基于RTOS的STM32游戏机

1.游戏机的主要功能

所有游戏都来着B站JL单片机博主开源

这款游戏机具备存档与继续游戏功能,允许玩家在任何时候退出当前游戏并保存进度,以便日后随时并继续之前的冒险。不仅如此,游戏机还支持多任务处理,玩家可以在退出当前游戏后,无缝切换至其他游戏进行娱乐,而当再次回到之前的游戏时,进度将完好无损,确保游戏体验的连续性和完整性。

除了游戏功能外,这款游戏机还内置了视频播放功能。特别值得一提的是,游戏机内置了一段蔡徐坤打篮球的精彩视频,让玩家在享受游戏乐趣的同时,也能欣赏到偶像的风采。

在游戏内容方面,这款游戏机配备了6款精心挑选的游戏,涵盖了多种类型和风格。

有谷歌小恐龙游戏,贪吃蛇,2048,飞翔的小鸟,飞机大战,俄罗斯方块。

还拥有一个可以查询各个游戏状态的任务。

2.需要的硬件

材料数量
stm32c8t6最小系统板1
按键2
摇杆2
OLED屏幕1

3.游戏机原理

基于RTOS系统创建一个菜单函数的任务,然后通过摇杆选择自己需要玩的游戏,再按下按键,

系统查询有没有创建该游戏任务,如果有就继续该任务,如果没有就参加一个新的任务。

进入游戏可以想退出时可以选择保存存档退出和直接退出返回到任务函数重新选择。菜单页面选择查询任务状态可以查看到那个游戏有存档,那个游戏没有存档。

4.实现代码

摇杆和按键的底层代码

#include "stm32f10x.h" // Device header
#include "key.h"
#include "delay.h"
uint8_t Key_KeyNumber;
//**定时器扫描按键**//
//采样次数
#define SAMPLES         30
int xw,yw,xw2,yw2;
void Joystick_Init(void)
{
	//开始GPIOB的时钟
	RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOA, ENABLE);
	
	//将LDR引脚设为模拟输入
	GPIO_InitTypeDef GPIO_InitStructure;
	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AIN;
	GPIO_InitStructure.GPIO_Pin = GPIO_Pin_0|GPIO_Pin_1|GPIO_Pin_2|GPIO_Pin_3;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_Init(GPIOA, &GPIO_InitStructure);
}

/******************************************************************
 * 函 数 名 称:ADC_Joystick_Init
 * 函 数 说 明:初始化ADC功能
 * 函 数 形 参:无
 * 函 数 返 回:无
 * 作       者:LC
 * 备       注:无
******************************************************************/


void ADC_Joystick_Init(void)
{
	Joystick_Init();
	//开启ADC时钟
	RCC_APB2PeriphClockCmd(RCC_APB2Periph_ADC1, ENABLE);
	
	//ADC频率进行6分频
	RCC_ADCCLKConfig(RCC_PCLK2_Div6);
	
	//配置ADC结构体
	ADC_InitTypeDef ADC_InitStructure;
	ADC_InitStructure.ADC_Mode = ADC_Mode_Independent;	//独立模式
	ADC_InitStructure.ADC_DataAlign = ADC_DataAlign_Right;	//数据右对齐
	ADC_InitStructure.ADC_ExternalTrigConv = ADC_ExternalTrigConv_None;	//软件触发
	ADC_InitStructure.ADC_ContinuousConvMode = DISABLE;	//单次转换
	ADC_InitStructure.ADC_ScanConvMode = DISABLE;	//非扫描模式
	ADC_InitStructure.ADC_NbrOfChannel = 1;	//总通道数
	ADC_Init(ADC1, &ADC_InitStructure);	//初始化ADC1
	
	//开启ADC1
	ADC_Cmd(ADC1, ENABLE);
	
	//进行ADC校准
	ADC_ResetCalibration(ADC1);
	while(ADC_GetResetCalibrationStatus(ADC1) == SET);
	ADC_StartCalibration(ADC1);
	while(ADC_GetCalibrationStatus(ADC1) == SET);	
}
 

/******************************************************************
 * 函 数 名 称:Get_Adc_Joystick_Value
 * 函 数 说 明:对DMA保存的数据进行平均值计算后输出
 * 函 数 形 参:CHx 第几个扫描的数据
 * 函 数 返 回:对应扫描的ADC值
 * 作       者:LC
 * 备       注:无
******************************************************************/
unsigned int Get_Adc_Joystick_Value(char CHx)
{
        uint32_t Data = 0;
        
        //设置采集通道
        ADC_RegularChannelConfig( ADC1, CHx, 1, ADC_SampleTime_55Cycles5 );
        
        //开始软件转换
        ADC_SoftwareStartConvCmd(ADC1,ENABLE);
        
        while(!ADC_GetFlagStatus(ADC1, ADC_FLAG_EOC )); // 等待转换结束
        
        for(int i = 0; i < SAMPLES; i++)
        {
                Data += ADC_GetConversionValue(ADC1);
                
