Python做一个简易的音乐播放器
简易音乐播放器
import time
import pygame
file = r'歌曲路径'
pygame.mixer.init()
print('正在播放',file)
track = pygame.mixer.music.load(file)
pygame.mixer.music.play()
time.sleep(130)
pygame.mixer.music.stop()
运行效果:
开始搭建音乐播放器
首先了解项目知识点和所需模块
1.python基础知识
2.requests库
3.time
4.pygame
5.tkinter
6.线程
环境
windows
pycharm 2021.2
python 3.7
先看一下运行效果:
代码讲解:
导入模块
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame
一、界面
root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x500+500+100')
root.resizable(False,False) # 不能拉伸
# 创建一个 ttk 样式
style = ttk.Style()
# 设置框架的背景颜色
# style.configure("TFrame", background="#98F5F9")
# 设置前景颜色和边框颜色
style.configure("TFrame", background="#98F5F9", foreground="#000000", bordercolor="#000000")
frame = ttk.Frame(root, width=460, height=500)
frame.pack()
# 显示
root.mainloop()
按钮
# 添加按钮
buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick,fg="#000000",bg="#EFCDF8")
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)
# 播放按钮
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick,fg="#000000",bg="#B2F199")
buttonPlay.place(x=120,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'
# 停止按钮
buttonStop = tkinter.Button(root, text='停止',command=buttonStopClick,fg="#000000",bg="#F8B6B6")
buttonStop.place(x=190, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
# 下一首
buttonNext = tkinter.Button(root, text='下一首',command=buttonNextClick,fg="#000000",bg="#F6E3C4")
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首',command=buttonPrevClick,fg="#000000",bg="#F6E3C4")
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'
# 标签
musicName = tkinter.StringVar(root, value='暂时没有播放音乐...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=50, y=30, width=330, height=20)
# 音量控制
# HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
length=240, showvalue=0, tickinterval=2, resolution=0.1,command=control_voice)
s.place(x=50, y=50, width=330)
二、功能
创建一个文件目录
folder =''
res = []
num = 0
now_music = ''
音乐读取功能
def buttonChooseClick():
global folder
global res
if not folder:
folder = tkinter.filedialog.askdirectory()
musics = [folder + '\\' + music
for music in os.listdir(folder) \
\
if music.endswith(('.mp3','.wav','.ogg'))]
ret = []
for i in musics:
ret.append(i.split('\\')[1:])
res.append(i.replace('\\','/'))
if not folder:
return
global playing
playing = True
# 根据情况禁用和启用相应的按钮
buttonPlay['state'] = 'normal'
buttonStop['state'] = 'normal'
# buttonPause['state'] = 'normal'
pause_resume.set('播放')
显示已加载的音乐
var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=100,width=260,height=300)
播放音乐
def play():
if len(res):
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
netxMusic = res[num]
print(netxMusic)
print(num)
pygame.mixer.music.load(netxMusic.encode())
# 播放
pygame.mixer.music.play(1)
if len(res) -1 == num:
num = 0
else:
num = num + 1
netxMusic = netxMusic.split('\\')[1:]
musicName.set('playing......' + ''.join(netxMusic))
else:
time.sleep(0.1)
# 点击播放
def buttonPlayClick():
buttonNext['state'] = 'normal'
buttonPrev['state'] = 'normal'
# 选择要播放的音乐文件夹
if pause_resume.get() == '播放':
pause_resume.set('暂停')
global folder
if not folder:
folder = tkinter.filedialog.askdirectory()
if not folder:
return
global playing
playing = True
# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()
elif pause_resume.get() == '暂停':
# pygame.mixer.init()
pygame.mixer.music.pause()
pause_resume.set('继续')
elif pause_resume.get() == '继续':
# pygame.mixer.init()
pygame.mixer.music.unpause()
pause_resume.set('暂停')
停止播放
def buttonStopClick():
global playing
playing = False
pygame.mixer.music.stop()
下一首
def buttonNextClick():
global playing
playing = False
pygame.mixer.music.stop()
global num
if len(res) == num:
num = 0
playing = True
# 创建线程播放音乐,主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()
上一首
def buttonPrevClick():
global playing
playing = False
pygame.mixer.music.stop()
#
# pygame.mixer.quit()
global num
# num += 1
# num -= 1
if num == 0:
num = len(res) - 2
# num -= 1
elif num == len(res) - 1:
num -= 2
else:
num -= 2
# num -= 1
print(num)
playing = True
# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()
音量控制
def control_voice(value=0.5):
pygame.mixer.music.set_volume(float(value))
关闭窗口
def closeWindow():
# 修改变量,结束线程中的循环
global playing
playing = False
time.sleep(0.3)
try:
# 停止播放,如果已停止,
# 再次停止时会抛出异常,所以放在异常处理结构中
pygame.mixer.music.stop()
pygame.mixer.quit()
except:
pass
root.destroy()
完整代码已经上传到CSDN,0积分下载,有需要的朋友自行下载。
音乐播放器源码
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