网页在线小游戏源码
- 效果图
- 部分源码
- 领取源码
- 下期更新预报
效果图
部分源码
index.html
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta id="viewport" name="viewport" content="width=540,user-scalable=no,target-densitydpi=high-dpi">
<script src="js/require.js"></script>
<title>一个都不能死</title>
<style type="text/css">
body{
margin:0px;
padding:0px;
overflow: hidden;
}
</style>
<script type="text/javascript" src="js/main.js"></script>
</head>
<body>
<div style="text-align:center;">
<canvas id="linkScreen" width="1366" height="621" style="width: 1366px; height: 621px;">
很遗憾,您的浏览器不支持HTML5,请使用支持HTML5的浏览器。
</canvas>
</div>
<div style="text-align:center;margin:50px 0; font:normal 14px/24px 'MicroSoft YaHei';">
<p>适用浏览器:360、FireFox、Chrome、Safari、Opera、傲游、搜狗、世界之窗. 不支持IE8及以下浏览器。</p>
</div>
</body>
</html>
main.js
var link, jsGame; (function() {
var e = window.eval,
t = function(e, t, n) {
var r = n || {};
if (t) {
var i = function() {};
i.prototype = t.prototype,
e.prototype = new i,
e.prototype.constructor = e,
e.prototype.superClass = t.prototype,
i = null
}
for (var s in r) e.prototype[s] = r[s];
return r = null, e};
window.requestAnimationFrame = function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame || window.oRequestAnimationFrame ||
window.msRequestAnimationFrame || window.setTimeout} (),
window.cancelAnimationFrame = function() {
return window.cancelAnimationFrame || window.webkitCancelAnimationFrame ||
window.mozCancelAnimationFrame || window.oCancelAnimationFrame ||
window.msCancelAnimationFrame || window.clearTimeout} (),
String || (String = {}),
String.format || (String.format = function() {
if (arguments.length == 0) return null;
var e = arguments[0] || "", t;
for (var n = 1, r = arguments.length; n < r; n++) t = new RegExp("\\{" + (n - 1)+"\\}","gm"),
e = e.replace(t, arguments[n]);
return t = null, e
}),
String.getByteLength || (String.getByteLength = function(e) {
var t, n = 0, r = e || "", i = r.length;
for (t = 0; t < i; t++) r.charCodeAt(t) >= 0 & r.charCodeAt(t) <= 255 ? n += 1 : n += 2;
return t = r = i = null, n});
if (!Array || !Array.prototype) Array.prototype = {};
Array.prototype.indexOfAttr = function(e, t) {
var n = (typeof e).toLowerCase(), r = -1;
for (var i = 0, s = this.length; i < s; i++) if (n == "string" && this[i][e] == t || n =="number"
&& this[i] == e) {
r = i;
break
}
return n = null, r};
var n = {
canvas: {
id: "linkScreen",
defaultId: "linkScreen",
defaultFont: "12px Arial",
defaultWidth: 240,
defaultHeight: 320,
defaultColor: "rgb(0, 0, 0)",
bgColor: "#000",
cavansDoms: [],
ctxs: [],
device: "",
fps: 1,
touch: !1,
zoom: 1
},
system: {
loadRes: null,
pageLoad: null,
menu: null,
run: null,
runFn: function() {},
rafRun: null,
stop: null,
over: null,
zone: null,
active: null,
lastDate: Date.now(),
timeout: 30,
isPause: !1,
gameFlow: -1,
loadedImageToGameFlow: -1,
zoneArgs: null,
activeArgs: null,
spendTime: 0,
loadResTimer: null,
playTimer: null
},
event: {
key: 0,
keys: {
up: !1,
down: !1,
left: !1,
right: !1,
a: !1,
b: !1,
c: !1,
menu: !1,
quit: !1
},
lastKey: {
up: !1,
down: !1,
left: !1,
right: !1,
a: !1,
b: !1,
c: !1,
menu: !1,
quit: !1
},
pressedKey: {
up: !1,
down: !1,
left: !1,
right: !1,
a: !1,
b: !1,
c: !1,
menu: !1,
quit: !1
},
keyPressCtrl: {
up: !0,
down: !0,
left: !0,
right: !0,
a: !0,
b: !0,
c: !0,
menu: !0,
quit: !0
},
keyDownGo: !1,
keyUpGo: !1,
keyPressedGo: !1,
keyDownCallBack: null,
keyUpCallBack: null,
orientationChange: null,
touchStart: null,
touchEnd: null,
touchMove: null,
touchCancel: null,
clickCallBack: null,
mouseDownCallBack: null,
mouseUpCallBack: null,
mouseMoveCallBack: null,
focused: !1,
pageFocusCallBack: null,
pageUnFocusCallBack: null,
swipeCallBack: null,
pageOffX: 0,
pageOffY: 0,
pageStarOffX: 0,
pageStarOffY: 0,
swipeDate: null,
swipeTimeout: 200,
swipeRange: 50
},
image: {
imgs: {},
imgObjs: [],
initImgs: {},
asyncImgObjs: {},
imgCount: 0,
countLoaded: 0,
version: "",
inited: !1
},
audio: {
audios: {}
},
ajax: {
xhrObj: null,
pool: [],
poolLength: 5,
date: null,
isTimeout: !1,
param: {
type: "get",
data: null,
dataType: "json",
url: "",
xhr: null,
