最近正好有点儿时间,把之前没整理完的前端动态背景登录页面给整理一下!这是之前的连接前端H5动态背景登录页面(上),这主要是两个登陆页面,一个彩色气泡,一个动态云朵,感兴趣的可以点链接过去看看。
3、深海灯光水母
index.html
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>登录</title>
<link rel="stylesheet" href="lib/layui/css/layui.css" media="all" />
<link rel="stylesheet" href="css/login.css" />
<script type="text/javascript" src="js/jquery.min.js"></script>
<script type="text/javascript" src="js/jquery.pure.tooltips.js"></script>
<script type="text/javascript" src="lib/layui/layui.js"></script>
<style>
html,body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
.container{
width: 100%;
height: 100%;
margin: 0;
padding: 0;
background-color: #000000;
}
.box { width:450px; height:295px; background:#000000; position:absolute; top:50%; left:50%; margin-left:-14%; margin-top:-10%; z-index:3;opacity: 0.6;}
</style>
</head>
<body>
<div id="jsi-jellyfish-container" class="container">
<div class="beg-login-box box">
<header>
<h1 style="color:#FFFFFF">欢迎登录</h1>
</header>
<div class="beg-login-main">
<form action="" class="layui-form" method="post"><input name="__RequestVerificationToken" type="hidden" value="fkfh8D89BFqTdrE2iiSdG_L781RSRtdWOH411poVUWhxzA5MzI8es07g6KPYQh9Log-xf84pIR2RIAEkOokZL3Ee3UKmX0Jc8bW8jOdhqo81" />
<div class="layui-form-item">
<label class="beg-login-icon">
<i class="layui-icon"></i>
</label>
<input type="text" name="userName" lay-verify="userName" autocomplete="off" placeholder="请输入登录名" class="layui-input">
</div>
<div class="layui-form-item">
<label class="beg-login-icon">
<i class="layui-icon"></i>
</label>
<input id="login-password" type="password" name="password" lay-verify="password" autocomplete="off" placeholder="请输入密码" class="layui-input">
</div>
<div class="layui-form-item">
<div class="beg-pull-left beg-login-remember" style="color:#FFFFFF;margin-top: 9%;">
<label>记住帐号?</label>
<input type="checkbox" name="rememberMe" lay-skin="switch" lay-text="ON|OFF" checked>
</div>
<div class="beg-pull-right">
<button class="layui-btn layui-btn-primary" lay-submit lay-filter="login" style="margin-top: 33%;" onclick="login()">
<i class="layui-icon"></i> 登录
</button>
</div>
<div class="beg-clear"></div>
</div>
</form>
</div>
<footer>
<!-- <p><a href="../宋加加网页/index.html"><span style="color:#06F">返回首页</span></a></p> -->
</footer>
</div>
<script>
var RENDERER = {
JELLYFISH_RATE: 0.00015,
DUST_RATE: 0.0005,
ADJUST_DISTANCE : 100,
ADJUST_OFFSET : 5,
init : function(){
this.setParameters();
this.reconstructMethod();
this.createElements();
this.bindEvent();
this.render();
},
setParameters : function(){
this.$window = $(window);
this.$container = $('#jsi-jellyfish-container');
this.width = this.$container.width();
this.height = this.$container.height();
this.radius = Math.sqrt(Math.pow(this.width / 2, 2) + Math.sqrt(this.height/ 2, 2));
this.distance = Math.sqrt(Math.pow(this.width, 2) + Math.sqrt(this.height, 2));
this.canvas = $('<canvas />').attr({width : this.width, height : this.height}).appendTo(this.$container).get(0);
this.context = this.canvas.getContext('2d');
this.jellyfishes = [];
this.theta = 0;
this.x = 0;
this.y = 0;
this.destinationX = this.x;
this.destinationY = this.y;
this.dusts = [];
},
reconstructMethod : function(){
this.render = this.render.bind(this);
},
getRandomValue : function(range){
return range.min + (range.max - range.min) * Math.random();
},
createElements : function(){
for(var i = 0, length = this.JELLYFISH_RATE * this.width * this.height; i < length; i++){
