXZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::NeedsLoadForServer(void)const " (?NeedsLoadForServer@UObject@@UEBA_NXZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::NeedsLoadForClient(void)const " (?NeedsLoadForClient@UObject@@UEBA_NXZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::NeedsLoadForClient(void)const " (?NeedsLoadForClient@UObject@@UEBA_NXZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostEditChangeChainProperty(struct FPropertyChangedChainEvent &)" (?PostEditChangeChainProperty@UObject@@UEAAXAEAUFPropertyChangedChainEvent@@@Z)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostEditChangeChainProperty(struct FPropertyChangedChainEvent &)" (?PostEditChangeChainProperty@UObject@@UEAAXAEAUFPropertyChangedChainEvent@@@Z)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::CanEditChange(class FEditPropertyChain const &)const " (?CanEditChange@UObject@@UEBA_NAEBVFEditPropertyChain@@@Z)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::CanEditChange(class FEditPropertyChain const &)const " (?CanEditChange@UObject@@UEBA_NAEBVFEditPropertyChain@@@Z)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PreEditChange(class FEditPropertyChain &)" (?PreEditChange@UObject@@UEAAXAEAVFEditPropertyChain@@@Z)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PreEditChange(class FEditPropertyChain &)" (?PreEditChange@UObject@@UEAAXAEAVFEditPropertyChain@@@Z)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsCapturingAsRootObjectForTransaction(void)const " (?IsCapturingAsRootObjectForTransaction@UObject@@UEBA_NXZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsCapturingAsRootObjectForTransaction(void)const " (?IsCapturingAsRootObjectForTransaction@UObject@@UEBA_NXZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostReinitProperties(void)" (?PostReinitProperties@UObject@@UEAAXXZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostReinitProperties(void)" (?PostReinitProperties@UObject@@UEAAXXZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObjectBaseUtility::CreateCluster(void)" (?CreateCluster@UObjectBaseUtility@@UEAAXXZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObjectBaseUtility::CreateCluster(void)" (?CreateCluster@UObjectBaseUtility@@UEAAXXZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual class FName __cdecl UObjectBase::GetFNameForStatID(void)const " (?GetFNameForStatID@UObjectBase@@UEBA?AVFName@@XZ)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual class FName __cdecl UObjectBase::GetFNameForStatID(void)const " (?GetFNameForStatID@UObjectBase@@UEBA?AVFName@@XZ)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
09:38:59:600    12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) struct std::atomic<int> UE::CoreUObject::Private::HandleReadCallbackQuantity" (__imp_?HandleReadCallbackQuantity@Private@CoreUObject@UE@@3U?$atomic@H@std@@A),函数 "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) 中引用了该符号
09:38:59:600    12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) struct std::atomic<int> UE::CoreUObject::Private::HandleReadCallbackQuantity" (__imp_?HandleReadCallbackQuantity@Private@CoreUObject@UE@@3U?$atomic@H@std@@A)
09:38:59:600    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Binaries\Win64\UnrealEditor-LoadOsgb.dll : fatal error LNK1120: 44 个无法解析的外部命令
09:39:00:534    12>[25/38] Link [x64] UnrealEditor-LoadOsgb.lib
09:39:00:534    12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Intermediate\Build\Win64\x64\UnrealEditor\Development\LoadOsgb\UnrealEditor-LoadOsgb.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Intermediate\Build\Win64\x64\UnrealEditor\Development\LoadOsgb\UnrealEditor-LoadOsgb.exp
09:39:01:521    12>[26/38] Compile [x64] MySlateWidgetStyle.cpp