timeout: 5e3,
before: function(e) {},
success: function(e, t) {},
error: function(e, t) {},
complete: function(e) {}
}
},
request: {
gets: []
},
buttonLayout: {
buttons: [],
Button: t(function(e) {
this.id = e.id,
this.value = e.value,
this.x = e.x,
this.y = e.y,
this.width = e.width,
this.height = e.height,
this.bgColor = e.bgColor,
this.bgStroke = e.bgStroke,
this.stroke = e.stroke,
this.font = e.font,
this.imageId = e.imageId,
this.sx = e.sx,
this.sy = e.sy,
this.color = e.color,
this.hx = e.hx,
this.hy = e.hy,
this.hColor = e.hColor,
this.dex = e.dex,
this.dey = e.dey,
this.deColor = e.deColor,
this.hided = e.hided,
this.disabled = e.disabled,
this.path = e.path,
this.hovered = !1,
this.repeated = !1,
this.pressed = !1,
this.released = !1,
this.goned = !1,
this.cacheId = "buttonLayoutCache_" + this.id,
this.setDelay(e.delay).refresh()
},
null, {
refresh: function() {
m.canvas.pass(this.cacheId, this.width * 3, this.height),
this.imageId == "" ? (this.bgColor != "" && m.canvas.fillStyle(this.bgColor).fillRect(0, 0, this.width, this.height).fillRect(this.width, 0, this.width, this.height).fillRect(this.width * 2, 0, this.width, this.height), this.bgStroke != "" && m.canvas.strokeStyle(this.bgStroke).strokeRect(1, 1, this.width - 2, this.height - 2).strokeRect(this.width + 1, 1, this.width - 2, this.height - 2).strokeRect(this.width * 2 + 1, 1, this.width - 2, this.height - 2)) : m.canvas.drawImage(this.imageId, this.sx, this.sy, this.width, this.height, 0, 0, this.width, this.height).drawImage(this.imageId, this.hx, this.hy, this.width, this.height, this.width, 0, this.width, this.height).drawImage(this.imageId, this.dex, this.dey, this.width * 2, this.height, this.width * 2, 0, this.width, this.height);
if (this.value != "") {
var e = m.canvas.font(this.font).measureText(this.value),
t = this.width - e.width >> 1,
n = (this.height - e.height >> 1) + parseInt(this.font) - 2;
this.stroke != "" && m.canvas.fillStyle(this.stroke).fillText(this.value, t - 1, n).fillText(this.value, t, n - 1).fillText(this.value, t + 1, n).fillText(this.value, t, n + 1).fillText(this.value, t + this.width - 1, n).fillText(this.value, t + this.width, n - 1).fillText(this.value, t + this.width + 1, n).fillText(this.value, t + this.width, n + 1).fillText(this.value, t + this.width * 2 - 1, n).fillText(this.value, t + this.width * 2, n - 1).fillText(this.value, t + this.width * 2 + 1, n).fillText(this.value, t + this.width * 2, n + 1),
m.canvas.fillStyle(this.color).fillText(this.value, t, n).fillStyle(this.hColor).fillText(this.value, t + this.width, n).fillStyle(this.deColor).fillText(this.value, t + this.width * 2, n),
e = t = n = null
}
return m.canvas.pass(),
this
},
show: function() {
return this.hided = !1,
this
},
hide: function() {
return this.hided = !0,
this
},
disable: function(e) {
return this.disabled = e,
this
},
setPath: function(e, t) {
return this.setDelay(t).path = e || [],
this
},
endPath: function() {
return this.path.length == 0
},
gone: function(e, t) {
return this.setPath(e, t).goned = !0,
this
},
setDelay: function(e) {
return this.delay = e || 0,
this.delayDate = null,
this.delay > 0 && (this.delayDate = Date.now()),
this
},
action: function() {
if (this.hided) return this;
this.delayDate && Date.now() - this.delayDate >= this.delay && (this.delayDate = null);
if (!this.delayDate && this.path.length > 0) {
var e = this.path.shift();
this.x += e[0],
this.y += e[1],
e = null
}
return this
},
render: function() {
return this.hided ? this: (m.canvas.drawCache(this.cacheId, this.hovered ? this.width: this.disabled ? this.width * 2 : 0, 0, this.width, this.height, this.x, this.y, this.width, this.height), this)
},
disposed: function() {
return this
}
})
}
},
r = {
canvas: {
context: {
base: 0
},
graphics: {
HCENTER: 1,
VCENTER: 2,
LEFT: 4,
RIGHT: 8,
TOP: 16,
BOTTOM: 32,
ANCHOR_LT: 20,
ANCHOR_LV: 6,
ANCHOR_LB: 36,
ANCHOR_HT: 17,
ANCHOR_HV: 3,
ANCHOR_HB: 33,
ANCHOR_RT: 24,
ANCHOR_RV: 10,
ANCHOR_RB: 40
},
trans: {
TRANS_MIRROR: 2,
TRANS_NONE: 0,
TRANS_ROT90: 5,
TRANS_ROT180: 3,
TRANS_ROT270: 6,
TRANS_MIRROR_ROT90: 7,
