需求:
- 左上侧:状态
- 左下侧:棋盘,保证胜利就结束 和 下过来的不能在下
- 右侧:“时光机”,保证可以回顾,索引
语法:
- 父子之间属性传递(props)
- 子父组件传递(写法上!回调函数,若与前者相同会出现无限渲染)
//父组件中声明 <Square value={squares[0]} onSquareClick={() => handleClick(0)} /> //子组件接收或发射 function Square({ value, onSquareClick }) { return ( <button className="square" onClick={onSquareClick}> {value} </button> ); }
Idea 时光机:
- 不改动原数组,slice()拷贝原数组,[...history,squares]存各个时间数据
- 若与每一步索引有关,[...history.slice(0, currentMove + 1), nextSquares]
import { useState } from 'react';
function Square({ value, onSquareClick }) {
return (
<button className="square" onClick={onSquareClick}>
{value}
</button>
);
}
function Board({ xIsNext, squares, onPlay }) {
function handleClick(i) {
if (calculateWinner(squares) || squares[i]) {
return;
}
const nextSquares = squares.slice();
if (xIsNext) {
nextSquares[i] = 'X';
} else {
nextSquares[i] = 'O';
}
onPlay(nextSquares);
}
const winner = calculateWinner(squares);
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (xIsNext ? 'X' : 'O');
}
return (
<>
<div className="status">{status}</div>
<div className="board-row">
<Square value={squares[0]} onSquareClick={() => handleClick(0)} />
<Square value={squares[1]} onSquareClick={() => handleClick(1)} />
<Square value={squares[2]} onSquareClick={() => handleClick(2)} />
</div>
<div className="board-row">
<Square value={squares[3]} onSquareClick={() => handleClick(3)} />
<Square value={squares[4]} onSquareClick={() => handleClick(4)} />
<Square value={squares[5]} onSquareClick={() => handleClick(5)} />
</div>
<div className="board-row">
<Square value={squares[6]} onSquareClick={() => handleClick(6)} />
<Square value={squares[7]} onSquareClick={() => handleClick(7)} />
<Square value={squares[8]} onSquareClick={() => handleClick(8)} />
</div>
</>
);
}
export default function Game() {
//const [xIsNext, setXIsNext] = useState(true);
//初始化为一个[[null,null.......null]],二维数组
const [history, setHistory] = useState([Array(9).fill(null)]);
const [currentMove, setCurrentMove ]= useState(0);
// const currentSquares = history[history.length-1];
const currentSquares = history[currentMove];
const xIsNext= currentMove % 2 === 0;
function handlePlay(nextSquares) {
//如果 history 为 [[null,null,null], ["X",null,null]],nextSquares 为 ["X",null,"O"],则新的 [...history, nextSquares] 数组将为 [[null,null,null], ["X",null,null], ["X",null,"O"]]
// setHistory([...history, nextSquares]);
// setXIsNext(!xIsNext);
const nextHistory = [...history.slice(0, currentMove + 1), nextSquares];
setHistory(nextHistory);
setCurrentMove(nextHistory.length - 1)
}
const moves=history.map((squares,move)=>{
let description;
if (move>0){
description='Go to move#' +move;
}else {
description='Go to game start';
}
return(
<li key={move}>
<button onClick={()=>jumpTo(move)}>{description}</button>
</li>
)
})
function jumpTo(nextMove){
setCurrentMove(nextMove);
}
return (
<div className="game">
<div className="game-board">
<Board xIsNext={xIsNext} squares={currentSquares} onPlay={handlePlay} />
</div>
<div className="game-info">
<ol>{moves}</ol>
</div>
</div>
);
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}