09:39:01:963    12>[27/38] Compile [x64] Module.UMGSlate.cpp
09:39:02:145    12>[28/38] Compile [x64] MyPanelWidget.cpp
09:39:04:524    12>[29/38] Compile [x64] MyActor.cpp
09:39:05:052    12>[30/38] Compile [x64] SMyAnimationSlate.cpp
09:39:05:052    12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UMGSlate\Source\UMGSlate\Private\SMyAnimationSlate.cpp(11): warning C4996: 'SCompoundWidget::ColorAndOpacity': Direct access to ColorAndOpacity is now deprecated. Use the setter or getter. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
09:39:05:052    12>[31/38] Compile [x64] MyUserWidget.cpp
09:39:05:206    12>[32/38] Compile [x64] MyWindowClass.cpp
09:39:05:206    12>[33/38] Compile [x64] UMGSlateGameInstanceSubsystem.cpp
09:39:05:622    12>[34/38] Compile [x64] UMGSlate.cpp
09:39:07:010    12>[35/38] Compile [x64] SMyCompoundWidget.cpp
09:39:07:010    12>[36/38] Link [x64] UnrealEditor-UMGSlate.lib
09:39:07:010    12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UMGSlate\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMGSlate\UnrealEditor-UMGSlate.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UMGSlate\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMGSlate\UnrealEditor-UMGSlate.exp
09:39:07:527    12>[37/38] Link [x64] UnrealEditor-UMGSlate.dll
09:39:07:527    12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UMGSlate\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMGSlate\UnrealEditor-UMGSlate.sup.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\UMGSlate\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMGSlate\UnrealEditor-UMGSlate.sup.exp
09:39:07:583    12>Total time in Parallel executor: 50.08 seconds
09:39:07:583    12>Total execution time: 55.36 seconds
09:39:07:701    12>C:\Program Files\Microsoft Visual Studio\2022\Professional\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(50,5): error MSB3073: 命令“E:\AppInstall\EpicGames\UE_5.4\Engine\Build\BatchFiles\Rebuild.bat UICollectionProjEditor Win64 Development -Project="E:\UI\UE5ProjPlugins\ME\UICollectionProj\UICollectionProj.uproject" -WaitMutex -FromMsBuild -architecture=x64”已退出,代码为 -1。
09:39:07:701    12>已完成生成项目“UICollectionProj.vcxproj”的操作 - 失败。
09:39:07:708    ========== 全部重新生成: 11 成功,1 失败,0 已跳过 ==========
09:39:07:708    ========== 重新生成 于 9:39 完成,耗时 01:02.699 分钟 ==========
 

 错误部分:

[27/38] Link [x64] UnrealEditor-LoadOsgb.dll
12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Intermediate\Build\Win64\x64\UnrealEditor\Development\LoadOsgb\UnrealEditor-LoadOsgb.sup.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Intermediate\Build\Win64\x64\UnrealEditor\Development\LoadOsgb\UnrealEditor-LoadOsgb.sup.exp
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) class UPackage * __cdecl GetTransientPackage(void)" (__imp_?GetTransientPackage@@YAPEAVUPackage@@XZ),函数 "public: static class UObject * __cdecl AOsgbActor::__VTableCtorCaller(class FVTableHelper &)" (?__VTableCtorCaller@AOsgbActor@@SAPEAVUObject@@AEAVFVTableHelper@@@Z) 中引用了该符号
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) class UPackage * __cdecl GetTransientPackage(void)" (__imp_?GetTransientPackage@@YAPEAVUPackage@@XZ)
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) class UObject * __cdecl StaticAllocateObject(class UClass const *,class UObject *,class FName,enum EObjectFlags,enum EInternalObjectFlags,bool,bool *,class UPackage *)" (__imp_?StaticAllocateObject@@YAPEAVUObject@@PEBVUClass@@PEAV1@VFName@@W4EObjectFlags@@W4EInternalObjectFlags@@_NPEA_NPEAVUPackage@@@Z),函数 "public: static void * __cdecl AOsgbActor::operator new(unsigned __int64,enum EInternal,class UObject *,class FName,enum EObjectFlags)" (??2AOsgbActor@@SAPEAX_KW4EInternal@@PEAVUObject@@VFName@@W4EObjectFlags@@@Z) 中引用了该符号
