InputDispatcher把输入事件传给应用之前,需要和应用窗口建立联系,了解了这个过程,就清楚了APP进程和InputDispatcher线程也就是SystemServer进程之间是如何传输数据了
我们向窗口addView的时候,都会调用到ViewRootImpl的setView方法,从这个方法开始分析(只关注和input有关的流程)
//frameworks\base\core\java\android\view\ViewRootImpl.java
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView,
int userId) {
synchronized (this) {
if (mView == null) {
//省略
InputChannel inputChannel = null;
if ((mWindowAttributes.inputFeatures
& WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
inputChannel = new InputChannel();//1
}
try {
mOrigWindowType = mWindowAttributes.type;
mAttachInfo.mRecomputeGlobalAttributes = true;
collectViewAttributes();
adjustLayoutParamsForCompatibility(mWindowAttributes);
res = mWindowSession.addToDisplayAsUser(mWindow, mSeq, mWindowAttributes,
getHostVisibility(), mDisplay.getDisplayId(), userId, mTmpFrame,
mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
mAttachInfo.mDisplayCutout, inputChannel,
mTempInsets, mTempControls);//2
setFrame(mTmpFrame);
//省略
if (inputChannel != null) {
if (mInputQueueCallback != null) {
mInputQueue = new InputQueue();
mInputQueueCallback.onInputQueueCreated(mInputQueue);
}
mInputEventReceiver = new WindowInputEventReceiver(inputChannel,Looper.myLooper());//3
}
//省略
}
}
}
注释1处新建一个InputChannel 对象。注释2处是一个远程调用,也就是服务端的addToDisplayAsUser方法,注意inputChannel参数在aidl文件中标记的是out,说明inputChannel是根据远端返回的数据初始化的。注释3处创建WindowInputEventReceiver对象。
先来看看addToDisplayAsUser方法
//frameworks\base\services\core\java\com\android\server\wm\Session.java
@Override
public int addToDisplayAsUser(IWindow window, int seq, WindowManager.LayoutParams attrs,
int viewVisibility, int displayId, int userId, Rect outFrame,
Rect outContentInsets, Rect outStableInsets,
DisplayCutout.ParcelableWrapper outDisplayCutout, InputChannel outInputChannel,
InsetsState outInsetsState, InsetsSourceControl[] outActiveControls) {
return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId, outFrame,
outContentInsets, outStableInsets, outDisplayCutout, outInputChannel,
outInsetsState, outActiveControls, userId);
}
直接调用WMS的addWindow方法
//frameworks\base\services\core\java\com\android\server\wm\WindowManagerService.java
public int addWindow(Session session, IWindow client, int seq,
LayoutParams attrs, int viewVisibility, int displayId, Rect outFrame,
Rect outContentInsets, Rect outStableInsets,
DisplayCutout.ParcelableWrapper outDisplayCutout, InputChannel outInputChannel,
InsetsState outInsetsState, InsetsSourceControl[] outActiveControls,
int requestUserId) {
//省略
final WindowState win = new WindowState(this, session, client, token, parentWindow,
appOp[0], seq, attrs, viewVisibility, session.mUid, userId,
session.mCanAddInternalSystemWindow);
//省略
final boolean openInputChannels = (outInputChannel != null
&& (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0);
if (openInputChannels) {
win.openInputChannel(outInputChannel);
}
//省略
调用WindowState的openInputChannel方法
//frameworks\base\services\core\java\com\android\server\wm\WindowState.java
void openInputChannel(InputChannel outInputChannel) {
if (mInputChannel != null) {
throw new IllegalStateException("Window already has an input channel.");
}
String name = getName();
InputChannel[] inputChannels = InputChannel.openInputChannelPair(name);//1
mInputChannel = inputChannels[0];
mClientChannel = inputChannels[1];
mWmService.mInputManager.registerInputChannel(mInputChannel);//2
mInputWindowHandle.token = mInputChannel.getToken();
if (outInputChannel != null) {
mClientChannel.transferTo(outInputChannel);//3
mClientChannel.dispose();
mClientChannel = null;
} else {
// If the window died visible, we setup a dummy input channel, so that taps
// can still detected by input monitor channel, and we can relaunch the app.