TRANS_MIRROR_ROT180: 1,
TRANS_MIRROR_ROT270: 4
}
},
event: {
key: {
up: 38,
down: 40,
left: 37,
right: 39,
a: 90,
b: 88,
c: 67,
menu: 49,
quit: 50
}
},
system: {
gameFlowType: {
menu: 0,
run: 1,
stop: 2,
over: 3,
zone: 4,
active: 5,
loadImage: 6,
loadedImage: 7
}
}
},
i = {
getCanvasDom: function() {
var e;
return function() {
return e || (e = m.getDom(n.canvas.defaultId)),
e
}
} (),
getOffsetX: function(e) {
return e.offsetX || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientX - i.getCanvasDom().offsetLeft: e.clientX - i.getCanvasDom().offsetLeft) || 0
},
getOffsetY: function(e) {
return e.offsetY || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientY - i.getCanvasDom().offsetTop: e.clientY - i.getCanvasDom().offsetTop) || 0
},
keydown: function(e) {
var t = i.checkKey(e.keyCode);
n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !0),
n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !1),
n.event.keyPressCtrl[t] && n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !0), n.event.keyPressCtrl[t] = !1),
n.event.keyDownCallBack != null && n.event.keyDownCallBack(e),
t = null
},
keyup: function(e) {
var t = i.checkKey(e.keyCode);
n.event.keyDownGo && n.event.keys[t] != undefined && (n.event.keys[t] = !1),
n.event.keyUpGo && n.event.lastKey[t] != undefined && (n.event.lastKey[t] = !0),
n.event.keyPressedGo && (n.event.pressedKey[t] != undefined && (n.event.pressedKey[t] = !1), n.event.keyPressCtrl[t] = !0),
n.event.keyUpCallBack != null && n.event.keyUpCallBack(e),
t = null
},
orientationchange: function(e) {
n.event.orientationChange != null && n.event.orientationChange(e)
},
swipeStart: function(e, t) {
n.event.swipeCallBack != null && (n.event.swipeDate = Date.now(), n.event.pageStarOffX = e, n.event.pageStarOffY = t)
},
swipeSuccess: function(e, t) {
if (n.event.swipeDate) {
if (Date.now() - n.event.swipeDate < n.event.swipeTimeout) if (Math.abs(e - n.event.pageStarOffX) >= n.event.swipeRange || Math.abs(t - n.event.pageStarOffY) >= n.event.swipeRange) return n.event.swipeCallBack(n.event.pageStarOffX, n.event.pageStarOffY, e, t),
!0;
n.event.swipeDate = null
}
return ! 1
},
touchstart: function(e) {
e.preventDefault(),
n.event.pageOffX = i.getOffsetX(e),
n.event.pageOffY = i.getOffsetY(e),
n.event.touchStart != null && n.event.touchStart(e, n.event.pageOffX, n.event.pageOffY);
if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY)) return ! 1;
i.swipeStart(n.event.pageOffX, n.event.pageOffY)
},
touchend: function(e) {
e.preventDefault();
if (i.swipeSuccess(n.event.pageOffX, n.event.pageOffY)) return ! 1;
if (i.buttonLayoutEventHandler(e.type, n.event.pageOffX, n.event.pageOffY)) return ! 1;
n.event.touchEnd != null && n.event.touchEnd(e, n.event.pageOffX, n.event.pageOffY)
},
touchmove: function(e) {
e.preventDefault(),
n.event.pageOffX = i.getOffsetX(e),
n.event.pageOffY = i.getOffsetY(e),
n.event.touchMove != null && n.event.touchMove(e, n.event.pageOffX, n.event.pageOffY)
},
touchcancel: function(e) {
n.event.pageOffX = i.getOffsetX(e),
n.event.pageOffY = i.getOffsetY(e),
n.event.touchCancel != null && n.event.touchCancel(e, n.event.pageOffX, n.event.pageOffY)
},
click: function(e) {
n.event.clickCallBack != null && n.event.clickCallBack(e, i.getOffsetX(e), i.getOffsetY(e))
},
mouseDown: function(e) {
var t = i.getOffsetX(e),
r = i.getOffsetY(e);
if (i.buttonLayoutEventHandler(e.type, t, r)) return ! 1;
n.event.mouseDownCallBack != null && n.event.mouseDownCallBack(e, t, r),
i.swipeStart(t, r),
t = r = null
},
mouseUp: function(e) {
var t = i.getOffsetX(e),
r = i.getOffsetY(e);
if (i.buttonLayoutEventHandler(e.type, t, r)) return ! 1;
if (i.swipeSuccess(t, r)) return ! 1;
n.event.mouseUpCallBack != null && n.event.mouseUpCallBack(e, t, r),
t = r = null
},
mouseMove: function(e) {
n.event.mouseMoveCallBack != null && n.event.mouseMoveCallBack(e, i.getOffsetX(e), i.getOffsetY(e))
},
pageFocus: function(e) {
if (n.event.focused) return n.event.focused = !1,
!1;
n.event.pageFocusCallBack != null && n.event.pageFocusCallBack(e)
},
pageUnFocus: function(e) {