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) class UObject * __cdecl StaticAllocateObject(class UClass const *,class UObject *,class FName,enum EObjectFlags,enum EInternalObjectFlags,bool,bool *,class UPackage *)" (__imp_?StaticAllocateObject@@YAPEAVUObject@@PEBVUClass@@PEAV1@VFName@@W4EObjectFlags@@W4EInternalObjectFlags@@_NPEA_NPEAVUPackage@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UECodeGen_Private::ConstructUFunction(class UFunction * *,struct UECodeGen_Private::FFunctionParams const &)" (__imp_?ConstructUFunction@UECodeGen_Private@@YAXPEAPEAVUFunction@@AEBUFFunctionParams@1@@Z),函数 "class UFunction * __cdecl Z_Construct_UFunction_AOsgbActor_osgbTest(void)" (?Z_Construct_UFunction_AOsgbActor_osgbTest@@YAPEAVUFunction@@XZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UECodeGen_Private::ConstructUPackage(class UPackage * &,struct UECodeGen_Private::FPackageParams const &)" (__imp_?ConstructUPackage@UECodeGen_Private@@YAXAEAPEAVUPackage@@AEBUFPackageParams@1@@Z),函数 "class UPackage * __cdecl Z_Construct_UPackage__Script_LoadOsgb(void)" (?Z_Construct_UPackage__Script_LoadOsgb@@YAPEAVUPackage@@XZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UECodeGen_Private::ConstructUClass(class UClass * &,struct UECodeGen_Private::FClassParams const &)" (__imp_?ConstructUClass@UECodeGen_Private@@YAXAEAPEAVUClass@@AEBUFClassParams@1@@Z),函数 "class UClass * __cdecl Z_Construct_UClass_AOsgbActor(void)" (?Z_Construct_UClass_AOsgbActor@@YAPEAVUClass@@XZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UE::CoreUObject::Private::OnHandleReadInternal(class UObject const *)" (__imp_?OnHandleReadInternal@Private@CoreUObject@UE@@YAXPEBVUObject@@@Z),函数 "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) 中引用了该符号
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) void __cdecl UE::CoreUObject::Private::OnHandleReadInternal(class UObject const *)" (__imp_?OnHandleReadInternal@Private@CoreUObject@UE@@YAXPEBVUObject@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: class UObject * __cdecl FObjectRef::Resolve(unsigned int)const " (__imp_?Resolve@FObjectRef@@QEBAPEAVUObject@@I@Z),函数 "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) 中引用了该符号
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class UObject * __cdecl FObjectRef::Resolve(unsigned int)const " (__imp_?Resolve@FObjectRef@@QEBAPEAVUObject@@I@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) struct FObjectRef __cdecl UE::CoreUObject::Private::MakeObjectRef(struct UE::CoreUObject::Private::FPackedObjectRef)" (__imp_?MakeObjectRef@Private@CoreUObject@UE@@YA?AUFObjectRef@@UFPackedObjectRef@123@@Z),函数 "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) 中引用了该符号
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) struct FObjectRef __cdecl UE::CoreUObject::Private::MakeObjectRef(struct UE::CoreUObject::Private::FPackedObjectRef)" (__imp_?MakeObjectRef@Private@CoreUObject@UE@@YA?AUFObjectRef@@UFPackedObjectRef@123@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl RegisterCompiledInInfo(class UPackage * (__cdecl*)(void),wchar_t const *,struct TRegistrationInfo<class UPackage,struct FPackageReloadVersionInfo> &,struct FPackageReloadVersionInfo const &)" (__imp_?RegisterCompiledInInfo@@YAXP6APEAVUPackage@@XZPEB_WAEAU?$TRegistrationInfo@VUPackage@@UFPackageReloadVersionInfo@@@@AEBUFPackageReloadVersionInfo@@@Z),函数 "void __cdecl `dynamic initializer for 'Z_CompiledInDeferPackage_UPackage__Script_LoadOsgb''(void)" (??__EZ_CompiledInDeferPackage_UPackage__Script_LoadOsgb@@YAXXZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl RegisterCompiledInInfo(wchar_t const *,struct FClassRegisterCompiledInInfo const *,unsigned __int64,struct FStructRegisterCompiledInInfo const *,unsigned __int64,struct FEnumRegisterCompiledInInfo const *,unsigned __int64)" (__imp_?RegisterCompiledInInfo@@YAXPEB_WPEBUFClassRegisterCompiledInInfo@@_KPEBUFStructRegisterCompiledInInfo@@2PEBUFEnumRegisterCompiledInInfo@@2@Z),函数 "void __cdecl `dynamic initializer for 'Z_CompiledInDeferFile_FID_UI_UE5ProjPlugins_ME_UICollectionProj_Plugins_LoadOsgb_Source_LoadOsgb_Public_OsgbActor_h_1149670188''(void)" (??