PolyData 的轮廓用法实战
#include <vtkActor.h>
#include <vtkCutter.h>
#include <vtkMath.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlane.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
vtkSmartPointer<vtkPolyData> inputPolyData;
if (argc > 1)
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
inputPolyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetThetaResolution(30);
sphereSource->SetPhiResolution(15);
sphereSource->Update();
inputPolyData = sphereSource->GetOutput();
}
vtkNew<vtkPolyDataMapper> inputMapper;
inputMapper->SetInputData(inputPolyData);
// Create a plane to cut
vtkNew<vtkPlane> plane;
plane->SetOrigin(inputPolyData->GetCenter());
plane->SetNormal(1, 1, 1);
double minBound[3];
minBound[0] = inputPolyData->GetBounds()[0];
minBound[1] = inputPolyData->GetBounds()[2];
minBound[2] = inputPolyData->GetBounds()[4];
double maxBound[3];
maxBound[0] = inputPolyData->GetBounds()[1];
maxBound[1] = inputPolyData->GetBounds()[3];
maxBound[2] = inputPolyData->GetBounds()[5];
double center[3];
center[0] = inputPolyData->GetCenter()[0];
center[1] = inputPolyData->GetCenter()[1];
center[2] = inputPolyData->GetCenter()[2];
double distanceMin = sqrt(vtkMath::Distance2BetweenPoints(minBound, center));
double distanceMax = sqrt(vtkMath::Distance2BetweenPoints(maxBound, center));
// Create cutter.
vtkNew<vtkCutter> cutter;
cutter->SetCutFunction(plane);
cutter->SetInputData(inputPolyData);
cutter->GenerateValues(20, -distanceMin, distanceMax);
vtkNew<vtkPolyDataMapper> cutterMapper;
cutterMapper->SetInputConnection(cutter->GetOutputPort());
cutterMapper->ScalarVisibilityOff();
// Create plane actor.
vtkNew<vtkActor> planeActor;
planeActor->GetProperty()->SetColor(
colors->GetColor3d("Deep_pink").GetData());
planeActor->GetProperty()->SetLineWidth(5);
planeActor->SetMapper(cutterMapper);
// Create input actor.
vtkNew<vtkActor> inputActor;
inputActor->GetProperty()->SetColor(colors->GetColor3d("Bisque").GetData());
inputActor->SetMapper(inputMapper);
// Create renderers and add actors of plane and cube.
vtkNew<vtkRenderer> renderer;
renderer->AddActor(planeActor); // Display the rectangle resulting from the
// cut.
renderer->AddActor(inputActor); // Display the cube.
// Add renderer to renderwindow and render
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ContoursFromPolyData");
renderWindow->SetSize(600, 600);
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderer->SetBackground(colors->GetColor3d("Slate_grey").GetData());
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}