n.event.pageUnFocusCallBack != null && n.event.pageUnFocusCallBack(e)
},
checkKey: function(e) {
var t = "0";
for (var n in r.event.key) if (r.event.key[n] == e) {
t = n;
break
}
return t
},
getDeviceConfig: function() {
var e = navigator.userAgent.toLowerCase();
return e.indexOf("duopaosafari") != -1 ? {
device: "duopaoSafari",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("iphone") != -1 || e.indexOf("ipod") != -1 ? {
device: "iphone",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("ipad") != -1 ? {
device: "ipad",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("duopaoandroid") != -1 ? {
device: "duopaoAndroid",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("duopaowindowsphone") != -1 ? {
device: "duopaoWindowsPhone",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("opera mobi") != -1 ? {
device: "operamobile",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("flyflow") != -1 ? {
device: "flyflow",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("android") != -1 ? {
device: "android",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("iemobile") != -1 ? {
device: "iemobile",
fps: 1,
touch: !1,
zoom: 1
}: e.indexOf("j2me") != -1 ? {
device: "j2me",
fps: 1,
touch: !1,
zoom: 1
}: e.indexOf("symbian v5") != -1 ? {
device: "symbian5",
fps: 1,
touch: !0,
zoom: 1
}: e.indexOf("symbian v3") != -1 ? {
device: "symbian3",
fps: 1,
touch: !1,
zoom: 1
}: e.indexOf("chrome") != -1 ? {
device: "chrome",
fps: 1,
touch: !1,
zoom: 1
}: e.indexOf("firefox") != -1 ? {
device: "firefox",
fps: 1,
touch: !1,
zoom: 1
}: e.indexOf("msie") != -1 ? {
device: "ie",
fps: .5,
touch: !1,
zoom: 1
}: e.indexOf("windows") != -1 ? {
device: "ie",
fps: .5,
touch: !1,
zoom: 1
}: e.indexOf("safari") != -1 ? {
device: "safari",
fps: 1,
touch: !1,
zoom: 1
}: e.indexOf("opera") != -1 ? {
device: "opera",
fps: 1,
touch: !1,
zoom: 1
}: {
device: "",
fps: 1,
touch: !1,
zoom: 1
}
},
setImage: function(e, t, r, i, s) {
if (!e || !t) return ! 1;
n.image.imgs[e] || (n.image.imgs[e] = new Image, n.image.imgs[e].onload = function() {
n.image.countLoaded++,
this.loaded = !0,
this.cache && m.canvas.pass(this.id, this.width, this.height).drawImage(this.id, 0, 0).pass().base().delImage(this.id, !0)
},
n.image.imgs[e].src = t + (n.image.version != "" ? "?v=" + n.image.version: ""), n.image.imgs[e].id = e, n.image.imgs[e].url = t, n.image.imgs[e].benchId = r, n.image.imgs[e].bench = i, n.image.imgs[e].cache = s, n.image.imgs[e].refreshed = !1)
},
setAudio: function(e, t, r, i, s, o) {
if (!e || !t) return ! 1;
if (!n.audio.audios[e]) {
var u = new Audio(t + (n.image.version != "" ? "?v=" + n.image.version: ""));
u.id = e,
u.autoplay = i,
u.preload = s,
u.autobuffer = o,
u.loop = r,
n.audio.audios[u.id] = u,
u = null
}
},
loadingCallBack: function(e, t, r) {
var i = m.canvas.screen.getWidth(),
s = m.canvas.screen.getHeight(),
o = i,
u = 5,
a = parseInt(i - o >> 1),
f = s - u,
e = e > t ? t: e,
l = parseInt(e / t * 100) + "%";
m.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, i, s).fillStyle("#00FFFF").fillRect(a, f, parseInt(e / t * o), u).fillStyle("#FFF").fillText("loading " + r, 5, s - 10).fillText(l, i - m.canvas.measureText(l).width - 5, s - 10),
i = s = o = u = a = f = l = null
},
loadingEndCallBack: null,
getAnchor: function(e, t, n, i, s) {
var o = e,
u = t;
switch (s) {
case r.canvas.graphics.ANCHOR_HV:
o -= parseInt(n / 2),
u -= parseInt(i / 2);
break;
case r.canvas.graphics.ANCHOR_LV:
u -= parseInt(i / 2);
break;
case r.canvas.graphics.ANCHOR_RV:
o -= n,
u -= parseInt(i / 2);
break;
case r.canvas.graphics.ANCHOR_HT:
o -= parseInt(n / 2);
break;
case 0:
case r.canvas.graphics.ANCHOR_LT:
default:
break;
case r.canvas.graphics.ANCHOR_RT:
o -= n;
break;
case r.canvas.graphics.ANCHOR_HB:
o -= parseInt(n / 2),
u -= i;
break;
case r.canvas.graphics.ANCHOR_LB:
u -= i;
break;
case r.canvas.graphics.ANCHOR_RB:
o -= n,
u -= i
}
return {
x: o,
y: u
}
},
initUrlParams: function(e) {
if (e.indexOf("?") >= 0) {
var t = e.split("?"),
r = [];
t[1].indexOf("&") >= 0 ? r = t[1].split("&") : r.push(t[1]);
var i = [];