             //  Delay_ms(2);
        }
        
        Data = Data / SAMPLES;
        
        return Data;
}

/******************************************************************
 * 函 数 名 称:Get_MQ2_Percentage_value
 * 函 数 说 明:读取摇杆值,并且返回百分比
 * 函 数 形 参:0=读取摇杆左右值,1=读取摇杆上下值
 * 函 数 返 回:返回百分比
 * 作       者:LC
 * 备       注:无
******************************************************************/
unsigned int Get_Joystick_Percentage_value(char dir)
{
    int adc_new = 0;
    int Percentage_value = 0;
        
        if( dir == 0)
        {
                adc_new = Get_Adc_Joystick_Value(ADC_Channel_0);
        }
        else
        {
                adc_new = Get_Adc_Joystick_Value(ADC_Channel_1);
        }

    Percentage_value = ((float)adc_new/4095.0f) * 100.f;
    return Percentage_value;
}
unsigned int Get_Joystick2_Percentage_value(char dir)
{
    int adc_new = 0;
    int Percentage_value = 0;
        
        if( dir == 0)
        {
                adc_new = Get_Adc_Joystick_Value(ADC_Channel_2);
        }
        else
        {
                adc_new = Get_Adc_Joystick_Value(ADC_Channel_3);
        }

    Percentage_value = ((float)adc_new/4095.0f) * 100.f;
    return Percentage_value;
}
void GPIO_KeyInit(void) // 初始化GPIO
{
	GPIO_InitTypeDef GPIO_InitStructure;
	GPIO_InitTypeDef GPIO_InitStructure3;

	RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOB, ENABLE);

	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IPU;
	GPIO_InitStructure.GPIO_Pin = key_r_push_pin| key_l_push_pin;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_Init(key_r_back_and_push_port, &GPIO_InitStructure);

	GPIO_InitStructure3.GPIO_Mode = GPIO_Mode_IPU;
	GPIO_InitStructure3.GPIO_Pin = sw1_pin | sw2_pin;
	GPIO_InitStructure3.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_Init(sw_port, &GPIO_InitStructure3);
}

void Timer_Init(void) // 初始化定时器
{
	TIM_TimeBaseInitTypeDef TimeBaseInitStructure;
	NVIC_InitTypeDef NVIC_InitStructure;

	RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM2, ENABLE);

	TIM_InternalClockConfig(TIM2);

	TimeBaseInitStructure.TIM_ClockDivision = TIM_CKD_DIV1;
	TimeBaseInitStructure.TIM_CounterMode = TIM_CounterMode_Up;
	TimeBaseInitStructure.TIM_Period = 300 - 1;
	TimeBaseInitStructure.TIM_Prescaler = 7200 - 1;
	TimeBaseInitStructure.TIM_RepetitionCounter = 0;
	TIM_TimeBaseInit(TIM2, &TimeBaseInitStructure);

	TIM_ClearFlag(TIM2, TIM_FLAG_Update);

	TIM_ITConfig(TIM2, TIM_IT_Update, ENABLE);

	NVIC_PriorityGroupConfig(NVIC_PriorityGroup_2);

	NVIC_InitStructure.NVIC_IRQChannel = TIM2_IRQn;
	NVIC_InitStructure.NVIC_IRQChannelCmd = ENABLE;
	NVIC_InitStructure.NVIC_IRQChannelPreemptionPriority = 2;
	NVIC_InitStructure.NVIC_IRQChannelSubPriority = 1;
	NVIC_Init(&NVIC_InitStructure);

	TIM_Cmd(TIM2, ENABLE);
}

uint8_t Key(void) // 获取按键值
{
	uint8_t Temp;
	Temp = Key_KeyNumber;
	Key_KeyNumber = 0;
	return Temp;
}


uint8_t Get_Key(void) // 获取电平变化
{
	uint8_t KeyNum = 0;
	

	if((xw<30))    KeyNum = r_front_key_value;
	if((xw>70))    KeyNum = r_back_key_value;
	if((yw>70))    KeyNum = r_right_key_value;
	if((yw<30))    KeyNum = r_left_key_value;
	
	if((xw2<30))  KeyNum =l_front_key_value;
	if((xw2>70))  KeyNum=l_back_key_value;
	if((yw2>70))  KeyNum=l_right_key_value;
	if((yw2<30))  KeyNum=l_left_key_value;
	if (GPIO_ReadInputDataBit(key_r_back_and_push_port, key_r_push_pin) == 0)
	{
		KeyNum = r_push_key_value;
	}
	if (GPIO_ReadInputDataBit(key_r_back_and_push_port, key_l_push_pin) == 0)
	{
		KeyNum = l_push_key_value;
	}
	if (GPIO_ReadInputDataBit(sw_port, sw1_pin) == 0)
	{
		KeyNum = sw1_key_value;
	}
	if (GPIO_ReadInputDataBit(sw_port, sw2_pin) == 0)
	{
		KeyNum = sw2_key_value;
	}
	return KeyNum;
}