__EZ_CompiledInDeferFile_FID_UI_UE5ProjPlugins_ME_UICollectionProj_Plugins_LoadOsgb_Source_LoadOsgb_Public_OsgbActor_h_1149670188@@YAXXZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) private: static class UClass * __cdecl UObject::GetPrivateStaticClass(void)" (__imp_?GetPrivateStaticClass@UObject@@CAPEAVUClass@@XZ),函数 "public: static class UClass * __cdecl UObject::StaticClass(void)" (?StaticClass@UObject@@SAPEAVUClass@@XZ) 中引用了该符号
12>  已定义且可能匹配的符号上的提示:
12>    "__declspec(dllimport) private: static class UClass * __cdecl AActor::GetPrivateStaticClass(void)" (__imp_?GetPrivateStaticClass@AActor@@CAPEAVUClass@@XZ)
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static void __cdecl UObject::DeclareCustomVersions(class FArchive &,class UClass const *)" (__imp_?DeclareCustomVersions@UObject@@SAXAEAVFArchive@@PEBVUClass@@@Z),函数 "private: static class UClass * __cdecl AOsgbActor::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AOsgbActor@@CAPEAVUClass@@XZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static void __cdecl UObject::AppendToClassSchema(struct FAppendToClassSchemaContext &)" (__imp_?AppendToClassSchema@UObject@@SAXAEAUFAppendToClassSchemaContext@@@Z),函数 "private: static class UClass * __cdecl AOsgbActor::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AOsgbActor@@CAPEAVUClass@@XZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static void __cdecl UObject::DeclareConstructClasses(class TArray<struct FTopLevelAssetPath,class TSizedDefaultAllocator<32> > &,class UClass const *)" (__imp_?DeclareConstructClasses@UObject@@SAXAEAV?$TArray@UFTopLevelAssetPath@@V?$TSizedDefaultAllocator@$0CA@@@@@PEBVUClass@@@Z),函数 "private: static class UClass * __cdecl AOsgbActor::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AOsgbActor@@CAPEAVUClass@@XZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *,bool)" (__imp_?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@_N@Z),函数 "public: virtual bool __cdecl UObject::ProcessConsoleExec(wchar_t const *,class FOutputDevice &,class UObject *)" (?ProcessConsoleExec@UObject@@UEAA_NPEB_WAEAVFOutputDevice@@PEAV1@@Z) 中引用了该符号
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: bool __cdecl UObject::CallFunctionByNameWithArguments(wchar_t const *,class FOutputDevice &,class UObject *,bool)" (__imp_?CallFunctionByNameWithArguments@UObject@@QEAA_NPEB_WAEAVFOutputDevice@@PEAV1@_N@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: static void __cdecl FNativeFunctionRegistrar::RegisterFunctions(class UClass *,struct FNameNativePtrPair const *,int)" (__imp_?RegisterFunctions@FNativeFunctionRegistrar@@SAXPEAVUClass@@PEBUFNameNativePtrPair@@H@Z),函数 "private: static void __cdecl AOsgbActor::StaticRegisterNativesAOsgbActor(void)" (?StaticRegisterNativesAOsgbActor@AOsgbActor@@CAXXZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) void __cdecl GetPrivateStaticClassBody(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void),unsigned int,unsigned int,enum EClassFlags,enum EClassCastFlags,wchar_t const *,void (__cdecl*)(class FObjectInitializer const &),class UObject * (__cdecl*)(class FVTableHelper &),struct FUObjectCppClassStaticFunctions &&,class UClass * (__cdecl*)(void),class UClass * (__cdecl*)(void))" (__imp_?GetPrivateStaticClassBody@@YAXPEB_W0AEAPEAVUClass@@P6AXXZIIW4EClassFlags@@W4EClassCastFlags@@0P6AXAEBVFObjectInitializer@@@ZP6APEAVUObject@@AEAVFVTableHelper@@@Z$$QEAUFUObjectCppClassStaticFunctions@@P6APEAV1@XZP6APEAV1@XZ@Z),函数 "private: static class UClass * __cdecl AOsgbActor::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@AOsgbActor@@CAPEAVUClass@@XZ) 中引用了该符号