for (var s = 0; s < r.length; s++) r[s].indexOf("=") >= 0 && (i = r[s].split("="), n.request.gets[i[0]] = i[1]);
i = null,
r = null,
t = null
}
},
audioEnded: function() {
m.audio.replay(this.id)
},
pageLoaded: function() {
n.image.inited = !0,
n.system.pageLoad(m)
},
buttonLayoutAction: function() {
var e = n.buttonLayout.buttons,
t;
for (var r = e.length - 1; r >= 0; r--) if (t = e[r]) t.action().render(),
t.goned && t.endPath() && e.splice(r, 1);
e = t = null
},
buttonLayoutEventHandler: function(e, t, r) {
var i = n.buttonLayout.buttons,
s, o = !1;
for (var u = i.length - 1; u >= 0; u--) if (s = i[u]) if (m.comm.collision(s.x, s.y, s.width, s.height, t - 5, r - 5, 10, 10)) {
switch (e) {
case "mousedown":
case "touchstart":
s.hovered = !0,
s.repeated = !0,
s.pressed = !0,
s.released = !1;
break;
case "mouseup":
case "touchend":
s.hovered && (s.released = !0, s.hovered = !1),
s.repeated = !1,
s.pressed = !1;
break;
default:
}
o = !0
} else if (e == "mouseup" || e == "touchend") s.hovered = !1,
s.repeated = !1;
return i = s = null,
o
}
},
s,
o,
u,
a,
f,
l,
c,
h,
p,
d,
v = {
arr: [],
len: 0,
v: 0
};
link = {
init: function(e, t) {
return ! e && !t ? (this.version = 1, this.request.init(), this.canvas.initDevice(),
this.localStorage.init(), this.sessionStorage.init()) :
(n.canvas.defaultWidth = e, n.canvas.defaultHeight = t), this},
extend: t,
setAjax: function(e) {
return n.ajax.param = this.objExtend(n.ajax.param, e || {}), this},
ajax: function(e) {
e && n.ajax.pool.length < n.ajax.poolLength && n.ajax.pool.push(e),
e && e.clear && (n.ajax.pool = []),
n.ajax.xhr || (n.ajax.xhr = new XMLHttpRequest, n.ajax.xhr.onreadystatechange = function() {
if (n.ajax.isTimeout) return ! 1;
var e = n.ajax.xhr,
t = n.ajax.xhrObj;
if (t && e.readyState == 4) {
n.ajax.date && (clearTimeout(n.ajax.date), n.ajax.date = null);
if (e.status == 200) {
var r;
switch (t.dataType) {
case "HTML":
case "SCRIPT":
case "XML":
r = e.responseText;
break;
case "TEXT":
default:
r = e.responseText.replace(/<[^>].*?>/g, "");
break;
case "JSON":
r = m.getJson(e.responseText)
}
t.success(r, t),
t.complete(t)
} else t.error(t, "error");
n.ajax.xhrObj = null,
m.ajax()
}
e = t = null
});
if (n.ajax.xhrObj == null && n.ajax.pool.length > 0) {
n.ajax.xhrObj = this.objExtend(n.ajax.param, n.ajax.pool.shift() || {});
var t = n.ajax.xhr,
r = n.ajax.xhrObj,
i = n.ajax.xhrObj.url,
s = null,
o = r.data;
r.type = r.type.toUpperCase(),
r.dataType = r.dataType.toUpperCase(),
n.ajax.isTimeout = !1;
if (typeof o == "string") s = o;
else if (typeof o == "object") {
s = [];
for (var u in o) s.push(u + "=" + o[u]);
s = s.join("&")
}
r.type == "GET" && (i += "?" + s),
t.open(r.type, i, !0),
r.before(n.ajax.xhrObj),
r.type == "POST" && t.setRequestHeader("Content-Type", "application/x-www-form-urlencoded;charset=UTF-8"),
t.send(s),
t = r = s = o = i = null,
n.ajax.date = setTimeout(function() {
m.ajax({
clear: !0
}),
n.ajax.isTimeout = !0,
n.ajax.xhrObj && (n.ajax.xhrObj.error(n.ajax.xhrObj, "timeout"), n.ajax.xhrObj = null)
},
n.ajax.xhrObj.timeout)
}
return this
},
getDom: function(e) {
try {
return document.getElementById(e)
} catch(t) {
return document.all[e]
}
},
objExtend: function() {
var e = this.clone(arguments[0]) || {},
t = 1,
n = arguments.length,
r = !1,
i;
typeof e == "boolean" && (r = e, e = arguments[1] || {},
t = 2),
typeof e != "object" && (e = {}),
n == t && (e = this, --t);
if (!arguments[1]) return e;
for (; t < n; t++) if ((i = arguments[t]) != null) for (var s in i) {
var o = e[s],
u = i[s];
if (e === u) continue;
r && u && typeof u == "object" && !u.nodeType ? e[s] = this.objExtend(r, o ||
(u.length != null ? [] : {}), u) : u !== undefined && (e[s] = u)
}
return e
},
getJson: function(t) {
var n = {};
try {
window.JSON ? n = JSON.parse(t) : n = e("(" + t + ")")
} catch(r) {}
return n
},
clone: function() {
var e = arguments[0],
t = e || [];
if (typeof t == "object") if (t.length != undefined) {
e = [];
for (var n = 0, r = t.length; n < r; n++) {
if (t[n] === undefined) continue;
t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ?
