现在才发现C++游戏的支持率这么高,那就发几篇吧
零、前情提要
此篇为
制作,由于他没有CSDN,于是由我代发
一、基本介绍
支持Dev-C++5.11版本(务必调为英文输入法),基本操作看游戏里的介绍,怎么做的……懒得说,能看懂就看注释,没有的自己猜,如果你很固执……私我吧
二、代码部分
#include <bits/stdc++.h>
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
const double pi = 3.1415926536;
int toint (float a) {
return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
if (a == 0 || a == 14 || a == 20) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 1 || a == 12) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 2) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_GREEN);
} else if (a == 3) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
} else if (a == 4 || a == 11) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED);
} else if (a == 5 || a == 13) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
} else if (a == 7) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 15) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
} else if (a == 16) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
} else if (a == 17) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
} else if (a == 8) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 6) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_BLUE);
} else if (a == 9) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
}
}
void SetPos (float x, float y) {
int xx = toint (x), yy = toint (y);
COORD pos;
pos.X = yy * 2;
pos.Y = xx;
SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node {
int W, W2, S, mS;
float X, Y;
float vx, vy;
float ax, ay;
bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y) {
if (a == 1) {
SetPos (x, y);
Color (5);
cout << put << ' ';
}
if (y == 202) {
SetPos (pig[a].X, pig[a].Y);
cout << ". ";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
cout << ". ";
SetPos (pig[a].X - 1, pig[a].Y);
cout << ". ";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
cout << ". ";
} else if(pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
cout << ". ";
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << ". ";
}
}
if (a == 2) {
for (int i = 0; i <= 40; i++) {
for (int j = 0; j <= 40; j++) {
if (i <= 18 && m[i][j] == 1) {
SetPos (i, j);
Color (7);
cout << "■";
}
if (m[i][j] >= 2 && m[i][j] <= 19) {
SetPos (i, j);
Color (5);
cout << "█";
m[i][j]++;
}
if (m[i][j] > 19 && m[i][j] <= 29) {
SetPos (i, j);
Color (0);
cout << "█";
m[i][j]++;
if (m[i][j] == 30) {
SetPos (i, j);
Color (0);
cout << " ";
m[i][j] = 0;
}
if (m[i][j] >= 31 && m[i][j] <= 49) {
SetPos (i, j);
Color (0);
cout << "■";
m[i][j]++;
}
if (m[i][j] == 50) {
SetPos (i, j);
Color (7);
cout << "■";
m[i][j] = 1;
}
}
}
}
}
if (y == 666) {
SetPos (blt[a].X, blt[a].Y);
Color (10 + blt[a].W);
cout<<"●";
}
Color (0);
}
void Go (int a) {
SetPos (blt[a].X, blt[a].Y);
cout << "..";
blt[a].X += blt[a].vx / 2;
blt[a].Y += blt[a].vy / 2;
blt[a].vx += blt[a].ax / 2;
blt[a].vy += blt[a].ay / 2;
if (blt[a].X >= 20) {
blt[a].X = 19;
}
if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) {
blt[a].go = 1;
}
if (blt[a].W2 == 1 && blt[a].Y >= Xy) {
blt[a].go = 1;
Sle = 0;//地跑鸟
}
if (blt[a].W2 == 0) {
for (int i = 0; i <= blt[a].vx / 2 + 1; i++) {
if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i - 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx * 0.4;
blt[a].vy = blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i + 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx;
blt[a].vy=blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
}
if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) {
blt[a].go = 1;
if (blt[a].W == 5) {
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[a].go = 1;
}
}
}
if (blt[a].go == 0) {
Cout (a, 0, 666);
}
}
void Kill (int a) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
int R = rand () % 50;
