一、前言
上篇讲到了如何安装与部署本地MySql;本篇主要讲Unity与MySql连接、创建表、删除表,然后就是对表中数据的增、删、改、查等操作。再讲这些之前会说一些安装MySql碰到的一些问题和Unity连接的问题。
当把本地MySql部署好之后,我们可能会遇到只有本机能访问的问题,如果碰到这个问题,我们需要把当前数据库的权限修改一下,如图所示,这是我们新建一个数据库后自动生成的一个user表,里面包含一些访问权限,如果没开放权限,那么当我们在局域网下访问装有mysql的机器时会发现只有本机可以访问到,其他机器访问不了,这时候我们就需要执行一些命令来修改访问权限。
第一步:cd MySql路径
第二步:登录 mysql -u root -p
第三步:进入数据库 use mysql
第四步:select user,host from user;
第五步:uptate user set host='%' where user='root';
这样就ok了,最后在刷新一下
flush privileges; 这样就可以在局域网下,所有机器都能访问到这个数据库
二、Unity连接MySql
可以先在网上找到与自己.net或者mysql对应版本的MySql.Data.dll文件,将这个文件下载下来放到Unity Plugins文件夹下,我这里用的是5.7.38版本
下一步就是熟悉MySql的命令语句,这个可以去MySql官网查询,这里就不多讲了;直接来看一下unity怎么连接MySql和对数据库中的数据进行操作。
连接MySql:
//连接类对象
MySqlConnection msc;
/// <summary>
/// 连接数据库
/// </summary>
/// <param name="serverIP">IP地址</param>
/// <param name="port">端口</param>
/// <param name="user">用户名</param>
/// <param name="passwd">密码</param>
/// <param name="database">数据库名称</param>
/// <param name="format">字体默认UTF8</param>
public void Connect(string serverIP, string port, string user, string password, string sqlName)
{
string connectStr = $"server = {serverIP};port = {port};user = {user};database = {sqlName};password = {password};charset = utf8";
msc = new MySqlConnection(connectStr);
}
打开和关闭连接:
/// <summary>
/// 打开数据库连接
/// </summary>
public void Open()
{
msc.Open();
}
/// <summary>
/// 关闭数据库连接
/// </summary>
public void Close()
{
msc.Close();
}
完成上述操作,我们基本上就可以连接、打开、关闭数据库了。再下面就是对数据库中表的一些操作。
表 查找 --> 创建 --> 删除
#region 表 --> 查找 --> 创建 --> 删除
/// <summary>
/// 查找表是否存在
/// </summary>
/// <param name="tablename"></param>
/// <returns></returns>
public bool IsTableExist(string tablename)
{
bool tableExists = false;
string query = "SELECT COUNT(*) FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = @TableName";
using (MySqlCommand command = new MySqlCommand(query, msc))
{
command.Parameters.AddWithValue("@TableName", tablename);
tableExists = Convert.ToInt32(command.ExecuteScalar()) > 0;
}
return tableExists;
}
/// <summary>
/// 创建表
/// </summary>
/// <param name="name"></param>
/// <param name="property"></param>
/// <param name="type"></param>
/// <returns></returns>
public int CreateTable(string name, string[] property, string[] type)
{
string query = $"CREATE TABLE IF NOT EXISTS UserMgr (ID VARCHAR(255), Type VARCHAR(255), UserName VARCHAR(255), Password VARCHAR(255))";
return ExecuteNonQuery(query);
}
/// <summary>
/// 删除表
/// </summary>
/// <param name="tableName"></param>
/// <returns></returns>
public int DeleteTable(string tableName)
{
string query = $"DROP TABLE IF EXISTS {tableName};";
return ExecuteNonQuery(query);
}
#endregion
增:
#region 增
/// <summary>
/// 添加数据
/// </summary>
/// <param name="ID"></param>
/// <param name="type"></param>
/// <param name="username"></param>
/// <param name="password"></param>
public void AddTableData(string ID, string type, string username, string password)
{
string sql = "insert into usermgr(ID,Type,UserName,Password) values('" + ID + "','" + type + "','" + username + "','" + password + "')";
MySqlCommand cmd = new MySqlCommand(sql, msc);
//返回更改数据行数
int result = cmd.ExecuteNonQuery();
Debug.Log("添加数据成功:"+ result);
}
#endregion
删:
#region 删
/// <summary>
/// 删除指定ID的数据
/// </summary>
/// <param name="ID"></param>
public void DeleteTableData(string ID)