// Create dummy event receiver that simply reports all events as handled.
mDeadWindowEventReceiver = new DeadWindowEventReceiver(mClientChannel);
}
mWmService.mInputToWindowMap.put(mInputWindowHandle.token, this);
}
该方法主要完成以下工作:
- 创建socketpair,得到两个文件句柄,分别封装在InputChannel对象中
- 因为wms和inputDispatcher都是在SystemServer进程中,所以其中一个InputChannel即mInputChannel 只要直接注册就行了,不需要跨进程通信
- 将mClientChannel复制给outInputChannel,用于回传给APP应用进程
socketpair的创建过程
//frameworks\base\core\java\android\view\InputChannel.java
public static InputChannel[] openInputChannelPair(String name) {
//省略
return nativeOpenInputChannelPair(name);
}
java层的InputChannel只是一个壳,直接发起JNI调用
//frameworks\base\core\jni\android_view_InputChannel.cpp
static jobjectArray android_view_InputChannel_nativeOpenInputChannelPair(JNIEnv* env,
jclass clazz, jstring nameObj) {
ScopedUtfChars nameChars(env, nameObj);
std::string name = nameChars.c_str();
sp<InputChannel> serverChannel;
sp<InputChannel> clientChannel;
status_t result = InputChannel::openInputChannelPair(name, serverChannel, clientChannel);//1
jobjectArray channelPair = env->NewObjectArray(2, gInputChannelClassInfo.clazz, nullptr);
jobject serverChannelObj = android_view_InputChannel_createInputChannel(env, serverChannel);
jobject clientChannelObj = android_view_InputChannel_createInputChannel(env, clientChannel);
env->SetObjectArrayElement(channelPair, 0, serverChannelObj);//放入元素
env->SetObjectArrayElement(channelPair, 1, clientChannelObj);//放入元素
return channelPair;
}
注释1处创建socketpair,并创建两个C++层的InputChannel对象
//frameworks\native\libs\input\InputTransport.cpp
status_t InputChannel::openInputChannelPair(const std::string& name,
sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel) {
int sockets[2];
if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, sockets)) {//创建socketpair
status_t result = -errno;
ALOGE("channel '%s' ~ Could not create socket pair. errno=%d",
name.c_str(), errno);
outServerChannel.clear();
outClientChannel.clear();
return result;
}
/*设置buffer的大小为32k*/
int bufferSize = SOCKET_BUFFER_SIZE;
setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
sp<IBinder> token = new BBinder();//创建token
std::string serverChannelName = name + " (server)";
android::base::unique_fd serverFd(sockets[0]);
outServerChannel = InputChannel::create(serverChannelName, std::move(serverFd), token);//创建服务端InputChannel对象
std::string clientChannelName = name + " (client)";
android::base::unique_fd clientFd(sockets[1]);
outClientChannel = InputChannel::create(clientChannelName, std::move(clientFd), token);//创建客户端InputChannel对象
return OK;
}
可以看出,通过socketpair的两个fd,分别构造了Native层的InputChannel对象,同时,这个token也很重要,用户窗口中InputWindowInfo的token和这个是一致的
两个InputChannel构造完成后,其中一个需要通过binder回传给APP客户端(实际上就是写fd,然后客户端根据fd重新创建InputChannel),接下来分析服务端以及客户端的处理
注册InputChannel到InputDispatcher中
回到openInputChannel方法,InputChannel构造完成后,调用registerInputChannel,将服务端的InputChannel注册到InputDispatcher中
public void registerInputChannel(InputChannel inputChannel) {
//省略
nativeRegisterInputChannel(mPtr, inputChannel);
}
也是直接调用JNI方法
//frameworks\base\services\core\jni\com_android_server_input_InputManagerService.cpp
static void nativeRegisterInputChannel(JNIEnv* env, jclass /* clazz */,
jlong ptr, jobject inputChannelObj) {
NativeInputManager* im = reinterpret_cast<NativeInputManager*>(ptr);
sp<InputChannel> inputChannel = android_view_InputChannel_getInputChannel(env,
inputChannelObj);//取出InputChannel
status_t status = im->registerInputChannel(env, inputChannel);//1
//省略
}
注释1处,调用NativeInputManager的registerInputChannel方法
//frameworks\base\services\core\jni\com_android_server_input_InputManagerService.cpp
status_t NativeInputManager::registerInputChannel(JNIEnv* /* env */,
const sp<InputChannel>& inputChannel) {
ATRACE_CALL();
return mInputManager->getDispatcher()->registerInputChannel(inputChannel);
}
继续调用InputDispatcher的registerInputChannel方法
//frameworks\native\services\inputflinger\dispatcher\InputDispatcher.cpp
status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel) {
{ // acquire lock
//省略
sp<Connection> connection = new Connection(inputChannel, false /*monitor*/, mIdGenerator);
int fd = inputChannel->getFd();
mConnectionsByFd[fd] = connection;
mInputChannelsByToken[inputChannel->getConnectionToken()] = inputChannel;
mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
} // release lock
// Wake the looper because some connections have changed.