Cout (a, 202, 202);
//清除猪猪
pig[a].X += pig[a].vx / 2;
pig[a].Y += pig[a].vy / 2;
pig[a].vx += pig[a].ax / 2;
pig[a].vy += pig[a].ay / 2;
for (int i = -2; i <= pig[a].vx / 2 + 1; i++) {
if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) {
pig[a].X = toint (pig[a].X) + i - 1;
pig[a].Y += pig[a].vy / 2;
pig[a].vx = -pig[a].vx * 0.5;
pig[a].vy = pig[a].vy * 0.8;
}
}
for (int i = Blt - 10; i <= Blt; i++) {
if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1
&& abs (pig[a].Y - blt[i].Y) <= 1) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[i].go = 1;
}
m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
pig[a].go = 1;
Pig--;
Sco+=10;
break;
}
if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 &&
abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) &&
m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2
&& m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
}
//弄死猪猪
if (pig[a].go == 0) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 &&pig[a].Y < 20) {
pig[a].W = 1;
}
int Xx = toint (pig[a].X), Xy = toint (pig[a].Y);
if (pig[a].W == 6) {
SetPos (pig[a].X, pig[a].Y);
Color (9);
cout << "C4";
Color (0);
} else {
SetPos (pig[a].X, pig[a].Y);
Color (2);
cout << "●";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
Color (0);
cout << "○";
SetPos (pig[a].X - 1, pig[a].Y);
cout << "|";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
Color (2);
cout << "﹃";
} else if (pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
Color (8);
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << "▁";
if (pig[a].W2 == 0) {
cout << "▅";
} else if (pig[a].W2 == 1) {
cout << "▃";
} else if (pig[a].W2 == 2) {
cout << "▂";
} else if (pig[a].W2 == 3) {
pig[a].W = 1;
pig[a].W2 = 0;
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << " ";
}
}
}
//输出猪猪
if (pig[a].W == 2 && pig[a].X > pig[a].S) {
pig[a].W = 3;
pig[a].ax = -0.4;
pig[a].vx = 1.5;
} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {
pig[a].W = 2;
pig[a].ax = 0.4;
pig[a].vx = -1.5;
}
if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) {
pig[a].vy *= -1;
}
if (pig[a].W == 4 && R == 0 && pig[a].X == 20) {
pig[a].vx = -((rand () % 40) / 10);
}
if(pig[a].W == 4) {
int r = rand () % 20;
for (int i = Blt - 10; i <= Blt; i++) {
if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 &&
abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) {
r = 0;
break;
}
}
if (r == 0) {
m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10;
m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2;
for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1)
&& blt[i].W2 == 0 && toint (blt[i].Y) == j
&& abs (blt[i].X - pig[a].X) <= 2) {
blt[i].vy = -2;
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) {
pig[i].vy = -1;
}
}
}
}
}
//移动猪猪
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) {
pig[a].go = 1;
Pig--;
Cout (a, 202, 202);
}
//清除猪猪
}
}
void Creat (int a, int p) {
if (a == -1 && p == -1) {
Blt++;
blt[Blt].W = What;
blt[Blt].W2 = 1;
blt[Blt].vy = 1;
blt[Blt].X = 19;
blt[Blt].Y = 0;
blt[Blt].boom = 1;
} else if (a == 0 && p == -1) {
int u = rand () % 7 + 1, U = rand() % 30;
if (u >= 5) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 1;
} else if (u == 1) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].vy = 0.5;
pig[Pit].ax = 0.5;
pig[Pit].S = rand () % 5 + 7;
pig[Pit].W = 2;
} else if (u == 2) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 4;
} else if (u == 3) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 5;
} else if (u == 4) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 6;
}
if (U == 1) {
Bot++;
boo[Bot].Y = rand () % 13 + 15;
boo[Bot].X = (rand () % 4) * 3 + 8;
boo[Bot].S = 0;
boo[Bot].mS = rand () % 2 + 2;
boo[Bot].W2 = 1;
}
} else {
Blt++;
blt[Blt].W = What;