this.jellyfishes.push(new JELLYFISH(this));
}
for(var i = 0, length = this.DUST_RATE * this.width * this.height; i < length; i++){
this.dusts.push(new DUST(this));
}
},
bindEvent : function(){
this.$container.on('mousemove', this.translateCenter.bind(this, false));
this.$container.on('mouseout', this.translateCenter.bind(this, true));
},
translateCenter : function(toAdjust, event){
var offset = this.$container.offset();
this.destinationX = event.clientX - offset.left + this.$window.scrollLeft();
this.destinationY = event.clientY - offset.top + this.$window.scrollTop();
if(!toAdjust){
return;
}
if(this.destinationX < this.ADJUST_OFFSET){
this.destinationX = 0;
}else if(this.radius > this.width - this.ADJUST_OFFSET){
this.destinationX = this.width;
}
if(this.destinationY < this.ADJUST_OFFSET){
this.destinationY = 0;
}else if(this.radius > this.height - this.ADJUST_OFFSET){
this.destinationY = this.height;
}
},
render : function(){
requestAnimationFrame(this.render);
if(this.destinationX > this.x){
this.x = Math.min(this.x + this.ADJUST_DISTANCE, this.destinationX);
}else{
this.x = Math.max(this.x - this.ADJUST_DISTANCE, this.destinationX);
}
if(this.destinationY > this.y){
this.y = Math.min(this.y + this.ADJUST_DISTANCE, this.destinationY);
}else{
this.y = Math.max(this.y - this.ADJUST_DISTANCE, this.destinationY);
}
var gradient = this.context.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.radius);
gradient.addColorStop(0, 'hsl(245, 100%, 50%)');
gradient.addColorStop(0.3, 'hsl(245, 100%, 30%)');
gradient.addColorStop(1, 'hsl(245, 100%, 10%)');
this.context.fillStyle = gradient;
this.context.fillRect(0, 0, this.width, this.height);
for(var i = 0, length = this.dusts.length; i < length; i++){
this.dusts[i].render(this.context, this.x, this.y);
}
for(var i = 0, length = this.jellyfishes.length; i < length; i++){
this.jellyfishes[i].render(this.context, this.x, this.y);
}
}
};
var JELLYFISH = function(renderer){
this.renderer = renderer;
this.init(true);
};
JELLYFISH.prototype = {
EXPANSION_RANGE : {min : Math.PI / 120, max : Math.PI / 30},
DIRECTION_RANGE : {min : 0, max : Math.PI * 2},
BASE_RANGE_X : {min : 10, max : 15},
BASE_RANGE_Y : {min : 0, max : 5},
BASE_RANGE_CP_X : {min : 20, max : 50},
BASE_RANGE_CP_Y : {min : -40, max : -20},
EXPANTION_OFFSET_RANGE : {min : 0.2, max : 0.5},
EXTENSION_RATE_RANGE : {min : 0.5, max : 1.5},
FEELER_LENGTH_RANGE : {min : 15, max : 30},
FEELER_WIDTH_RANGE : {min : 2, max : 4},
ACCELERATION_RATE : 0.2,
OFFSET_TO_JUDGE : 100,
FRICTION : 0.96,
EXTENSION_COUNT : 100,
init : function(toInit){
this.radius = this.renderer.radius + this.OFFSET_TO_JUDGE * 2;
if(toInit){
this.x = this.renderer.getRandomValue({min : -this.OFFSET_TO_JUDGE, max : this.renderer.width + this.OFFSET_TO_JUDGE});
this.y = this.renderer.getRandomValue({min : -this.OFFSET_TO_JUDGE, max : this.renderer.height + this.OFFSET_TO_JUDGE});
this.direction = this.renderer.getRandomValue(this.DIRECTION_RANGE);
}else{
switch(condition = Math.random() * 4 | 0){
case 0:
this.x = -this.OFFSET_TO_JUDGE;
this.y = this.renderer.getRandomValue({min : 0, max : this.renderer.height});
this.direction = this.renderer.getRandomValue({min : Math.PI / 4, max : Math.PI * 3 / 4});
break;
case 1:
this.x = this.renderer.getRandomValue({min : 0, max : this.renderer.width});
this.y = -this.OFFSET_TO_JUDGE;
