1 命令模式介绍
2 命令模式原理
3 命令模式实现
模拟酒店后厨的出餐流程,来对命令模式进行一个演示,命令模式角色的角色与案例中角色的对应关系如下:
服务员: 即调用者角色,由她来发起命令.
厨师: 接收者,真正执行命令的对象.
订单: 命令中包含订单
/**
* 订单类
**/
public class Order {
private int diningTable; //餐桌号码
private Map<String,Integer> foodMenu = new HashMap<>(); //存储菜名和份数
public int getDiningTable() {
return diningTable;
}
public void setDiningTable(int diningTable) {
this.diningTable = diningTable;
}
public Map<String, Integer> getFoodMenu() {
return foodMenu;
}
public void setFoodMenu(Map<String, Integer> foodMenu) {
this.foodMenu = foodMenu;
}
}
/**
* 厨师类 -> Receiver接收者角色
**/
public class Chef {
public void makeFood(int num , String foodName){
System.out.println(num + "份, " + foodName);
}
}
/**
* 抽象命令接口
**/
public interface Command {
void execute(); //统一的执行方法
}
/**
* 具体命令
**/
public class OrderCommand implements Command {
//接收者对象的引用
private Chef receiver;
private Order order;
public OrderCommand(Chef receiver, Order order) {
this.receiver = receiver;
this.order = order;
}
@Override
public void execute() {
System.out.println(order.getDiningTable() + "桌的订单: ");
Set<String> keySet = order.getFoodMenu().keySet();
for (String key : keySet) {
receiver.makeFood(order.getFoodMenu().get(key),key);
}
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(order.getDiningTable() + "桌的菜品已经上齐!");
}
}
/**
* 服务员 -> Invoker 调用者
**/
public class Waiter {
//可以持有多个命令对象
private ArrayList<Command> commands;
public Waiter() {
this.commands = new ArrayList<>();
}
public Waiter(ArrayList<Command> commands) {
this.commands = commands;
}
public void setCommand(Command command) {
this.commands.add(command);
}
//发出指令
public void orderUp(){
System.out.println("叮咚! 服务员: 有新的订单,请师傅开始制作......");
for (Command command : commands) {
if(command != null){
command.execute();
}
}
}
}
public class Client {
public static void main(String[] args) {
Order order1 = new Order();
order1.setDiningTable(10);
order1.getFoodMenu().put("鲍鱼炒饭",1);
order1.getFoodMenu().put("海参炒面",1);
Order order2 = new Order();
order2.setDiningTable(15);
order2.getFoodMenu().put("回锅肉盖饭",1);
order2.getFoodMenu().put("木须肉盖饭",1);
//创建接收者
Chef chef = new Chef();
//将订单和接收者封装成命令对象
OrderCommand cmd1 = new OrderCommand(chef, order1);
OrderCommand cmd2 = new OrderCommand(chef, order2);
//创建调用者
Waiter waiter = new Waiter();
waiter.setCommand(cmd1);
waiter.setCommand(cmd2);
//将订单发送给厨师 上菜
waiter.orderUp();
}
}
4 命令模式总结