{
//删除的sql命令,这里是删除player中id=2的一行数据
string sql = $"delete from usermgr where ID={ID}";
MySqlCommand cmd = new MySqlCommand(sql, msc);
int result = cmd.ExecuteNonQuery();
Debug.Log("删除数据成功:" + result);
}
#endregion
改:
#region 改
/// <summary>
/// 根据id去修改 用户类型 用户名 用户密码
/// </summary>
/// <param name="tableName"></param>
/// <param name="ID"></param>
/// <param name="username"></param>
/// <param name="password"></param>
public void AmendTableData(string ID, string type, string username, string password)
{
//更新
string sql = $"update UserMgr set UserName='{username}',Password='{password}',Type='{type}' where ID={ID}";//更改的sql命令
MySqlCommand cmd = new MySqlCommand(sql, msc);
//返回值是数据库中修改的行数
int result = cmd.ExecuteNonQuery();
Debug.Log("更新数据成功:" + result);
}
#endregion
查:
#region 查
/// <summary>
/// 查找所有表中所有的数据
/// </summary>
public List<UserData> FindTableData()
{
string query = "SELECT * FROM usermgr";
List<UserData> userDatas = new List<UserData>();
using (MySqlCommand command = new MySqlCommand(query,msc))
{
using (MySqlDataReader reader = command.ExecuteReader())
{
while (reader.Read())
{
UserData data = new UserData();
data.id = int.Parse(reader.GetString("ID"));
data.type = int.Parse(reader.GetString("Type"));
data.username = reader.GetString("UserName");
data.password = reader.GetString("Password");
//Debug.LogError(data.id + data.type + data.username + data.password);
userDatas.Add(data);
}
}
}
return userDatas;
}
#endregion
以上就是Unity与MySql连接进行一些数据库的基本操作。喜欢的小伙伴点个赞、关注一下吧,写这么多不容易。下面是完整的代码及用法。
完整代码:
var mySql = new SqlHelper();
mySql.Connect("192.168.3.250","3306","root","root","kcsql");
mySql.Open();
//查找表
if (!mySql.IsTableExist("UserMgr"))
{
//创建表
mySql.CreateTable("UserMgr", new[] {"Type", "User", "Password"}, new[] {"varchar", "varchar", "varchar"});
}
//删除表
//mySql.DeleteTable("UserMgr");
//增
//mySql.AddTableData("2","1","lisi","123456");
//删
//mySql.DeleteTableData("2");
//改
//mySql.AmendTableData("0","0","pqy","pqy666");
//查
//mySql.FindTableData();
mySql.Close();
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Data;
using MySql.Data.MySqlClient;
using System;
namespace KC.MySql
{
public class SqlHelper
{
string connectStr;
//连接类对象
MySqlConnection msc;
/// <summary>
/// 连接数据库
/// </summary>
/// <param name="serverIP">IP地址</param>
/// <param name="port">端口</param>
/// <param name="user">用户名</param>
/// <param name="passwd">密码</param>
/// <param name="database">数据库名称</param>
/// <param name="format">字体默认UTF8</param>
public void Connect(string serverIP, string port, string user, string password, string sqlName)
{
connectStr = $"server = {serverIP};port = {port};user = {user};database = {sqlName};password = {password};charset = utf8";
msc = new MySqlConnection(connectStr);
}
/// <summary>
/// 打开数据库连接
/// </summary>
public void Open()
{
msc.Open();
}
/// <summary>
/// 关闭数据库连接
/// </summary>
public void Close()
{
msc.Close();
}
#region 表 --> 查找 --> 创建 --> 删除
/// <summary>
/// 查找表是否存在
/// </summary>
/// <param name="tablename"></param>
/// <returns></returns>
public bool IsTableExist(string tablename)
{
bool tableExists = false;
string query = "SELECT COUNT(*) FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = @TableName";
using (MySqlCommand command = new MySqlCommand(query, msc))
{
