创建一个按钮 作为召唤/消失坐骑的开关 将预制体放入指定文件夹 命名为Mount01 创建脚本并编写:CallMount.cs using UnityEngine;
using UnityEngine.UI;
public class CallMount : MonoBehaviour{public Button callBtn;GameObject mountPrefab;GameObject mountIn…
4.1 观察线程不安全
运行以下代码:
package demo02;public class Test {private static int count 0;public static void main(String[] args) throws Exception {Thread t1 new Thread(() -> {for (int i 0; i < 50_000; i) {count;}});Thread t2 new …