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::BuildSubobjectMapping(class UObject *,class TMap<class UObject *,class UObject *,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class UObject *,class UObject *,0> > &)const " (?BuildSubobjectMapping@UObject@@UEBAXPEAV1@AEAV?$TMap@PEAVUObject@@PEAV1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@PEAVUObject@@PEAV1@$0A@@@@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::BuildSubobjectMapping(class UObject *,class TMap<class UObject *,class UObject *,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class UObject *,class UObject *,0> > &)const " (?BuildSubobjectMapping@UObject@@UEBAXPEAV1@AEAV?$TMap@PEAVUObject@@PEAV1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@PEAVUObject@@PEAV1@$0A@@@@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual enum EDataValidationResult __cdecl UObject::IsDataValid(class FDataValidationContext &)" (?IsDataValid@UObject@@UEAA?AW4EDataValidationResult@@AEAVFDataValidationContext@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual enum EDataValidationResult __cdecl UObject::IsDataValid(class FDataValidationContext &)" (?IsDataValid@UObject@@UEAA?AW4EDataValidationResult@@AEAVFDataValidationContext@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual enum EDataValidationResult __cdecl UObject::IsDataValid(class TArray<class FText,class TSizedDefaultAllocator<32> > &)" (?IsDataValid@UObject@@UEAA?AW4EDataValidationResult@@AEAV?$TArray@VFText@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual enum EDataValidationResult __cdecl UObject::IsDataValid(class TArray<class FText,class TSizedDefaultAllocator<32> > &)" (?IsDataValid@UObject@@UEAA?AW4EDataValidationResult@@AEAV?$TArray@VFText@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PreDestroyFromReplication(void)" (?PreDestroyFromReplication@UObject@@UEAAXXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PreDestroyFromReplication(void)" (?PreDestroyFromReplication@UObject@@UEAAXXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsFullNameStableForNetworking(void)const " (?IsFullNameStableForNetworking@UObject@@UEBA_NXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsFullNameStableForNetworking(void)const " (?IsFullNameStableForNetworking@UObject@@UEBA_NXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::TagSubobjects(enum EObjectFlags)" (?TagSubobjects@UObject@@UEAAXW4EObjectFlags@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsSafeForRootSet(void)const " (?IsSafeForRootSet@UObject@@UEBA_NXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsLocalizedResource(void)const " (?IsLocalizedResource@UObject@@UEBA_NXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsLocalizedResource(void)const " (?IsLocalizedResource@UObject@@UEBA_NXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual struct FPrimaryAssetId __cdecl UObject::GetPrimaryAssetId(void)const " (?GetPrimaryAssetId@UObject@@UEBA?AUFPrimaryAssetId@@XZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual struct FPrimaryAssetId __cdecl UObject::GetPrimaryAssetId(void)const " (?GetPrimaryAssetId@UObject@@UEBA?AUFPrimaryAssetId@@XZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetAssetRegistryTagMetadata(class TMap<class FName,struct UObject::FAssetRegistryTagMetadata,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct UObject::FAssetRegistryTagMetadata,0> > &)const " (?GetAssetRegistryTagMetadata@UObject@@UEBAXAEAV?