本篇博客主要讲解offer、answer、candidate信令实现,涵盖了媒体协商和网络协商相关实现。
本系列博客主要记录一对一WebRTC视频通话实现过程中的一些重点,代码全部进行了注释,便于理解WebRTC整体实现。
一对一WebRTC视频通话系列往期博客
一对一WebRTC视频通话系列(一)—— 创建页面并显示摄像头画面
一对一WebRTC视频通话系列(二)——websocket和join信令实现
一对一WebRTC视频通话系列(三)——leave和peer-leave信令实现
offer、answer、candidate信令实现
- 整体实现思路
- 1. 客户端
- 2. 服务端
整体实现思路
整体实现思路(红色部分为客户端,蓝色为服务端):
(1)收到newpeer (handleRemoteNewPeer处理),作为发起者创建RTCPeerConnection,绑定事件响应函数,加入本地流;
(2)创建offer sdp,设置本地sdp,并将offer sdp发送到服务器;
(3)服务器收到offer sdp 转发给指定的remoteClient;
(4)接收者收到offer,也创建RTCPeerConnection,绑定事件响应函数,加入本地流;
(5)接收者设置远程sdp,并创建answer sdp,然后设置本地sdp并将answer sdp发送到服务器;
(6)服务器收到answer sdp 转发给指定的remoteClient;
(7)发起者收到answer sdp,则设置远程sdp;
(8)发起者和接收者都收到ontrack回调事件,获取到对方码流的对象句柄;
(9)发起者和接收者都开始请求打洞,通过onIceCandidate获取到打洞信息(candidate)并发送给对方
(10)如果P2P能成功则进行P2P通话,如果P2P不成功则进行中继转发通话。
1. 客户端
(1)创建RTCPeerConnection,绑定事件响应函数,加入本地流
handleRemoteNewPeer->doOffer->ceratePeerConnection()
function doOffer() {
//创建RTCPeerConnection对象
if(pc == null)
ceratePeerConnection();
pc.createOffer().then(createOfferAndSendMessage).catch(handleCreateOfferError);
}
function ceratePeerConnection() {
//创建RTCPeerConnection对象
pc = new RTCPeerConnection(null);
pc.onicecandidate = handleIceCandidate;
pc.ontrack = handleRemoteStreamAdd;
localStream.getTracks().forEach(track => {
pc.addTrack(track, localStream);
});
}
(2)创建offer sdp,设置本地sdp,并将offer sdp发送到服务器
handleRemoteNewPeer
->doOffer
->
pc.createOffer().then(createOfferAndSendMessage).catch(handleCreateOfferError)
;
function createOfferAndSendMessage(session){
pc.setLocalDescription(session).then(function(){
var jsonMsg = {
'cmd': 'offer',
'roomId': roomId,
'uid': localUserId,
'remoteUid':remoteUserId,
'msg': JSON.stringify(session)
};
var message = JSON.stringify(jsonMsg); //将json对象转换为字符串
zeroRTCEngine.sendMessage(message); //设计方法:用实现方法而不是直接用变量
console.info("send offer message: " + message);
}).catch(function(error){
console.error('offer setLocalDiscription failed: ' + error.toString());
});
}
(4)接收者收到offer,也创建RTCPeerConnection,绑定事件响应函数,加入本地流
ZeroRTCEngine.prototype.onmessage()
解析收到信息。
当信令为SIGNAL_TYPE_OFFER
时,调用handleRemoteOffer()
进行处理。
function handleRemoteOffer(message) {
console.info("handleRemoteOffer");
if(pc == null){
ceratePeerConnection();
}
var desc = JSON.parse(message.msg);
pc.setRemoteDescription(desc);
doAnswer();
}
(5)接收者设置远程sdp,并创建answer sdp,然后设置本地sdp并将answer sdp发送到服务器;
在(4)完成后,调用doAnswer()
函数实现。
function doAnswer() {
pc.createAnswer().then(createAnswerAndSendMessage).catch(handleCreateAnswerError);
}
function createAnswerAndSendMessage(session){
pc.setLocalDescription(session).then(function(){
var jsonMsg = {
'cmd': 'answer',
'roomId': roomId,
'uid': localUserId,
'remoteUid':remoteUserId,
'msg': JSON.stringify(session)
};
var message = JSON.stringify(jsonMsg); //将json对象转换为字符串
zeroRTCEngine.sendMessage(message); //设计方法:用实现方法而不是直接用变量
console.info("send answer message: " + message);
}).catch(function(error){
console.error('answer setLocalDiscription failed: ' + error.toString());
});
}
(7)发起者收到answer sdp,则设置远程sdp;
ZeroRTCEngine.prototype.onmessage()解析收到信息。
当信令为SIGNAL_TYPE_ANSWER
时,调用handleRemoteAnswer()
进行处理。
function handleRemoteAnswer(message) {
console.info("handleRemoteAnswer");
var desc = JSON.parse(message.msg);
pc.setRemoteDescription(desc);
}
(8)发起者和接收者都收到ontrack回调事件,获取到对方码流的对象句柄; ???