e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n]
}
} else {
e = {};
for (var n in t) {
if (t[n] === undefined) continue;
t[n] != null && typeof t[n] == "object" ? t[n].length != undefined ?
e[n] = t[n].slice(0) : e[n] = t[n] : e[n] = t[n]
}
}
return t = null,
e
},
classes: {},
comm: {
registerNotify: function(e, t) {
e != null && e.register(t)
},
unRegisterNotify: function(e, t) {
e != null && e.unregister(t)
},
getRandom: function(e, t) {
if (!t) {
var n = e;
if (!n || n < 0) n = 0;
return Math.round(Math.random() * n)
}
return Math.round(Math.random() * (t - e) + e)
},
inArray: function(e, t) {
var n, r = t.length;
for (n = 0; n < r; n++) if (e == t[n]) return n;
return - 1
},
collision: function(e, t, n, r, i, s, o, u) {
return o && Math.abs(e + (n >> 1) - (i + (o >> 1))) < n + o >> 1 &&
Math.abs(t + (r >> 1) - (s + (u >> 1))) < r + u >> 1 ? !0 : !1
},
circleCollision: function(e, t, n, r, i, s) {
var o = Math.abs(e - r),
u = Math.abs(t - i);
return Math.sqrt(o * o + u * u) < n + s ? !0 : !1
},
rect2CircleCollision: function(e, t, n, r, i, s, o) {
var u = !1;
return (u = this.circleCollision(e, t, 1, i, s, o)) ||
(u = this.circleCollision(e + n, t, 1, i, s, o)) ||
(u = this.circleCollision(e + n, t + r, 1, i, s, o)) ||
(u = this.circleCollision(e, t + r, 1, i, s, o)) ||
(u = this.collision(e, t, n, r, i - (o >> 1), s - (o >> 1), o, o)),
u
},
polygonCollision: function(e, t, n, r, i, s, o, u) {
return this.polygonSAT(e, t, n, r, i, s, o, u) && this.polygonSAT(t, e, i, s, n, r, u, o)
},
setMatrixRotate: function(e, t) {
if (!e || !e[0]) return null;
var n = 50,
r = 50,
i, s, o = Math.PI / 180 * t,
u = Math.sin(o),
a = Math.cos(o);
for (var f = 0; f < e.length; f++) i = e[f][0],
s = e[f][1],
e[f][0] = a * i - u * s,
e[f][1] = u * i + a * s;
return this
},
createPath: function(e, t, n, r, i) {
var s = [],
o = e || 0,
u = t || 0,
a = n || 0,
f = r || 0,
l = a - o,
c = f - u,
h = Math.sqrt(Math.pow(l, 2) + Math.pow(c, 2)),
p = i || 5,
d = p,
v = 0,
m = 0,
g,
y,
b = Math.atan2(c, l) / Math.PI * 180;
b = b >= 0 ? b: b + 360,
d >= h && (d = h >> 1);
while (d < h + p) d = d > h ? h: d,
g = d * Math.cos(b / 180 * Math.PI),
y = d * Math.sin(b / 180 * Math.PI),
s.unshift([g - v, y - m]),
v = g,
m = y,
d += p;
return s.angle = b + 90,
o = u = a = f = l = c = h = p = d = b = null,
s
}
},
localStorage: function() {
var e, t, n = function() {
var e;
try {
e = window.localStorage,
e.getItem || (e.getItem = function() {
return null
}),
e.setItem || (e.setItem = function() {})
} catch(t) {
e = {
getItem: function() {
return null
},
setItem: function() {}
}
}
return e
};
return {
init: function() {
return e = this,
t || (t = n()),
e
},
setItem: function(n, r) {
try {
t.setItem(n, r)
} catch(i) {}
return e
},
getItem: function(e) {
return t.getItem(e)
},
removeItem: function(n) {
return t.removeItem(n),
e
},
clear: function() {
return t.clear(),
e
},
key: function(e) {
return t.key(e)
},
getLength: function() {
return t.length
},
base: function() {
return m
}
}
} (),
sessionStorage: function() {
var e, t, n = function() {
var e;
try {
e = window.sessionStorage,
e.getItem || (e.getItem = function() {
return null
}),
e.setItem || (e.setItem = function() {})
} catch(t) {
e = {
getItem: function() {
return null
},
setItem: function() {}
}
}
return e
};
return {
init: function() {
return e = this,
t || (t = n()),
e
},
setItem: function(n, r) {
return t.setItem(n, r),
e
},
getItem: function(e) {
return t.getItem(e)
},
removeItem: function(n) {
return t.removeItem(n),
e
},
clear: function() {
return t.clear(),
e
},
key: function(e) {
return t.key(e)
},