$TMap@VFName@@UFAssetRegistryTagMetadata@UObject@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@UFAssetRegistryTagMetadata@UObject@@$0A@@@@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetAssetRegistryTagMetadata(class TMap<class FName,struct UObject::FAssetRegistryTagMetadata,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,struct UObject::FAssetRegistryTagMetadata,0> > &)const " (?GetAssetRegistryTagMetadata@UObject@@UEBAXAEAV?$TMap@VFName@@UFAssetRegistryTagMetadata@UObject@@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@UFAssetRegistryTagMetadata@UObject@@$0A@@@@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostLoadAssetRegistryTags(struct FAssetData const &,class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?PostLoadAssetRegistryTags@UObject@@UEBAXAEBUFAssetData@@AEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostLoadAssetRegistryTags(struct FAssetData const &,class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?PostLoadAssetRegistryTags@UObject@@UEBAXAEBUFAssetData@@AEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetExtendedAssetRegistryTagsForSave(class ITargetPlatform const *,class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?GetExtendedAssetRegistryTagsForSave@UObject@@UEBAXPEBVITargetPlatform@@AEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetExtendedAssetRegistryTagsForSave(class ITargetPlatform const *,class TArray<struct UObject::FAssetRegistryTag,class TSizedDefaultAllocator<32> > &)const " (?GetExtendedAssetRegistryTagsForSave@UObject@@UEBAXPEBVITargetPlatform@@AEAV?$TArray@UFAssetRegistryTag@UObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetAdditionalAssetDataObjectsForCook(struct FArchiveCookContext &,class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)const " (?GetAdditionalAssetDataObjectsForCook@UObject@@UEBAXAEAUFArchiveCookContext@@AEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetAdditionalAssetDataObjectsForCook(struct FArchiveCookContext &,class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)const " (?GetAdditionalAssetDataObjectsForCook@UObject@@UEBAXAEAUFArchiveCookContext@@AEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetResourceSizeEx(struct FResourceSizeEx &)" (?GetResourceSizeEx@UObject@@UEAAXAEAUFResourceSizeEx@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetResourceSizeEx(struct FResourceSizeEx &)" (?GetResourceSizeEx@UObject@@UEAAXAEAUFResourceSizeEx@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::ImplementsGetWorld(void)const " (?ImplementsGetWorld@UObject@@UEBA_NXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::ImplementsGetWorld(void)const " (?ImplementsGetWorld@UObject@@UEBA_NXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetPreloadDependencies(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)" (?GetPreloadDependencies@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::GetPreloadDependencies(class TArray<class UObject *,class TSizedDefaultAllocator<32> > &)" (?GetPreloadDependencies@UObject@@UEAAXAEAV?$TArray@PEAVUObject@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsDestructionThreadSafe(void)const " (?IsDestructionThreadSafe@UObject@@UEBA_NXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsDestructionThreadSafe(void)const " (?IsDestructionThreadSafe@UObject@@UEBA_NXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::NeedsLoadForServer(void)const " (?NeedsLoadForServer@UObject@@UEBA_NXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::NeedsLoadForServer(void)const " (?NeedsLoadForServer@UObject@@UEBA_NXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::NeedsLoadForClient(void)const " (?NeedsLoadForClient@UObject@@UEBA_NXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::NeedsLoadForClient(void)const " (?NeedsLoadForClient@UObject@@UEBA_NXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostEditChangeChainProperty(struct