this.direction = this.renderer.getRandomValue({min : Math.PI * 3 / 4, max : Math.PI * 5 / 4});
break;
case 2:
this.x = this.renderer.width + this.OFFSET_TO_JUDGE;
this.y = this.renderer.getRandomValue({min : 0, max : this.renderer.height});
this.direction = this.renderer.getRandomValue({min : Math.PI * 5 / 4, max : Math.PI * 7 / 4});
break;
case 3:
this.x = this.renderer.getRandomValue({min : 0, max : this.renderer.width});
this.y = this.renderer.height + this.OFFSET_TO_JUDGE;
this.direction = this.renderer.getRandomValue({min : Math.PI * 3 / 4, max : Math.PI * 5 / 4});
}
}
this.expansion = 0;
this.expansionDelta = this.renderer.getRandomValue(this.EXPANSION_RANGE);
this.vx = 0;
this.vy = 0;
this.ax = Math.sin(this.direction) * this.expansionDelta * this.ACCELERATION_RATE;
this.ay = -Math.cos(this.direction) * this.expansionDelta * this.ACCELERATION_RATE;
this.baseX = this.renderer.getRandomValue(this.BASE_RANGE_X);
this.baseY = this.renderer.getRandomValue(this.BASE_RANGE_Y);
this.baseCPX = this.renderer.getRandomValue(this.BASE_RANGE_CP_X);
this.baseCPY = this.renderer.getRandomValue(this.BASE_RANGE_CP_Y);
this.expansionOffset = this.renderer.getRandomValue(this.EXPANTION_OFFSET_RANGE);
this.feelerLength = this.renderer.getRandomValue(this.FEELER_LENGTH_RANGE);
this.feelerWidth = this.renderer.getRandomValue(this.FEELER_WIDTH_RANGE);
this.extensionRate = this.renderer.getRandomValue(this.EXTENSION_RATE_RANGE);
this.theta = 0;
},
render : function(context, x, y){
context.save();
context.translate(this.x, this.y);
context.rotate(this.direction);
var opacity = 0.1 + 0.9 * Math.pow(1 - Math.min(1, Math.sqrt(Math.pow(this.x - x, 2) + Math.pow(this.y - y, 2)) / this.renderer.distance), 2),
feelerColor = 'hsla(240, 80%, 80%, ' + 0.5 * opacity + ')',
patternColor = 'hsla(240, 80%, 80%, ' + 0.8 * opacity + ')',
gradient = context.createRadialGradient(0, this.baseCPY, 0, 0, this.baseCPY, this.baseY - this.baseCPY);
gradient.addColorStop(0, 'hsla(245, 100%, 100%, ' + opacity + ')');
gradient.addColorStop(0.5, 'hsla(245, 100%, 80%, ' + 0.6 * opacity + ')');
gradient.addColorStop(1, 'hsla(245, 100%, 60%, ' + 0.4 * opacity + ')');
context.fillStyle = gradient;
context.strokeStyle = patternColor;
context.lineWidth = 2;
var baseX = this.baseX * (1 + this.expansionOffset * Math.cos(this.expansion)),
theta = Math.PI / 2 - Math.abs((Math.PI - this.expansion)) / 2;
context.save();
this.createHead(context, baseX);
context.restore();
this.createMainPattern(context, baseX);
this.createSubPattern(context, 0, this.baseCPY * 0.45, 0);
this.createSubPattern(context, -7, this.baseCPY * 0.4, -theta);
this.createSubPattern(context, 7, this.baseCPY * 0.4, theta);
this.createFeeler(context, feelerColor);
context.restore();
if(this.expansion >= Math.PI - this.expansionDelta && this.expansion <= Math.PI){
this.expansion += this.expansionDelta / this.EXTENSION_COUNT;
}else{
this.expansion += this.expansionDelta;
}
this.expansion %= Math.PI * 2;
this.x += this.vx;
this.y += this.vy;
if(this.expansion >= 0 && this.expansion <= Math.PI){
this.vx += this.ax;
this.vy += this.ay;
}
this.vx *= this.FRICTION;
this.vy *= this.FRICTION;
this.judgeToReset();
},
createHead : function(context, baseX){
context.beginPath();
context.moveTo(-baseX, this.baseY);
context.bezierCurveTo(-this.baseCPX, this.baseCPY, this.baseCPX, this.baseCPY, baseX, this.baseY);
context.closePath();
context.fill();
},
createMainPattern : function(context, baseX){