void Loop_Key(void) // 扫描按键
{
	static uint8_t LastKey = 0, NowKey = 0;
	LastKey = NowKey;
	NowKey = Get_Key();
	if (LastKey == r_front_key_value && NowKey == 0)
	{
		Key_KeyNumber = r_front_key_value;
	}
	if (LastKey == r_back_key_value && NowKey == 0)
	{
		Key_KeyNumber = r_back_key_value;
	}
	if (LastKey == r_left_key_value && NowKey == 0)
	{
		Key_KeyNumber = r_left_key_value;
	}
	if (LastKey == r_right_key_value && NowKey == 0)
	{
		Key_KeyNumber = r_right_key_value;
	}
	if (LastKey == r_push_key_value && NowKey == 0)
	{
		Key_KeyNumber = r_push_key_value;
	}
	if (LastKey == l_front_key_value && NowKey == 0)
	{
		Key_KeyNumber = l_front_key_value;
	}
	if (LastKey == l_back_key_value && NowKey == 0)
	{
		Key_KeyNumber = l_back_key_value;
	}
	if (LastKey == l_left_key_value && NowKey == 0)
	{
		Key_KeyNumber = l_left_key_value;
	}
	if (LastKey == l_right_key_value && NowKey == 0)
	{
		Key_KeyNumber = l_right_key_value;
	}
	if (LastKey == l_push_key_value && NowKey == 0)
	{
		Key_KeyNumber = l_push_key_value;
	}
	if (LastKey == sw1_key_value && NowKey == 0)
	{
		Key_KeyNumber = sw1_key_value;
	}
	if (LastKey == sw2_key_value && NowKey == 0)
	{
		Key_KeyNumber = sw2_key_value;
	}

}

void Key_Init(void) // 按键初始化
{
	GPIO_KeyInit();
	Timer_Init();
	ADC_Joystick_Init();
}

void TIM2_IRQHandler(void) // 定时器扫描(30ms)
{
	if (TIM_GetITStatus(TIM2, TIM_IT_Update) == 1)
	{
		xw=Get_Joystick_Percentage_value(0);
		yw=Get_Joystick_Percentage_value(1);
		xw2=Get_Joystick2_Percentage_value(0);
		yw2=Get_Joystick2_Percentage_value(1);
		Loop_Key();
		TIM_ClearITPendingBit(TIM2, TIM_IT_Update);
	}
}

菜单任务逻辑

int menu(void)
{

    while (1)
    {
		//查询是否创建该任务
        vTaskGetInfo(game1_Handler, &game1_state, pdTRUE, eInvalid);
        vTaskGetInfo(game2_Handler, &game2_state, pdTRUE, eInvalid);
        vTaskGetInfo(game3_Handler, &game3_state, pdTRUE, eInvalid);
        vTaskGetInfo(game4_Handler, &game4_state, pdTRUE, eInvalid);
		vTaskGetInfo(game5_Handler, &game5_state, pdTRUE, eInvalid);
		vTaskGetInfo(game6_Handler, &game6_state, pdTRUE, eInvalid);
		vTaskGetInfo(game7_Handler, &game7_state, pdTRUE, eInvalid);
        vTaskGetInfo(  info_Handler, &info_state, pdTRUE, eInvalid);
		vTaskGetInfo(Video_Handler, &info_state, pdTRUE, eInvalid);
        B_OLED_Clear();
		//显示ui界面
		if(select<6)
		{
		B_OLED_ShowString(14, 20, "1", B_OLED_8X16);
        B_OLED_ShowString(14 + (length_x + distance_x) * 1, 20, "2", B_OLED_8X16);
        B_OLED_ShowString(14 + (length_x + distance_x) * 2, 20, "3", B_OLED_8X16);
        B_OLED_ShowString(14 + (length_x + distance_x) * 3, 20, "4", B_OLED_8X16);
        B_OLED_ShowString(35, 50, "freeRTOS", B_OLED_6X8);

