矩阵XY快速排序
using MyVision.Script.Method;
public class MyScript : ScriptMethods
{
//
struct MOTIONPOSXY_S
{
public double Pos_x;
public double Pos_y;
};
//脚本执行该方法
public bool Process()
{//@
try
{
//脚本代码写在下方
List<double> PointX = GetDoubleList("斑点分析.X");
List<double> PointY = GetDoubleList("斑点分析.Y");
List<MOTIONPOSXY_S> PointList = new List<MOTIONPOSXY_S>();
for (int i = 0; i < PointX.Count(); ++i)
{
MOTIONPOSXY_S tmp;
tmp.Pos_x = PointX[i];
tmp.Pos_y = PointY[i];
PointList.Add(tmp);
}
//
QuickSort(ref PointList, 0, PointX.Count() - 1);
for (int i = 0; i < PointX.Count(); ++i)
{
PointX[i] = PointList[i].Pos_x;
PointY[i] = PointList[i].Pos_y;
//LogWarn("" + i + ":" + PointList[i].Pos_x + " " + PointList[i].Pos_y+ "", "");
}
//
List<double> MPointX = new List<double>();
List<double> MPointY = new List<double>();
for (int i = 0; i < PointX.Count(); ++i)
{
MPointX.Add(PointList[i].Pos_x);
MPointY.Add(PointList[i].Pos_y);
}
//
SetDoubleList("数组定义.PointX", MPointX);
SetDoubleList("数组定义.PointY", MPointY);
//
return true;
}
catch (Exception ex)
{
LogError(GetLogPre() + ex.ToString());
return false;
}
}
int Partition(ref List<MOTIONPOSXY_S> list, int low, int high)
{
MOTIONPOSXY_S pbase = list[low];
while (low < high)
{
while (low < high && CompareMotion_PosXy(pbase, list[high]))
{
--high;
}
if (low < high)
{
list[low] = list[high];
}
while (low < high && CompareMotion_PosXy(list[low], pbase))
{
++low;
}
if (low < high)
{
list[high] = list[low];
}
}
list[low] = pbase;
return low;
}
void QuickSort(ref List<MOTIONPOSXY_S> list, int low, int high)
{
if (low < high)
{
int pbase = Partition(ref list, low, high);
QuickSort(ref list, low, pbase - 1);
QuickSort(ref list, pbase + 1, high);
}
}
//两个坐标比较大小const Test &v1, const Test &v2
bool CompareMotion_PosXy(MOTIONPOSXY_S p1, MOTIONPOSXY_S p2)
{
double difference = p1.Pos_y - p2.Pos_y;
difference = (difference >= 0 ? difference : (-difference));
if (p1.Pos_y < p2.Pos_y)
{
if (difference < 100) return (p1.Pos_x < p2.Pos_x);
else return true;
}
else if (p1.Pos_y == p2.Pos_y)
{
return (p1.Pos_x < p2.Pos_x);
}
else
{
if (difference < 100) return (p1.Pos_x < p2.Pos_x);
else return false;
}
}
}
九点标定从中间往外排序
using MyVision.Script.Method;
public class MyScript : ScriptMethods
{
//
struct MOTIONPOSXY_S
{
public double Pos_x;
public double Pos_y;
public double Pos_r;
};
//脚本执行该方法
public bool Process()
{//@
try
{
//脚本代码写在下方
List<double> PointX = GetDoubleList("斑点分析.X");
List<double> PointY = GetDoubleList("斑点分析.Y");
List<double> PointR = GetDoubleList("斑点分析.最大内直径");
List<MOTIONPOSXY_S> PointList = new List<MOTIONPOSXY_S>();
for (int i = 0; i < PointX.Count(); ++i)
{
MOTIONPOSXY_S tmp;
tmp.Pos_x = PointX[i];
tmp.Pos_y = PointY[i];
tmp.Pos_r = PointR[i]/2;
PointList.Add(tmp);
}
//
QuickSort(ref PointList, 0, PointX.Count() - 1);
for (int i = 0; i < PointX.Count(); ++i)
{
PointX[i] = PointList[i].Pos_x;
PointY[i] = PointList[i].Pos_y;
PointR[i] = PointList[i].Pos_r;
LogWarn("" + i + ":" + PointList[i].Pos_x + " " + PointList[i].Pos_y + PointList[i].Pos_r + "", "");
}
//
List<double> MPointX = new List<double>();
List<double> MPointY = new List<double>();
List<double> MPointR = new List<double>();
//
MPointX.Add(PointX[4]); MPointX.Add(PointX[5]);
MPointX.Add(PointX[2]); MPointX.Add(PointX[1]); MPointX.Add(PointX[0]);
MPointX.Add(PointX[3]);
MPointX.Add(PointX[6]); MPointX.Add(PointX[7]); MPointX.Add(PointX[8]);
//
MPointY.Add(PointY[4]); MPointY.Add(PointY[5]);
MPointY.Add(PointY[2]); MPointY.Add(PointY[1]); MPointY.Add(PointY[0]);
MPointY.Add(PointY[3]);
MPointY.Add(PointY[6]); MPointY.Add(PointY[7]); MPointY.Add(PointY[8]);
//
MPointR.Add(PointR[4]); MPointR.Add(PointR[5]);
MPointR.Add(PointR[2]); MPointR.Add(PointR[1]); MPointR.Add(PointR[0]);
MPointR.Add(PointR[3]);
MPointR.Add(PointR[6]); MPointR.Add(PointR[7]); MPointR.Add(PointR[8]);
//
SetDoubleList("数组定义.Value0", MPointX);
SetDoubleList("数组定义.Value1", MPointY);
SetDoubleList("数组定义.Value2", MPointR);
//
return true;
}
catch (Exception ex)
{
LogError(GetLogPre() + ex.ToString());
return false;
}
}
int Partition(ref List<MOTIONPOSXY_S> list, int low, int high)
{
MOTIONPOSXY_S pbase = list[low];
while (low < high)
{
while (low < high && CompareMotion_PosXy(pbase, list[high]))
{
--high;
}
if (low < high)
{
list[low] = list[high];
}
while (low < high && CompareMotion_PosXy(list[low], pbase))
{
++low;
}
if (low < high)
{
list[high] = list[low];
}
}
list[low] = pbase;
return low;
}
void QuickSort(ref List<MOTIONPOSXY_S> list, int low, int high)
{
if (low < high)
{
int pbase = Partition(ref list, low, high);
QuickSort(ref list, low, pbase - 1);
QuickSort(ref list, pbase + 1, high);
}
}
//两个坐标比较大小const Test &v1, const Test &v2
bool CompareMotion_PosXy(MOTIONPOSXY_S p1, MOTIONPOSXY_S p2)
{
double difference = p1.Pos_y - p2.Pos_y;
difference = (difference >= 0 ? difference : (-difference));
if (p1.Pos_y < p2.Pos_y)
{
if (difference < 100) return (p1.Pos_x < p2.Pos_x);
else return true;
}
else if (p1.Pos_y == p2.Pos_y)
{
return (p1.Pos_x < p2.Pos_x);
}
else
{
if (difference < 100) return (p1.Pos_x < p2.Pos_x);
else return false;
}
}
}