# 昨日知识点回顾
方法重构、驾驶飞船左右移动、全屏显示
飞船不移动解决,问题出在移动变量x更新
# Ship.py
snip
def update(self):
"""根据移动标志调整飞船的位置"""
# 更新飞船而不是rect对象的x值
# 如果飞船右移的标志和飞船外接矩形右边缘的x坐标 小于 屏幕右边缘x坐标,开始右移
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
# self.rect.x += self.settings.ship_speed
# 如果飞船左移的标志和飞船外接矩形左边缘的x坐标 大于于 0,开始左移
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# self.rect.x -= self.settings.ship_speed
# 根据self.x 更新rect对象
self.rect.x = self.x
# 今日知识点学习
12.8 射击
12.8.1 添加子弹设置
# Settings.py
class Settings():
"""存储《外星人入侵》的所有设置的类"""
def __init__(self):
"""初始化游戏的设置"""
# 屏幕设置
self.screen_width = int(1200)
self.screen_height = int(800)
self.bg_color = (230, 230, 230)
# 飞船设置
self.ship_speed = 1.5
# 子弹设置
self.bullet_speed = 1.0
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60, 60, 60)
12.8.2 创建Bullet类
#bullet.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""管理飞船所发射的子弹"""
def __init__(self, ai_game):
"""在飞船当前位置创建一个子弹对象"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# 在(0,0)处创建一个表示子弹的矩形,再设置正确的位置
self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
# 存储用小数表示的子单位置
self.y = float(self.rect.y)
def update(self):
"""向上移动子弹"""
# 更新表示子弹位置的小数值
self.y -= self.settings.bullet_speed
# 更新表示子弹的rect位置
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen, self.color, self.rect)
12.8.3 将子弹存储在编组中
#主程序
import sys
import pygame
from Settings import Settings
from Ship import Ship
class AlienInvasion:
"""管理游戏资源和行为的类"""
def __init__(self):
"""初始化游戏并创建游戏资源"""
pygame.init()
self.settings = Settings()
# 非全屏运行
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
# 全屏运行
# self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
# self.settings.screen_width = self.screen.get_rect().width
# self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
# 创建用于存储子弹的编组
self.bullets = pygame.sprite.Group()
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
self.ship.update()
# 更新子弹的位置
self.bullets.update()
self._update_screen()
12.8.4 开火
import sys
import pygame
from Settings import Settings
from Ship import Ship
from bullet import Bullet
class AlienInvasion:
"""管理游戏资源和行为的类"""
def __init__(self):
"""初始化游戏并创建游戏资源"""
pygame.init()
self.settings = Settings()
# 非全屏运行
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
# 全屏运行
# self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
# self.settings.screen_width = self.screen.get_rect().width
# self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
self.ship.update()
self.bullets.update()
self._update_screen()
def _check_events(self):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
"""响应按键"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
"""响应松开"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""创建一颗子弹,并将其加入编组bullets中"""
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_screen(self):
"""更新屏幕上的图像,并切换到新屏幕。"""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
# 让最近绘制的屏幕可见
pygame.display.flip()
if __name__ == '__main__':
# 创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()
12.8.5 删除消失的子弹
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
self.ship.update()
self.bullets.update()
# 删除消失的子弹
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
print(len(self.bullets))
self._update_screen()
12.8.6 限制子弹的数量
#Settings.py
# snip
# 子弹设置
self.bullet_speed = 1.0
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60, 60, 60)
self.bullets_allowed = 3
#主程序
# snip
def _fire_bullet(self):
"""创建一颗子弹,并将其加入编组bullets中"""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
12.8.7 创建方法_update_bullets()
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
self.ship.update()
self.bullets.update()
self._update_bullets()
# # 删除消失的子弹
# for bullet in self.bullets.copy():
# if bullet.rect.bottom <= 0:
# self.bullets.remove(bullet)
# print(len(self.bullets))
self._update_screen()
def _update_bullets(self):
"""更新子弹的位置并消除消失的子弹"""
# 更新子弹的位置
self.bullets.update()
# 删除消失的子弹
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
运行结果: