using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
public class AutoGenerateWindow : EditorWindow //这是定义一个窗口
{
public string subjecttName = "科目名字";//科目的名字
public GameObject modelAsset;//模型
AutoGenerateWindow()
{
this.titleContent = new GUIContent("自动生成");
}
private void OnEnable()
{
//控制弹出窗口的高度
this.maxSize = new Vector2(500, 200);
this.minSize = new Vector2(500, 200);
}
[MenuItem("自动生成/打开生成面板")] //这是在添加菜单栏的按钮
private static void OnOpenGeneateWindow()
{
AutoGenerateWindow win = EditorWindow.GetWindow<AutoGenerateWindow>();
win.Show();//打开这个窗口
}
private void OnGUI()
{
//添加属性
GUILayout.Space(10);//每个属性之间上下的空白
subjecttName = EditorGUILayout.TextField("科目名字", subjecttName);
modelAsset = (GameObject)EditorGUILayout.ObjectField("模型", modelAsset, typeof(GameObject), false); //最后的bool,true选择scene里的物体,false资源选择器
//添加按钮
if (GUILayout.Button("生成"))
{
//点击按钮的具体逻辑
}
}
}
打开的窗口如下