(9)发起者和接收者都开始请求打洞,通过onIceCandidate获取到打洞信息(candidate)并发送给对方
function createPeerConnection() {
pc = new RTCPeerConnection(null);
pc.onicecandidate = handleIceCandidate;
pc.ontrack = handleRemoteStreamAdd;
localStream.getTracks().forEach((track) => pc.addTrack(track, localStream));
}
function handleIceCandidate(event) {
console.info("handleIceCandidate");
if (event.candidate) {
var jsonMsg = {
'cmd': 'candidate',
'roomId': roomId,
'uid': localUserId,
'remoteUid': remoteUserId,
'msg': JSON.stringify(event.candidate)
};
var message = JSON.stringify(jsonMsg);
zeroRTCEngine.sendMessage(message);
console.info("send candidate message");
} else {
console.warn("End of candidates");
}
}
function handleRemoteCandidate(message) {
console.info("handleRemoteCandidate");
var candidate = JSON.parse(message.msg);
pc.addIceCandidate(candidate).catch(e => {
console.error("addIceCandidate failed:" + e.name);
});
}
2. 服务端
主要完成以下两点:
(3)服务器收到offer sdp 转发给指定的remoteClient;
(6)服务器收到answer sdp 转发给指定的remoteClient;
应从消息监听函数入手,完成对offer
、answer
、candidate
这3种情况的处理。
// 监听客户端发送的消息
conn.on("text", function (str) {
console.info("Received msg:"+str);
var jsonMsg = JSON.parse(str);
switch(jsonMsg.cmd){
case SIGNAL_TYPE_JOIN:
handleJoin(jsonMsg, conn);
break;
case SIGNAL_TYPE_LEAVE:
handleLeave(jsonMsg);
break;
case SIGNAL_TYPE_OFFER://新添1
handleOffer(jsonMsg);
break;
case SIGNAL_TYPE_ANSWER://新添2
handleAnswer(jsonMsg);
break;
case SIGNAL_TYPE_CANDIDATE://新添3
handleCandidate(jsonMsg);
break;
}
});
首先完成offer
信令处理函数:
当收到视频流 offer 消息时,它会提取房间ID、用户ID和远程用户ID,然后检查房间Map中是否存在该用户ID。如果存在用户ID,它会将消息发送给远程用户。
实现原理如下:
- 获取房间ID和用户ID。
- 获取房间Map。
- 检查用户ID是否存在于房间Map中。
- 如果远程用户存在,将消息发送给远程用户。
- 如果不存在,输出错误信息。
function handleOffer(message){
// 获取房间ID和用户ID
var roomId = message.roomId;
var uid = message.uid;
var remoteUid = message.remoteUid;
console.info("handleOffer uid:" + uid + " send offer to remoteUid: " + remoteUid);
// 获取房间Map
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){
console.error("roomId:" + roomId + " is not exist");
return;
}
if(roomMap.get(uid) == null){
console.error("uid:" + uid + " is not exist in roomId:" + roomId);
return;
}
var remoteClient = roomMap.get(remoteUid);
if(remoteClient){
var msg = JSON.stringify(message);
remoteClient.conn.sendText(msg);
}else{
console.error("remoteUid:" + remoteUid + " is not exist in roomId:" + roomId);
}
}
answer
和candidate
信令处理函数逻辑与offer
几乎一样,简单修改函数名称和打印信息即可:
function handleAnswer(message){
// 获取房间ID和用户ID
var roomId = message.roomId;
var uid = message.uid;
var remoteUid = message.remoteUid;
console.info("handleAnswer uid:" + uid + " send answer to remoteUid: " + remoteUid);
// 获取房间Map
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){
console.error("roomId:" + roomId + " is not exist");
return;
}
if(roomMap.get(uid) == null){
console.error("uid:" + uid + " is not exist in roomId:" + roomId);
return;
}
var remoteClient = roomMap.get(remoteUid);
if(remoteClient){
var msg = JSON.stringify(message);
remoteClient.conn.sendText(msg);
}else{
console.error("remoteUid:" + remoteUid + " is not exist in roomId:" + roomId);
}
}
function handleCandidate(message){
// 获取房间ID和用户ID
var roomId = message.roomId;
var uid = message.uid;
var remoteUid = message.remoteUid;
console.info("handleCandidate uid:" + uid + " send Candidate to remoteUid: " + remoteUid);
// 获取房间Map
var roomMap = roomTableMap.get(roomId);
if(roomMap == null){
console.error("roomId:" + roomId + " is not exist");
return;
}
if(roomMap.get(uid) == null){
console.error("uid:" + uid + " is not exist in roomId:" + roomId);
return;
}
var remoteClient = roomMap.get(remoteUid);
if(remoteClient){
var msg = JSON.stringify(message);
remoteClient.conn.sendText(msg);
}else{
console.error("remoteUid:" + remoteUid + " is not exist in roomId:" + roomId);
}
}