if (a == 1) {
blt[Blt].X = yX;
blt[Blt].Y = yY;
blt[Blt].ax = 0.5; //抛物线
}
blt[Blt].vx = -3.5 * sin (p * pi / 180);
blt[Blt].vy = 3 * cos (p * pi / 180);
if (p <= 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p));
}
if (p >= 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));
}
if (blt[Blt].W == 6) {
blt[Blt].vy *= 1.2;
blt[Blt].ax = 0.4;
}
}
}
void Boom (int a) {
if (boo[a].W2 == 0) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
for (int i = x - s; i <= x + s; i++) {
for (int j = y - s; j <= y + s; j++) {
float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s;
if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) {
m[i][j] = 2;
}
}
}
boo[a].S++;
}
if (boo[a].W2 == 1) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
if (y - s > 10) {
m[x][y-s] = 31 - 31 * (boo[a].W2 - 1);
}
if (y + s < 40) {
m[x][y+s] = 31 - 31 * (boo[a].W2 - 1);
}
boo[a].S++;
}
}
void Move (int a) {
Color (5);
if (a == -2) {
SetPos (17, Xy);
cout << " ";
SetPos (18, Xy);
cout << " ";
SetPos (19, Xy);
cout << " ";
SetPos (20, Xy);
cout << " ";
}
if (a == -1) {
SetPos (17, Xy);
cout << " ";
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 0) {
SetPos (18, Xy);
cout << " ┃";
Color (What + 10);
cout << "●";
Color (5);
cout << "┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 1) {
SetPos (18, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 2) {
SetPos (18, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 3) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 4) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 5) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 6) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ";
}
Color (0);
}
void Start () {
char g;
Color (5);
system ("cls");
SetPos (1, 1);
cout << "------- 愤 怒 的 小 鸟 -------";
Color (0);
SetPos (3, 1);
cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓";
SetPos (5, 1);
cout << "猪猪技能自动触发,空中会有墙出现。";
SetPos (7, 1);
cout << "危险值由命中率,猪的存活时间计算!";
SetPos (9, 1);
cout << "危险值点满后失败!1500分通关!";
SetPos (1, 20);
cout << "-------- 小 鸟 技 能 --------";
SetPos (3, 20);
Color (11);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (5, 20);
Color (12);
cout << "●";
Color (0);
cout << ":分身!不同分身初速度大小相同,";
SetPos(6,20);cout<<" 方向不同。";
SetPos (7, 20);
Color (13);
cout << "●";
Color (0);
cout << ":加速!以当前速度做匀速直线运动,";
SetPos (8, 20);
cout << " 且免疫狙击猪的冲击。";
SetPos (9, 20);
Color (14);
cout << "●";
Color (0);
cout << ":投蛋!并获得向上速度做匀速直线";
SetPos (10, 20);
cout << " 运动,快达可以穿墙。";
SetPos (11, 20);
Color (15);
cout << "●";
Color (0);
cout << ":爆炸!";
SetPos (13, 20);
Color (16);
cout << "●";
Color (0);
cout << ":回旋!开始做向左加速运动!发射";
SetPos (14, 20);
cout << " 时获得双倍水平速度。";
SetPos (15, 20);
Color (17);
cout << "●";
Color (0);
cout << ":[被动] 弹跳力为普通鸟三倍。发射";
SetPos (16, 20);
cout << " 时获得1.5倍水平、竖直速度。";
SetPos (11, 1);
cout << "-------- 猪 猪 技 能 --------";
SetPos (13, 2);
Color (2);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (14, 1);
Color (8);
cout << "▁▅";
SetPos (15, 2);
Color (2);
cout << "●";
Color (0);
cout << ":防御力为普通猪三倍";
SetPos (16, 2);
cout << "○";
SetPos (17, 2);
cout << "│:做空中简谐运动,受死范围";
SetPos (18, 2);
Color (2);
cout << "●";
Color (0);
cout << " 为普通猪两倍。";
SetPos (19, 2);
cout << " 有几率跳起或发射冲击波,冲";
SetPos (20, 1);
Color (2);
cout << "﹃●";
Color (0);
cout << ":开小鸟与同类,可以引爆TNT!";
SetPos (18, 20);
Color (5);
cout << "按 y 开始游戏!";
A:
if (kbhit ()) {
g = _getch ();
}
if(g != 'y') {
goto A;
}
}
int main () {
system ("mode con cols=79 lines=22");
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
srand ((unsigned)time(NULL));
St:Start ();
system ("cls");
memset (blt, 0, sizeof (blt));
memset (pig, 0, sizeof (pig));
memset (boo, 0, sizeof (boo));
memset (m, 0, sizeof (m));
T = put = K = K2 = Sle = What = Pig = Sco = 0;