        B_OLED_DrawRectangle(distance_x, distance_y, length_x, length_y, B_OLED_UNFILLED);
        B_OLED_DrawRectangle(distance_x + length_x + distance_x, distance_y, length_x, length_y, B_OLED_UNFILLED);
        B_OLED_DrawRectangle(distance_x + (length_x + distance_x) * 2, distance_y, length_x, length_y, B_OLED_UNFILLED);
        B_OLED_DrawRectangle(distance_x + (length_x + distance_x) * 3, distance_y, length_x, length_y, B_OLED_UNFILLED);
        B_OLED_DrawRectangle(distance_x, length_y + distance_y2 + distance_y, length_x + (distance_x + length_x) * 3, length_y2, B_OLED_UNFILLED);
		if (select == 1)
        {
            sprintf(text_menu, "Menu:dragon");
            B_OLED_ReverseArea(distance_x, distance_y, length_x, length_y);
        }
        else if (select == 2)
        {
            sprintf(text_menu, "Menu:war");
            B_OLED_ReverseArea(distance_x + length_x + distance_x, distance_y, length_x, length_y);
        }
        else if (select == 3)
        {
            sprintf(text_menu, "Menu:bird");
            B_OLED_ReverseArea(distance_x + (length_x + distance_x) * 2, distance_y, length_x, length_y);
        }
        else if (select == 4)
        {
            sprintf(text_menu, "Menu:block");
            B_OLED_ReverseArea(distance_x + (length_x + distance_x) * 3, distance_y, length_x, length_y);
        }
        else if (select == 5)
        {
            sprintf(text_menu, "Menu:info");
            B_OLED_ReverseArea(distance_x, length_y + distance_y2 + distance_y, length_x + (distance_x + length_x) * 3, length_y2);
        }	
		}
        if(select>=6)
		{
		B_OLED_ShowString(14, 20, "6", B_OLED_8X16);
        B_OLED_ShowString(14 + (length_x + distance_x) * 1, 20, "7", B_OLED_8X16);
        B_OLED_ShowString(14 + (length_x + distance_x) * 2, 20, "8", B_OLED_8X16);
        B_OLED_ShowString(14 + (length_x + distance_x) * 3, 20, "9", B_OLED_8X16);
        B_OLED_ShowString(35, 50, "freeRTOS", B_OLED_6X8);

        B_OLED_DrawRectangle(distance_x, distance_y, length_x, length_y, B_OLED_UNFILLED);
        B_OLED_DrawRectangle(distance_x + length_x + distance_x, distance_y, length_x, length_y, B_OLED_UNFILLED);
        B_OLED_DrawRectangle(distance_x + (length_x + distance_x) * 2, distance_y, length_x, length_y, B_OLED_UNFILLED);
        B_OLED_DrawRectangle(distance_x + (length_x + distance_x) * 3, distance_y, length_x, length_y, B_OLED_UNFILLED);
        B_OLED_DrawRectangle(distance_x, length_y + distance_y2 + distance_y, length_x + (distance_x + length_x) * 3, length_y2, B_OLED_UNFILLED);
			            
        if (select == 6)     B_OLED_ReverseArea(distance_x, distance_y, length_x, length_y),sprintf(text_menu, "Menu:Snake");
	    if (select == 7)     B_OLED_ReverseArea(distance_x + length_x + distance_x, distance_y, length_x, length_y),sprintf(text_menu, "Menu:Video");
        if (select == 8)     B_OLED_ReverseArea(distance_x + (length_x + distance_x) * 2, distance_y, length_x, length_y),sprintf(text_menu, "Menu:2048");
		if (select == 9)     B_OLED_ReverseArea(distance_x + (length_x + distance_x) * 3, distance_y, length_x, length_y),sprintf(text_menu, "Menu:no");
		if (select == 10)    B_OLED_ReverseArea(distance_x, length_y + distance_y2 + distance_y, length_x + (distance_x + length_x) * 3, length_y2),sprintf(text_menu, "Menu:info");;
		}
		//判断改任务是否存在存在上面显示run
        if ((game1_state.eCurrentState == eRunning) || (game1_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(15 + offset_state_x, 20 + offset_state_y, 2, B_OLED_UNFILLED);
            if (select == 1)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }
        if ((game2_state.eCurrentState == eRunning) || (game2_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(15 + (length_x + distance_x) * 1 + offset_state_x, 20 + offset_state_y, 2, B_OLED_UNFILLED);
            if (select == 2)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }
        if ((game3_state.eCurrentState == eRunning) || (game3_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(15 + (length_x + distance_x) * 2 + offset_state_x, 20 + offset_state_y, 2, B_OLED_UNFILLED);
            if (select == 3)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }
        if ((game4_state.eCurrentState == eRunning) || (game4_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(15 + (length_x + distance_x) * 3 + offset_state_x, 20 + offset_state_y, 2, B_OLED_UNFILLED);
            if (select == 4)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }
		 if ((game5_state.eCurrentState == eRunning) || (game5_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(15 + offset_state_x, 20 + offset_state_y, 2, B_OLED_UNFILLED);
            if (select == 6)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }
		if ((game6_state.eCurrentState == eRunning) || (game6_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(15 + offset_state_x, 20 + offset_state_y, 2, B_OLED_UNFILLED);
            if (select == 8)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }
		if ((game7_state.eCurrentState == eRunning) || (game7_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(15 + offset_state_x, 20 + offset_state_y, 2, B_OLED_UNFILLED);
            if (select == 9)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }
        if ((info_state.eCurrentState == eRunning) || (info_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(35 + offset_state_x2, 50 + offset_state_y2, 2, B_OLED_UNFILLED);
            if (select == 5||select == 10)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }
		 if ((Video_state.eCurrentState == eRunning) || (Video_state.eCurrentState == eSuspended))
        {
            B_OLED_DrawCircle(35 + offset_state_x2, 50 + offset_state_y2, 2, B_OLED_UNFILLED);
            if (select == 7)
                B_OLED_ShowString(110, 0, "run", B_OLED_6X8);
        }