getLength: function() {
return t.length
},
base: function() {
return m
}
}
} (),
pageLoad: function(e) {
return n.system.pageLoad == null && (n.system.pageLoad = e, window.addEventListener("load",
function() {
m.main(n.system.pageLoad)
},
!1)),
m
},
main: function(e) {
n.system.pageLoad == null && (n.system.pageLoad = e),
this.canvas.init(),
this.graphics.ANCHOR_LT = r.canvas.graphics.ANCHOR_LT,
this.graphics.ANCHOR_LV = r.canvas.graphics.ANCHOR_LV,
this.graphics.ANCHOR_LB = r.canvas.graphics.ANCHOR_LB,
this.graphics.ANCHOR_HT = r.canvas.graphics.ANCHOR_HT,
this.graphics.ANCHOR_HV = r.canvas.graphics.ANCHOR_HV,
this.graphics.ANCHOR_HB = r.canvas.graphics.ANCHOR_HB,
this.graphics.ANCHOR_RT = r.canvas.graphics.ANCHOR_RT,
this.graphics.ANCHOR_RV = r.canvas.graphics.ANCHOR_RV,
this.graphics.ANCHOR_RB = r.canvas.graphics.ANCHOR_RB;
var t = this.getDom(n.canvas.defaultId);
t && (this.canvas.screen.getTouch() ?
(window.addEventListener("orientationchange", i.orientationchange, !1),
t.addEventListener("touchstart", i.touchstart, !1),
t.addEventListener("touchend", i.touchend, !1),
t.addEventListener("touchmove", i.touchmove, !1),
t.addEventListener("touchcancel", i.touchcancel, !1)) :
(document.onkeydown = i.keydown, document.onkeyup = i.keyup,
t.addEventListener("click", i.click, !1),
t.addEventListener("mousedown", i.mouseDown, !1),
t.addEventListener("mouseup", i.mouseUp, !1),
t.addEventListener("mousemove", i.mouseMove, !1))),
t = null;
var s = this.canvas.screen.getDevice();
return s == "ipad" || s == "iphone" ? (n.event.focused = !0,
window.addEventListener("pageshow", i.pageFocus, !1),
window.addEventListener("pagehide", i.pageUnFocus, !1)) :
(s == "firefox" && (n.event.focused = !0),
window.addEventListener("focus", i.pageFocus, !1),
window.addEventListener("blur", i.pageUnFocus, !1)),
this.canvas.fillStyle(n.canvas.bgColor).fillRect(0, 0, this.canvas.screen.getWidth(), this.canvas.screen.getHeight()),
n.image.inited = !1,
this.gameFlow.run().base().play(),
n.image.imgObjs.length > 0 ? this.loadImage(n.image.imgObjs) : i.pageLoaded(),
this
},
menu: function(e) {
return typeof e == "function" && (n.system.menu = e), this
},
run: function(e) {
return typeof e == "function" && (n.system.runFn = e), this
},
stop: function(e) {
return typeof e == "function" && (n.system.stop = e), this
},
over: function(e) {
return typeof e == "function" && (n.system.over = e), this
},
zone: function(e) {
return typeof e == "function" && (n.system.zone = e), this
},
active: function(e) {
return typeof e == "function" && (n.system.active = e), this
},
play: function() {
return n.system.run || (n.system.run = function() {
var e = Date.now();
switch (n.system.gameFlow) {
case r.system.gameFlowType.menu:
n.system.menu();
break;
case r.system.gameFlowType.run:
n.system.runFn();
break;
case r.system.gameFlowType.stop:
n.system.stop();
break;
case r.system.gameFlowType.over:
n.system.over();
break;
case r.system.gameFlowType.zone:
n.system.zone(n.system.zoneArgs);
break;
case r.system.gameFlowType.active:
n.system.active(n.system.activeArgs);
break;
case r.system.gameFlowType.loadImage:
if (i.loadingCallBack != null) {
var t = n.image.imgCount,
s = n.image.countLoaded > t ? t: n.image.countLoaded;
s == t && (n.system.gameFlow = r.system.gameFlowType.loadedImage),
t > 0 && i.loadingCallBack(s, t, "image"),
s == t && i.loadingEndCallBack
&& (i.loadingEndCallBack(s, t, "image"), i.loadingEndCallBack = null),
s = t = null
}
break;
case r.system.gameFlowType.loadedImage:
n.system.gameFlow = n.system.loadedImageToGameFlow,
n.image.imgObjs = [],
n.image.countLoaded = 0,
n.image.inited || i.pageLoaded();