FPropertyChangedChainEvent &)" (?PostEditChangeChainProperty@UObject@@UEAAXAEAUFPropertyChangedChainEvent@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostEditChangeChainProperty(struct FPropertyChangedChainEvent &)" (?PostEditChangeChainProperty@UObject@@UEAAXAEAUFPropertyChangedChainEvent@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::CanEditChange(class FEditPropertyChain const &)const " (?CanEditChange@UObject@@UEBA_NAEBVFEditPropertyChain@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::CanEditChange(class FEditPropertyChain const &)const " (?CanEditChange@UObject@@UEBA_NAEBVFEditPropertyChain@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PreEditChange(class FEditPropertyChain &)" (?PreEditChange@UObject@@UEAAXAEAVFEditPropertyChain@@@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PreEditChange(class FEditPropertyChain &)" (?PreEditChange@UObject@@UEAAXAEAVFEditPropertyChain@@@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::FinishDestroy(void)" (?FinishDestroy@UObject@@UEAAXXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsCapturingAsRootObjectForTransaction(void)const " (?IsCapturingAsRootObjectForTransaction@UObject@@UEBA_NXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual bool __cdecl UObject::IsCapturingAsRootObjectForTransaction(void)const " (?IsCapturingAsRootObjectForTransaction@UObject@@UEBA_NXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostReinitProperties(void)" (?PostReinitProperties@UObject@@UEAAXXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObject::PostReinitProperties(void)" (?PostReinitProperties@UObject@@UEAAXXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObjectBaseUtility::CreateCluster(void)" (?CreateCluster@UObjectBaseUtility@@UEAAXXZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual void __cdecl UObjectBaseUtility::CreateCluster(void)" (?CreateCluster@UObjectBaseUtility@@UEAAXXZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual class FName __cdecl UObjectBase::GetFNameForStatID(void)const " (?GetFNameForStatID@UObjectBase@@UEBA?AVFName@@XZ)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "public: virtual class FName __cdecl UObjectBase::GetFNameForStatID(void)const " (?GetFNameForStatID@UObjectBase@@UEBA?AVFName@@XZ)
12>Module.LoadOsgb.cpp.obj : error LNK2001: 无法解析的外部符号 "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "protected: virtual void __cdecl UObjectBase::DeferredRegister(class UClass *,wchar_t const *,wchar_t const *)" (?DeferredRegister@UObjectBase@@MEAAXPEAVUClass@@PEB_W1@Z)
12>Module.LoadOsgb.cpp.obj : error LNK2019: 无法解析的外部符号 "__declspec(dllimport) struct std::atomic<int> UE::CoreUObject::Private::HandleReadCallbackQuantity" (__imp_?HandleReadCallbackQuantity@Private@CoreUObject@UE@@3U?$atomic@H@std@@A),函数 "public: virtual class USceneComponent * __cdecl AActor::GetDefaultAttachComponent(void)const " (?GetDefaultAttachComponent@AActor@@UEBAPEAVUSceneComponent@@XZ) 中引用了该符号
12>OsgbActor.cpp.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) struct std::atomic<int> UE::CoreUObject::Private::HandleReadCallbackQuantity" (__imp_?HandleReadCallbackQuantity@Private@CoreUObject@UE@@3U?$atomic@H@std@@A)
12>E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Binaries\Win64\UnrealEditor-LoadOsgb.dll : fatal error LNK1120: 46 个无法解析的外部命令
12>[28/38] Link [x64] UnrealEditor-LoadOsgb.lib
12>  正在创建库 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Intermediate\Build\Win64\x64\UnrealEditor\Development\LoadOsgb\UnrealEditor-LoadOsgb.lib 和对象 E:\UI\UE5ProjPlugins\ME\UICollectionProj\Plugins\LoadOsgb\Intermediate\Build\Win64\x64\UnrealEditor\Development\LoadOsgb\UnrealEditor-LoadOsgb.exp 

关于无法解析的外部命令,这个问题还是没解决。

但是我把这些注释掉了,一点点往下抠吧…

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