        B_OLED_ShowString(0, 0, text_menu, B_OLED_8X16);

        menu_key_num = Get_Key();
        if (menu_key_num != 0)
        {
            if ((menu_key_num == r_push_key_value) || (menu_key_num == l_push_key_value))
            {
                return select;
            }
            switch (menu_key_num)
            {
            case r_right_key_value:
                select++;
                break;
            case r_left_key_value:
                select--;
                break;
            case r_back_key_value:
                select += 4;
                break;
            case r_front_key_value:
                select -= 4;
            case l_right_key_value:
                select++;
                break;
            case l_left_key_value:
                select--;
                break;
            case l_back_key_value:
                select += 4;
                break;
            case l_front_key_value:
                select -= 4;
            default:
                break;
            }
            if (select > 10)
                select = 10;
            if (select < 1)
                select = 1;

            while (menu_key_num != 0)
            {
                menu_key_num = Get_Key();
            }
        }

        B_OLED_Update();
    }
}

游戏任务逻辑

void startup()
{
	init();
	while(1)
	{
		B_OLED_Clear();
		FrameLoop();
//		KeyLoop();
		GameLoop();
		B_OLED_Update();
		if (get_key_status() == sw1_key_value)
		{
			vTaskResume(menuTask_Handler);
			vTaskSuspend(game6_Handler);
		}
		else if (get_key_status() == sw2_key_value)
		{
			vTaskResume(menuTask_Handler);
			vTaskDelete(game6_Handler);
		}
	}

}

查询任务状态和存档状态

int infos(){
    B_OLED_Clear();
    vTaskGetInfo(game1_Handler, &game1_state, pdTRUE, eInvalid);
    vTaskGetInfo(game2_Handler, &game2_state, pdTRUE, eInvalid);
    vTaskGetInfo(game3_Handler, &game3_state, pdTRUE, eInvalid);
    vTaskGetInfo(game4_Handler, &game4_state, pdTRUE, eInvalid);
	vTaskGetInfo(game1_Handler, &game5_state, pdTRUE, eInvalid);
    vTaskGetInfo(game2_Handler, &game6_state, pdTRUE, eInvalid);
    vTaskGetInfo(game3_Handler, &game7_state, pdTRUE, eInvalid);
    vTaskGetInfo(game4_Handler, &Video_state, pdTRUE, eInvalid);
    B_OLED_ShowString(0, 0, "game1", B_OLED_6X8);
    switch (game1_state.eCurrentState)
    {
    case eRunning:
        B_OLED_ShowString(0, text_height+1, "eRunning", B_OLED_6X8);
        break;
    case eReady:
        B_OLED_ShowString(0, text_height + 1, "eReady", B_OLED_6X8);
        break;
    case eBlocked:
        B_OLED_ShowString(0, text_height + 1, "eBlocked", B_OLED_6X8);
        break;
    case eSuspended:
        B_OLED_ShowString(0, text_height + 1, "eSuspended", B_OLED_6X8);
        break;
    case eDeleted:
        B_OLED_ShowString(0, text_height + 1, "eDeleted", B_OLED_6X8);
        break;
    case eInvalid:
        B_OLED_ShowString(0, text_height + 1, "eInvalid", B_OLED_6X8);
        break;
    default:
        break;
    }
    sprintf(text, "pro:%1d", game1_state.uxBasePriority);
    B_OLED_ShowString(0, 2 * text_height + 1, text, B_OLED_6X8);
    // sprintf(text, "stack:%1d", game1_state.usStackHighWaterMark);
    // B_OLED_ShowString(0, 3 * text_height + 1, text, B_OLED_6X8);

    B_OLED_ShowString(0, 4 * text_height + 1, "game2", B_OLED_6X8);
    switch (game2_state.eCurrentState)
    {
    case eRunning:
        B_OLED_ShowString(0, 5 * text_height + 1, "eRunning", B_OLED_6X8);
        break;
    case eReady:
        B_OLED_ShowString(0, 5 * text_height + 1, "eReady", B_OLED_6X8);
        break;
    case eBlocked:
        B_OLED_ShowString(0, 5 * text_height + 1, "eBlocked", B_OLED_6X8);
        break;
    case eSuspended:
        B_OLED_ShowString(0, 5 * text_height + 1, "eSuspended", B_OLED_6X8);
        break;
    case eDeleted:
        B_OLED_ShowString(0, 5 * text_height + 1, "eDeleted", B_OLED_6X8);
        break;
    case eInvalid:
        B_OLED_ShowString(0, 5 * text_height + 1, "eInvalid", B_OLED_6X8);
        break;
    default:
        break;
    }
    sprintf(text, "pro:%1d", game2_state.uxBasePriority);
    B_OLED_ShowString(0, 6 * text_height + 1, text, B_OLED_6X8);
    // sprintf(text, "stack:%1d", game2_state.usStackHighWaterMark);
    // B_OLED_ShowString(0, 7 * text_height + 1, text, B_OLED_6X8);