command.Parameters.AddWithValue("@TableName", tablename);
tableExists = Convert.ToInt32(command.ExecuteScalar()) > 0;
}
return tableExists;
}
/// <summary>
/// 创建表
/// </summary>
/// <param name="name"></param>
/// <param name="property"></param>
/// <param name="type"></param>
/// <returns></returns>
public int CreateTable(string name, string[] property, string[] type)
{
string query = $"CREATE TABLE IF NOT EXISTS UserMgr (ID VARCHAR(255), Type VARCHAR(255), UserName VARCHAR(255), Password VARCHAR(255))";
return ExecuteNonQuery(query);
}
/// <summary>
/// 删除表
/// </summary>
/// <param name="tableName"></param>
/// <returns></returns>
public int DeleteTable(string tableName)
{
string query = $"DROP TABLE IF EXISTS {tableName};";
return ExecuteNonQuery(query);
}
#endregion
#region 增
/// <summary>
/// 添加数据
/// </summary>
/// <param name="ID"></param>
/// <param name="type"></param>
/// <param name="username"></param>
/// <param name="password"></param>
public void AddTableData(string ID, string type, string username, string password)
{
string sql = "insert into usermgr(ID,Type,UserName,Password) values('" + ID + "','" + type + "','" + username + "','" + password + "')";
MySqlCommand cmd = new MySqlCommand(sql, msc);
//返回更改数据行数
int result = cmd.ExecuteNonQuery();
Debug.Log("添加数据成功:"+ result);
}
#endregion
#region 删
/// <summary>
/// 删除指定ID的数据
/// </summary>
/// <param name="ID"></param>
public void DeleteTableData(string ID)
{
//删除的sql命令,这里是删除player中id=2的一行数据
string sql = $"delete from usermgr where ID={ID}";
MySqlCommand cmd = new MySqlCommand(sql, msc);
int result = cmd.ExecuteNonQuery();
Debug.Log("删除数据成功:" + result);
}
#endregion
#region 改
/// <summary>
/// 根据id去修改 用户类型 用户名 用户密码
/// </summary>
/// <param name="tableName"></param>
/// <param name="ID"></param>
/// <param name="username"></param>
/// <param name="password"></param>
public void AmendTableData(string ID, string type, string username, string password)
{
//更新
string sql = $"update UserMgr set UserName='{username}',Password='{password}',Type='{type}' where ID={ID}";//更改的sql命令
MySqlCommand cmd = new MySqlCommand(sql, msc);
//返回值是数据库中修改的行数
int result = cmd.ExecuteNonQuery();
Debug.Log("更新数据成功:" + result);
}
#endregion
#region 查
/// <summary>
/// 查找所有表中所有的数据
/// </summary>
public List<UserData> FindTableData()
{
string query = "SELECT * FROM usermgr";
List<UserData> userDatas = new List<UserData>();
using (MySqlCommand command = new MySqlCommand(query,msc))
{
using (MySqlDataReader reader = command.ExecuteReader())
{
while (reader.Read())
{
UserData data = new UserData();
data.id = int.Parse(reader.GetString("ID"));
data.type = int.Parse(reader.GetString("Type"));
data.username = reader.GetString("UserName");
data.password = reader.GetString("Password");
//Debug.LogError(data.id + data.type + data.username + data.password);
userDatas.Add(data);
}
}
}
return userDatas;
}
#endregion
public int ExecuteNonQuery(string SQLString)
{
using (MySqlCommand cmd = new MySqlCommand(SQLString, msc))
{
try
{
int rows = cmd.ExecuteNonQuery();
return rows;
}
catch (MySqlException E)
{
throw new Exception(E.Message);
}
finally
{
//cmd.Dispose();
}
}
}
}
/// <summary>
/// 用户信息类
/// </summary>
public class UserData
{
public int id;
public int type;
public string username;
public string password;
}
}