QPainter - 八卦时钟
上一篇我们在画时钟的时候,已经把基本的钟表指针和刻度都绘制过了
想要完成八卦时钟,就要绘制这个里面的八卦了。
先上个图:
有人和我说八卦不能转
再来一张图:
背景的绘制
我们需要删除之前所绘制的白色背景, 并且将背景修改为黄色
我这里是直接使用的styleSheet设置的背景色
setStyleSheet("background-color:yellow;");
太极八卦的绘制
这里面是三部分:
- 太极的绘制
太极的绘制我们添加绘制太极的函数.
太极的阴阳鱼就是一个半圆添加一个圆和裁减一个圆,我们使用QPainterPath很容易实现这个。
之后我们在给添加的圆的中心再绘制一个颜色相反的小圆作为鱼眼,这样即可完成阴阳鱼的绘制
void Universe::drawUniverse(QPainter &painter)
{
int radius = radius_ * 0.2;
painter.save();
painter.rotate(-degree_);
// 绘制阳鱼
painter.setPen(Qt::NoPen);
QPainterPath circle, tmp;
// 这个后面的两个参数时开始度数和移动过的度数
circle.arcTo(-radius, -radius, radius * 2, radius * 2, 270, 180);
tmp.addEllipse(QPointF(0, -radius / 2), radius / 2, radius / 2);
circle -= tmp;
tmp.clear();
tmp.addEllipse(QPointF(0, radius / 2), radius / 2, radius / 2);
circle += tmp;
painter.fillPath(circle, Qt::white);
tmp.clear();
tmp.addEllipse(QPointF(0, radius / 2), radius / 4, radius / 4);
painter.fillPath(tmp, Qt::black);
// 绘制阴鱼,与阳鱼是一样的
circle.clear();
circle.arcTo(-radius, -radius, radius * 2, radius * 2, 90, 180);
tmp.clear();
tmp.addEllipse(QPointF(0, -radius / 2), radius / 2, radius / 2);
circle += tmp;
tmp.clear();
tmp.addEllipse(QPointF(0, radius / 2), radius / 2, radius / 2);
circle -= tmp;
painter.fillPath(circle, Qt::black);
tmp.clear();
tmp.addEllipse(QPointF(0, -radius / 2), radius / 4, radius / 4);
painter.fillPath(tmp, Qt::white);
painter.restore();
}
- 八卦的绘制
八卦的绘制是比阴阳鱼更简单的,八卦对应的是八个方位,我们按照方位给加上对应的卦象即可,我这里给了卦象顺序和描述
void Universe::drawBagua(QPainter &painter)
{
// 因为每个卦象不一样,因此需要单独去绘制,这里写了8个
int bottom = - radius_ * 0.25;
int lineLength = 12;
int midLength = 2;
int interval = 4;
painter.setPen(QPen(Qt::red, 2));
painter.save();
// painter.rotate(degree_);
/* 乾三连 */
QPoint point(-lineLength / 2, bottom);
QPoint point2(lineLength / 2, bottom);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval);
point2 = QPoint(lineLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval * 2);
point2 = QPoint(lineLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
/* 巽下断 */
painter.rotate(45);
point = QPoint(-lineLength / 2, bottom);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom );
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom);
point2 = QPoint(lineLength / 2, bottom );
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval);
point2 = QPoint(lineLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval * 2);
point2 = QPoint(lineLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
/* 坎中满 */
painter.rotate(45);
point = QPoint(-lineLength / 2, bottom);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom );
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom);
point2 = QPoint(lineLength / 2, bottom );
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval);
point2 = QPoint(lineLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval * 2);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom - interval * 2);
point2 = QPoint(lineLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
/* 艮覆碗 */
painter.rotate(45);
point = QPoint(-lineLength / 2, bottom);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom );
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom);
point2 = QPoint(lineLength / 2, bottom );
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom - interval);
point2 = QPoint(lineLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval *2);
point2 = QPoint(lineLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
/* 坤六断 */
painter.rotate(45);
point = QPoint(-lineLength / 2, bottom);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom );
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom);
point2 = QPoint(lineLength / 2, bottom );
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom - interval);
point2 = QPoint(lineLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval * 2);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom - interval * 2);
point2 = QPoint(lineLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
/* 震仰盂 */
painter.rotate(45);
point = QPoint(-lineLength / 2, bottom);
point2 = QPoint(lineLength / 2, bottom);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom - interval);
point2 = QPoint(lineLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval * 2);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom - interval * 2);
point2 = QPoint(lineLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
/* 离中虚 */
painter.rotate(45);
point = QPoint(-lineLength / 2, bottom);
point2 = QPoint(lineLength / 2, bottom);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom - interval);
point2 = QPoint(lineLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval * 2);
point2 = QPoint(lineLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
/* 兑上缼 */
painter.rotate(45);
point = QPoint(-lineLength / 2, bottom);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom);
point2 = QPoint(lineLength / 2, bottom);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval);
point2 = QPoint(-lineLength / 4 + midLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(lineLength / 4 - midLength/2, bottom - interval);
point2 = QPoint(lineLength / 2, bottom - interval);
painter.drawLine(point, point2);
point = QPoint(-lineLength / 2, bottom - interval * 2);
point2 = QPoint(lineLength / 2, bottom - interval * 2);
painter.drawLine(point, point2);
painter.restore();
}
- 外部文字的绘制
八卦外部的文字绘制不复杂,但是八角形坐标得算一下, 这里也是贴出代码,初中的三角函数知识,不做解释,如果不明白可以自己画画图
int radiusIn = 100 * 0.85;
int radiusOut = 100 * 1.15;
int radiusText = 100 * 0.5;
const QStringList list{"乾", "巽", "坎", "艮", "坤", "震", "离", "兑"};
double pointInX = qSin(M_PI /180.0 * 22.5) * radiusIn / 2;
double pointOutX = qSin(M_PI /180.0 * 22.5) * radiusOut / 2;
double pointInY = radiusIn / 2 * qCos(M_PI /180.0 * 22.5);
double pointOutY = radiusOut / 2 * qCos(M_PI /180.0 * 22.5);
void Universe::drawBaguaText(QPainter &painter)
{
painter.save();
// painter.rotate(degree_);
painter.setPen(QPen(Qt::black, 1));
for(int i = 0; i < 8; i++)
{
painter.drawLine(-pointInX, pointInY, pointInX, pointInY);
painter.drawLine(-pointOutX, pointOutY, pointOutX, pointOutY);
painter.drawLine(pointInX, pointInY, pointOutX, pointOutY);
painter.drawText(QRectF(-5, -radiusText, 10, 10), Qt::AlignCenter, list[i]);
painter.rotate(45);
}
painter.restore();
update();
}
至此我们完成了所有的绘制部分,之前绘制钟表的背景部分的代码可以删除,我们只留下刻度和指针的代码,对了给指针的中心加一个白色的点来模拟固定的小钉子,不然看着有点小难受。