context.beginPath();
context.moveTo(-baseX * 0.6, this.baseY);
context.bezierCurveTo(-this.baseCPX * 0.8, this.baseCPY * 0.5, this.baseCPX * 0.8, this.baseCPY * 0.5, baseX * 0.6, this.baseY);
context.stroke();
},
createSubPattern : function(context, translateX, translateY, rotate){
context.save();
context.beginPath();
context.translate(translateX, translateY);
context.rotate(rotate);
context.scale(1, 0.5);
context.arc(0, 0, 4, 0, Math.PI * 2, false);
context.stroke();
context.restore();
},
createFeeler : function(context, feelerColor){
for(var i = -3; i <= 3; i++){
context.save();
context.beginPath();
context.strokeStyle = feelerColor;
context.translate(i * 2, this.baseY);
context.moveTo(0, 0);
var x, cy;
if(this.expansion >= 0 && this.expansion <= Math.PI){
cy = (Math.PI - this.expansion) / Math.PI;
x = i * this.feelerWidth * cy;
}else{
cy = (this.expansion - Math.PI) / Math.PI;
x = i * this.feelerWidth * cy;
}
var rate = (cy > 0.5) ? (1 - cy) : cy;
context.bezierCurveTo(x * this.extensionRate, this.feelerLength * rate, x * this.extensionRate, this.feelerLength * (1 - rate), x, this.feelerLength);
context.stroke();
context.restore();
}
},
judgeToReset : function(){
if(this.x < -this.OFFSET_TO_JUDGE && this.vx < 0 || this.x > this.renderer.width + this.OFFSET_TO_JUDGE && this.vx > 0
|| this.y < -this.OFFSET_TO_JUDGE && this.vy < 0 || this.y > this.renderer.height + this.OFFSET_TO_JUDGE && this.vy > 0){
this.init(false);
}
}
};
var DUST = function(renderer){
this.renderer = renderer;
this.init();
};
DUST.prototype = {
RADIUS : 5,
VELOCITY : 0.1,
init : function(){
var phi = this.renderer.getRandomValue({min : 0, max : Math.PI * 2});
this.x = this.renderer.getRandomValue({min : 0, max : this.renderer.width});
this.y = this.renderer.getRandomValue({min : 0, max : this.renderer.height});
this.vx = this.VELOCITY * Math.sin(phi);
this.vy = this.VELOCITY * Math.cos(phi);
this.opacity = 0;
this.theta = 0;
this.deltaTheta = this.renderer.getRandomValue({min : Math.PI / 500, max : Math.PI / 100});
this.gradient = this.renderer.context.createRadialGradient(0, 0, 0, 0, 0, this.RADIUS);
this.gradient.addColorStop(0, 'hsla(220, 80%, 100%, 1)');
this.gradient.addColorStop(0.1, 'hsla(220, 80%, 80%, 1)');
this.gradient.addColorStop(0.25, 'hsla(220, 80%, 50%, 1)');
this.gradient.addColorStop(1, 'hsla(220, 80%, 30%, 0)');
},
render : function(context, x, y){
context.save();
context.translate(this.x, this.y);
context.globalAlpha = Math.abs(Math.sin(this.theta)) * (0.2 + 0.8 * Math.pow(Math.min(1, Math.sqrt(Math.pow(this.x - x, 2) + Math.pow(this.y - y, 2)) / this.renderer.distance), 2));
context.fillStyle = this.gradient;
context.beginPath();
context.arc(0, 0, this.RADIUS, 0, Math.PI * 2, false);
context.fill();
context.restore();
this.x += this.vx;
this.y += this.vy;
this.theta += this.deltaTheta;
this.theta %= Math.PI * 2;
if(this.x < -this.RADIUS || this.x > this.renderer.width + this.RADIUS
|| this.y < -this.RADIUS || this.y > this.renderer.height + this.RADIUS){
this.init();
}
}
};
$(function(){
RENDERER.init();
layui.use(['layer', 'form'], function() {
var layer = layui.layer,
$ = layui.jquery,
form = layui.form();
//自定义验证规则
form.verify({
userName: function(value){
if(value.trim().length < 6){
return '用户名不能少于6位';
}
}
,password: [/(.+){6,12}$/, '密码必须6到12位']
});
});
});
</script>
</body>
</html>
4、炫酷星空登录页面
5、蜘蛛网登录
上面这几个都不放html代码啦,因为涉及的CSS样式跟JS代码比较多,感兴趣的留言或私信都可以的!!!