渲染框架是基于THREE,碰撞检测是基于BVH。本来用的是three自带的octree结构做碰撞发现性能不太好 核心代码: import * as THREE from three
import { RoundedBoxGeometry } from three/examples/jsm/geometries/RoundedBoxGeometry.js;
import { MeshBVH, MeshBVHHe…
题目: 题解:
class Solution {public int singleNumber(int[] nums) {int a 0, b 0;for (int num : nums) {b ~a & (b ^ num);a ~b & (a ^ num);}return b;}
}