    B_OLED_ShowString(half, 0, "game3", B_OLED_6X8);
    switch (game3_state.eCurrentState)
    {
    case eRunning:
        B_OLED_ShowString(half, text_height + 1, "eRunning", B_OLED_6X8);
        break;
    case eReady:
        B_OLED_ShowString(half, text_height + 1, "eReady", B_OLED_6X8);
        break;
    case eBlocked:
        B_OLED_ShowString(half, text_height + 1, "eBlocked", B_OLED_6X8);
        break;
    case eSuspended:
        B_OLED_ShowString(half, text_height + 1, "eSuspended", B_OLED_6X8);
        break;
    case eDeleted:
        B_OLED_ShowString(half, text_height + 1, "eDeleted", B_OLED_6X8);
        break;
    case eInvalid:
        B_OLED_ShowString(half, text_height + 1, "eInvalid", B_OLED_6X8);
        break;
    default:
        break;
    }
    sprintf(text, "pro:%1d", game3_state.uxBasePriority);
    B_OLED_ShowString(half, 2 * text_height + 1, text, B_OLED_6X8);
    // sprintf(text, "stack:%1d", game3_state.usStackHighWaterMark);
    // B_OLED_ShowString(half, 3 * text_height + 1, text, B_OLED_6X8);

    B_OLED_ShowString(half, 4 * text_height + 1, "game4", B_OLED_6X8);
    switch (game4_state.eCurrentState)
    {
    case eRunning:
        B_OLED_ShowString(half, 5 * text_height + 1, "eRunning", B_OLED_6X8);
        break;
    case eReady:
        B_OLED_ShowString(half, 5 * text_height + 1, "eReady", B_OLED_6X8);
        break;
    case eBlocked:
        B_OLED_ShowString(half, 5 * text_height + 1, "eBlocked", B_OLED_6X8);
        break;
    case eSuspended:
        B_OLED_ShowString(half, 5 * text_height + 1, "eSuspended", B_OLED_6X8);
        break;
    case eDeleted:
        B_OLED_ShowString(half, 5 * text_height + 1, "eDeleted", B_OLED_6X8);
        break;
    case eInvalid:
        B_OLED_ShowString(half, 5 * text_height + 1, "eInvalid", B_OLED_6X8);
        break;
    default:
        break;
    }
    sprintf(text, "pro:%1d", game4_state.uxBasePriority);
    B_OLED_ShowString(half, 6 * text_height + 1, text, B_OLED_6X8);
    // sprintf(text, "stack:%1d", game4_state.usStackHighWaterMark);
    // B_OLED_ShowString(half, 7 * text_height + 1, text, B_OLED_6X8);


    B_OLED_Update();
	int a=0;
    while (1)
    {
		if (((get_key_status() == l_right_key_value)||(get_key_status() ==r_right_key_value))&&(a==0))
        { 
			a=1;
			B_OLED_Clear();
		    B_OLED_ShowString(0, 0, "game5", B_OLED_6X8);
			switch (game5_state.eCurrentState)
			{
			case eRunning:
				B_OLED_ShowString(0, text_height+1, "eRunning", B_OLED_6X8);
				break;
			case eReady:
				B_OLED_ShowString(0, text_height + 1, "eReady", B_OLED_6X8);
				break;
			case eBlocked:
				B_OLED_ShowString(0, text_height + 1, "eBlocked", B_OLED_6X8);
				break;
			case eSuspended:
				B_OLED_ShowString(0, text_height + 1, "eSuspended", B_OLED_6X8);
				break;
			case eDeleted:
				B_OLED_ShowString(0, text_height + 1, "eDeleted", B_OLED_6X8);
				break;
			case eInvalid:
				B_OLED_ShowString(0, text_height + 1, "eInvalid", B_OLED_6X8);
				break;
			default:
				break;
			}
			sprintf(text, "pro:%1d", game5_state.uxBasePriority);
			B_OLED_ShowString(0, 2 * text_height + 1, text, B_OLED_6X8);
			// sprintf(text, "stack:%1d", game1_state.usStackHighWaterMark);
			// B_OLED_ShowString(0, 3 * text_height + 1, text, B_OLED_6X8);