pigk = scok = -1;
Xy = 4;
yX = 18;
yY = 6;
Blt = 20;
Bot = 20;
Pit = 60;
Color (7);
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout << " █▍";
m[19][14] = m[20][13] = m[20][14] = 1;
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
m[21][i] = 1;
}
Color (0);
What = rand () % 5 + 1;
while (1) {
if (Sco >= 1500) {
break;
}
T++;
K = 0;
Color (0);
if (Sco != scok) {
SetPos (1, 1);
cout << "分数:" << Sco << ' ';
}
if (Pig != pigk) {
SetPos (3, 1);
cout << "危险值:";
int aa = min (Sco / 100, 10);
Pig += aa;
SetPos (3, 5);
if (Pig <= 2) {
Color (2);
} else if (Pig <= 4) {
Color (16);
} else if (Pig <= 6) {
Color (7);
} else if (Pig <= 9) {
Color (6);
} else if (Pig <= 12) {
Color (3);
} else if (Pig <= 15) {
Color (17);
} else {
Color (11);
}
for (int i = 1; i <= Pig; i++) {
cout << "■";
}
Color (0);
cout << ' ' << Pig;
for (int i = 1; i <= 5; i++) {
cout << " ";
}
if (Pig > 18) {
break;
}
Pig -= aa;
}
scok = Sco;
pigk = Pig;
if (GetAsyncKeyState (VK_LEFT)&0x8000 && Xy > 0) {
Move (-2);
Xy--;
K = 1;
}
if (GetAsyncKeyState (VK_RIGHT)&0x8000 && Xy < 10) {
Move (-2);
Xy++;
K = 1;
}
if (K == 1) {
if (put == 0 && Sle == 0) {
Move (0);
} else {
Move (-1);
}
}
if (kbhit ()) {
char g = _getch ();
if (g == 'x' || g == 'X') {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) {
blt[i].boom = 1;
if (blt[i].W == 2) {
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 1.2;
blt[Blt].vx = blt[i].vx + 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 0.7;
blt[Blt].vx = blt[i].vx - 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
}
if (blt[i].W == 3) {
blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);
blt[Blt].vx++;
blt[i].ax = 0;
}
if (blt[i].W == 4) {
blt[i].vx = -3;
blt[i].ax = 0.1;
Blt++;
blt[Blt].boom = 1;
blt[Blt].W = 10;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].ax = blt[i].ax;
blt[Blt].vx = 1;
}
if (blt[i].W == 5) {
Bot++;
boo[Bot].X = blt[i].X;
boo[Bot].Y = blt[i].Y;
boo[Bot].S = 1;
boo[Bot].mS = 5;
blt[i].go = 1;
}
if (blt[i].W == 6) {
blt[i].ay = -1;
blt[i].ax = 0.3;
blt[i].vx = min (blt[i].vx / 2, (float)0);
}
break;
}
}
}
}
if (GetAsyncKeyState (' ')&0x8000 && K == 0 && Sle == 0) {
if (put <= 5) {
Move (1);
yX = 18;
yY = Xy + 1;
} else if (put <= 20) {
Move (2);
yX = 18;
yY = Xy;
} else if (put <= 40) {
Move (3);
yX = 19;
yY = Xy;
} else if (put <= 60) {
Move (4);
yX = 20;
yY = Xy;
} else if (put <= 80) {
Move (5);
yX = 20;
yY = Xy + 1;
} else {
Move (6);
yX = 20;
yY = Xy + 2;
}
if (put == 0) {
K2 = 1;
}
if (put == 90) {
K2 = -1;
}
if (K2 == 1) {
put += min (rand () % 7 + 1, 90 - put);
}
if (K2 == -1) {
put-=min(rand()%7+1,put);
}
Cout (1, 17, Xy + 2);
}
if ((!(GetAsyncKeyState (' ')&0x8000) && (put != 0)) || (put != 0 && K == 1)) {
Move (-1);
Creat (1, put);
put = 0;
yX = 18;
yY = 5;
Sle = 1;
What = rand () % 7 + 1;
Creat (-1, -1);
Sco = max (Sco - 5, 0);
}
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0) {
Go (i);
}
}
for (int i = Bot - 10; i <= Bot; i++) {
if (boo[i].go == 0) {
Boom (i);
Cout (2, 0, 0);
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0) {
Kill (i);
}
}
if (Sle != 0) {
Move (-1);
} else if (put == 0) {
Move (0);
}
if (T % 300 == 0) {
system ("cls");
pigk = scok = -1;
}
if (T % 100 == 0) {
Color (7);
for (int i = 0; i <= 18; i++) {
for (int j = 0; j <= 40; j++) {
if (m[i][j] == 1 && T % 100 == 0) {
SetPos (i, j);
cout << "■";
}
}
}
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout <<" █▍";
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
Color (0);
}
}
if (T % min (50, (2000 - Sco) / 30) == 0) {
Pig++;
Creat (0, -1);
}
Sleep (15);
}
if (Sco < 500) {
if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
} else {
if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
}
return 0;
}