mLooper->wake();
return OK;
}
首先根据inputChannel创建了一个Connection对象,然后取出inputChannel的fd,将该connection放入mConnectionsByFd数组,注意,数组的下标是fd,可以根据fd找到这个connection。同时把inputChannel放入mInputChannelsByToken数组
最后将该fd加到Looper中,Looper也是使用的epoll机制,当客户端写入事件时(主要是告知输入事件处理完毕),这个fd就表明有事件读入,就会调用handleReceiveCallback函数
客户端处理InputChannel
回到setView方法,客户端接收到服务端返回的InputChannel后,创建WindowInputEventReceiver对象,WindowInputEventReceiver继承自InputEventReceiver
//frameworks\base\core\java\android\view\InputEventReceiver.java
public InputEventReceiver(InputChannel inputChannel, Looper looper) {
//省略
mInputChannel = inputChannel;
mMessageQueue = looper.getQueue();
mReceiverPtr = nativeInit(new WeakReference<InputEventReceiver>(this),
inputChannel, mMessageQueue);//1
mCloseGuard.open("dispose");
}
注释1处调用nativeInit方法
static jlong nativeInit(JNIEnv* env, jclass clazz, jobject receiverWeak,
jobject inputChannelObj, jobject messageQueueObj) {
sp<InputChannel> inputChannel = android_view_InputChannel_getInputChannel(env,
inputChannelObj);//取出
//省略
sp<NativeInputEventReceiver> receiver = new NativeInputEventReceiver(env,
receiverWeak, inputChannel, messageQueue);//创建NativeInputEventReceiver对象
status_t status = receiver->initialize();//1
//省略
receiver->incStrong(gInputEventReceiverClassInfo.clazz); // retain a reference for the object
return reinterpret_cast<jlong>(receiver.get());
}
注释1处调用NativeInputEventReceiver的initialize方法,在initialize方法中直接调用setFdEvents,将客户端inputChannel 中的fd加到Looper中
void NativeInputEventReceiver::setFdEvents(int events) {
if (mFdEvents != events) {
mFdEvents = events;
int fd = mInputConsumer.getChannel()->getFd();
if (events) {
mMessageQueue->getLooper()->addFd(fd, 0, events, this, nullptr);//注意第4个参数为当前的NativeInputEventReceiver对象
} else {
mMessageQueue->getLooper()->removeFd(fd);
}
}
}
添加到Looper后,如果后续有事件到来,即InputDispatcher发送过来了输入事件,则会调用NativeInputEventReceiver自己的handleEvent方法
总结
可以看出InputDispatcher和客户端进程之间通讯是采用socket的方式,而因为这里已经明确是是它们两个之间通讯,所以这里使用了更加方便的socketpair,socketpair得到两个fd分别给InputDispatcher和客户端进程,其中使用binder将其中的一个fd回传给客户端。
InputDispatcher由于和wms是在同一个进程,所以可以直接使用这个fd。InputDispatcher会创建Connection对象,并维护两个数组。并将fd添加到Looper中。客户端拿到这个fd也同样是加到Looper中。