			B_OLED_ShowString(0, 4 * text_height + 1, "game6", B_OLED_6X8);
			switch (game6_state.eCurrentState)
			{
			case eRunning:
				B_OLED_ShowString(0, 5 * text_height + 1, "eRunning", B_OLED_6X8);
				break;
			case eReady:
				B_OLED_ShowString(0, 5 * text_height + 1, "eReady", B_OLED_6X8);
				break;
			case eBlocked:
				B_OLED_ShowString(0, 5 * text_height + 1, "eBlocked", B_OLED_6X8);
				break;
			case eSuspended:
				B_OLED_ShowString(0, 5 * text_height + 1, "eSuspended", B_OLED_6X8);
				break;
			case eDeleted:
				B_OLED_ShowString(0, 5 * text_height + 1, "eDeleted", B_OLED_6X8);
				break;
			case eInvalid:
				B_OLED_ShowString(0, 5 * text_height + 1, "eInvalid", B_OLED_6X8);
				break;
			default:
				break;
			}
			sprintf(text, "pro:%1d", game6_state.uxBasePriority);
			B_OLED_ShowString(0, 6 * text_height + 1, text, B_OLED_6X8);
			// sprintf(text, "stack:%1d", game2_state.usStackHighWaterMark);
			// B_OLED_ShowString(0, 7 * text_height + 1, text, B_OLED_6X8);

			B_OLED_ShowString(half, 0, "game7", B_OLED_6X8);
			switch (game7_state.eCurrentState)
			{
			case eRunning:
				B_OLED_ShowString(half, text_height + 1, "eRunning", B_OLED_6X8);
				break;
			case eReady:
				B_OLED_ShowString(half, text_height + 1, "eReady", B_OLED_6X8);
				break;
			case eBlocked:
				B_OLED_ShowString(half, text_height + 1, "eBlocked", B_OLED_6X8);
				break;
			case eSuspended:
				B_OLED_ShowString(half, text_height + 1, "eSuspended", B_OLED_6X8);
				break;
			case eDeleted:
				B_OLED_ShowString(half, text_height + 1, "eDeleted", B_OLED_6X8);
				break;
			case eInvalid:
				B_OLED_ShowString(half, text_height + 1, "eInvalid", B_OLED_6X8);
				break;
			default:
				break;
			}
			sprintf(text, "pro:%1d", game7_state.uxBasePriority);
			B_OLED_ShowString(half, 2 * text_height + 1, text, B_OLED_6X8);
			// sprintf(text, "stack:%1d", game3_state.usStackHighWaterMark);
			// B_OLED_ShowString(half, 3 * text_height + 1, text, B_OLED_6X8);

			B_OLED_ShowString(half, 4 * text_height + 1, "Video", B_OLED_6X8);
			switch (Video_state.eCurrentState)
			{
			case eRunning:
				B_OLED_ShowString(half, 5 * text_height + 1, "eRunning", B_OLED_6X8);
				break;
			case eReady:
				B_OLED_ShowString(half, 5 * text_height + 1, "eReady", B_OLED_6X8);
				break;
			case eBlocked:
				B_OLED_ShowString(half, 5 * text_height + 1, "eBlocked", B_OLED_6X8);
				break;
			case eSuspended:
				B_OLED_ShowString(half, 5 * text_height + 1, "eSuspended", B_OLED_6X8);
				break;
			case eDeleted:
				B_OLED_ShowString(half, 5 * text_height + 1, "eDeleted", B_OLED_6X8);
				break;
			case eInvalid:
				B_OLED_ShowString(half, 5 * text_height + 1, "eInvalid", B_OLED_6X8);
				break;
			default:
				break;
			}
			sprintf(text, "pro:%1d", Video_state.uxBasePriority);
			B_OLED_ShowString(half, 6 * text_height + 1, text, B_OLED_6X8);
			// sprintf(text, "stack:%1d", game4_state.usStackHighWaterMark);
			// B_OLED_ShowString(half, 7 * text_height + 1, text, B_OLED_6X8);
			 B_OLED_Update();
			        
        }
        if (((get_key_status() == l_left_key_value)||(get_key_status() ==r_left_key_value))&&(a==1))
		{
			a=0;
			B_OLED_Clear();
			B_OLED_ShowString(0, 0, "game1", B_OLED_6X8);
			switch (game1_state.eCurrentState)
			{
			case eRunning:
				B_OLED_ShowString(0, text_height+1, "eRunning", B_OLED_6X8);
				break;
			case eReady:
				B_OLED_ShowString(0, text_height + 1, "eReady", B_OLED_6X8);
				break;
			case eBlocked:
				B_OLED_ShowString(0, text_height + 1, "eBlocked", B_OLED_6X8);
				break;
			case eSuspended:
				B_OLED_ShowString(0, text_height + 1, "eSuspended", B_OLED_6X8);
				break;
			case eDeleted:
				B_OLED_ShowString(0, text_height + 1, "eDeleted", B_OLED_6X8);
				break;
			case eInvalid:
				B_OLED_ShowString(0, text_height + 1, "eInvalid", B_OLED_6X8);
				break;
			default:
				break;
			}
			sprintf(text, "pro:%1d", game1_state.uxBasePriority);
			B_OLED_ShowString(0, 2 * text_height + 1, text, B_OLED_6X8);
			// sprintf(text, "stack:%1d", game1_state.usStackHighWaterMark);
			// B_OLED_ShowString(0, 3 * text_height + 1, text, B_OLED_6X8);

			B_OLED_ShowString(0, 4 * text_height + 1, "game2", B_OLED_6X8);
			switch (game2_state.eCurrentState)
			{
			case eRunning:
				B_OLED_ShowString(0, 5 * text_height + 1, "eRunning", B_OLED_6X8);
				break;
			case eReady:
				B_OLED_ShowString(0, 5 * text_height + 1, "eReady", B_OLED_6X8);
				break;
			case eBlocked:
				B_OLED_ShowString(0, 5 * text_height + 1, "eBlocked", B_OLED_6X8);
				break;
			case eSuspended:
				B_OLED_ShowString(0, 5 * text_height + 1, "eSuspended", B_OLED_6X8);
				break;
			case eDeleted:
				B_OLED_ShowString(0, 5 * text_height + 1, "eDeleted", B_OLED_6X8);
				break;
			case eInvalid:
				B_OLED_ShowString(0, 5 * text_height + 1, "eInvalid", B_OLED_6X8);
				break;
			default:
				break;
			}
			sprintf(text, "pro:%1d", game2_state.uxBasePriority);
			B_OLED_ShowString(0, 6 * text_height + 1, text, B_OLED_6X8);
			// sprintf(text, "stack:%1d", game2_state.usStackHighWaterMark);
			// B_OLED_ShowString(0, 7 * text_height + 1, text, B_OLED_6X8);

			B_OLED_ShowString(half, 0, "game3", B_OLED_6X8);
			switch (game3_state.eCurrentState)
			{
			case eRunning:
				B_OLED_ShowString(half, text_height + 1, "eRunning", B_OLED_6X8);
				break;
			case eReady:
				B_OLED_ShowString(half, text_height + 1, "eReady", B_OLED_6X8);
				break;
			case eBlocked:
				B_OLED_ShowString(half, text_height + 1, "eBlocked", B_OLED_6X8);
				break;
			case eSuspended:
				B_OLED_ShowString(half, text_height + 1, "eSuspended", B_OLED_6X8);
				break;
			case eDeleted:
				B_OLED_ShowString(half, text_height + 1, "eDeleted", B_OLED_6X8);
				break;
			case eInvalid:
				B_OLED_ShowString(half, text_height + 1, "eInvalid", B_OLED_6X8);
				break;
			default:
				break;
			}
			sprintf(text, "pro:%1d", game3_state.uxBasePriority);
			B_OLED_ShowString(half, 2 * text_height + 1, text, B_OLED_6X8);
			// sprintf(text, "stack:%1d", game3_state.usStackHighWaterMark);
			// B_OLED_ShowString(half, 3 * text_height + 1, text, B_OLED_6X8);

			B_OLED_ShowString(half, 4 * text_height + 1, "game4", B_OLED_6X8);
			switch (game4_state.eCurrentState)
			{
			case eRunning:
				B_OLED_ShowString(half, 5 * text_height + 1, "eRunning", B_OLED_6X8);
				break;
			case eReady:
				B_OLED_ShowString(half, 5 * text_height + 1, "eReady", B_OLED_6X8);
				break;
			case eBlocked:
				B_OLED_ShowString(half, 5 * text_height + 1, "eBlocked", B_OLED_6X8);
				break;
			case eSuspended:
				B_OLED_ShowString(half, 5 * text_height + 1, "eSuspended", B_OLED_6X8);
				break;
			case eDeleted:
				B_OLED_ShowString(half, 5 * text_height + 1, "eDeleted", B_OLED_6X8);
				break;
			case eInvalid:
				B_OLED_ShowString(half, 5 * text_height + 1, "eInvalid", B_OLED_6X8);
				break;
			default:
				break;
			}
			sprintf(text, "pro:%1d", game4_state.uxBasePriority);
			B_OLED_ShowString(half, 6 * text_height + 1, text, B_OLED_6X8);
			// sprintf(text, "stack:%1d", game4_state.usStackHighWaterMark);
			// B_OLED_ShowString(half, 7 * text_height + 1, text, B_OLED_6X8);


			B_OLED_Update();
		}
		if (get_key_status() == sw1_key_value)
        {
			B_OLED_Clear();B_OLED_Update();
            vTaskResume(menuTask_Handler);
            vTaskSuspend(info_Handler);

        }
        else if (get_key_status() == sw2_key_value)
        {
			B_OLED_Clear();B_OLED_Update();
            vTaskResume(menuTask_Handler);
            vTaskDelete(info_Handler);

        }
    }
    
}

-----------------------欢迎大家指正交流,有空可以一起讨论代码啊。--------------------------------

通过网盘分享的文件:stm32_FreeRTOS_Game-master.zip
链接: https://pan.baidu.com/s/1UAAb-8cHPl7ZP1pRVyJMAA 提取码: qpgg

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