break;
default:
}
i.buttonLayoutAction(),
n.system.spendTime = Date.now() - e,
e = null
}),
n.system.playTimer || (n.system.isPause = !1,
(n.system.rafRun = function() {
var e = Date.now();
e - n.system.lastDate >= n.system.timeout - n.system.spendTime &&
(n.system.lastDate = e, n.system.isPause || n.system.run()),
e = null,
n.system.rafRun && (n.system.playTimer = requestAnimationFrame(n.system.rafRun))
})()), this
},
pause: function() {
return n.system.playTimer && (n.system.isPause = !0,
n.system.rafRun = null, cancelAnimationFrame(n.system.playTimer),
n.system.playTimer = null), this
},
gameFlow: {
menu: function() {
return n.system.menu != null &&
(n.system.gameFlow = r.system.gameFlowType.menu, m.resetKeys()), this
},
run: function() {
return n.system.runFn != null &&
(n.system.gameFlow = r.system.gameFlowType.run, m.resetKeys()), this
},
stop: function() {
return n.system.stop != null && (n.system.gameFlow = r.system.gameFlowType.stop,
m.resetKeys()), this
},
over: function() {
return n.system.over != null &&
(n.system.gameFlow = r.system.gameFlowType.over, m.resetKeys()), this
},
zone: function(e) {
return n.system.zone != null &&
(n.system.gameFlow = r.system.gameFlowType.zone, n.system.zoneArgs = e, m.resetKeys()), this
},
active: function(e) {
return n.system.active != null &&
(n.system.gameFlow = r.system.gameFlowType.active, n.system.activeArgs = e,
m.resetKeys()), this
},
isIn: function(e) {
return n.system.gameFlow == r.system.gameFlowType[e]
},
base: function() {
return m
}
},
resetKeys: function() {
for (var e in n.event.keys) n.event.keys[e] = !1;
for (var e in n.event.lastKey) n.event.lastKey[e] = !1;
for (var e in n.event.pressedKey) n.event.pressedKey[e] = !1;
for (var e in n.event.keyPressCtrl) n.event.keyPressCtrl[e] = !0;
return this
},
canvas: {
init: function() {
return o = {
x: 0,
y: 0
},
u = {
fillColor: "#000000",
strokeColor: "#000000"
},
a = {
x: 0,
y: 0
},
f = {
x: 0,
y: 0
},
l = {
x: 0,
y: 0,
fillStyle: "#FFFFFF",
strokeStyle: "#CCCCCC"
},
this.pass()
},
initDevice: function() {
return h = i.getDeviceConfig(),
n.canvas.device = h.device,
n.canvas.fps = h.fps,
n.canvas.touch = h.touch,
n.canvas.zoom = h.zoom,
this
},
pass: function(e, t, r) {
var i, o;
return ! e || e == "" ? i = n.canvas.defaultId: i = e,
n.canvas.ctxs[i] || (o = this.base().getDom(i) ||
document.createElement("canvas"), n.canvas.ctxs[i] = null,
delete n.canvas.ctxs[i], n.canvas.ctxs[i] = o.getContext("2d"),
o.width = t ? t: n.canvas.defaultWidth,
o.style.width = parseInt(o.width * n.canvas.zoom) + "px",
o.height = r ? r: n.canvas.defaultHeight,
o.style.height = parseInt(o.height * n.canvas.zoom) + "px",
n.canvas.cavansDoms[i] = null, delete n.canvas.cavansDoms[i],
n.canvas.cavansDoms[i] = o),
s = n.canvas.ctxs[i],
s.font = n.canvas.defaultFont,
c = n.canvas.cavansDoms[i],
p = parseInt(c.width),
d = parseInt(c.height),
this.screen.setId(i), this
},
font: function(e) {
return n.canvas.defaultFont = e,
s.font = n.canvas.defaultFont, this
},
del: function(e) {
return n.canvas.ctxs[e] && (n.canvas.ctxs[e] = null, delete n.canvas.ctxs[e],
n.canvas.cavansDoms[e] = null, delete n.canvas.cavansDoms[e]), this
},
setCurrent: function(e) {
return _canvas.pass(e)
},
screen: {
setId: function(e) {
return n.canvas.ctxs[e] && (n.canvas.id = e),
this
},
getId: function() {
return n.canvas.id
},
getWidth: function() {
return p
},
setWidth: function(e) {
return n.canvas.defaultWidth = e, c &&
(c.width = n.canvas.defaultWidth, c.style.width = c.width + "px",
p = parseInt(c.width)), this
},
getHeight: function() {
return d
},
setHeight: function(e) {
return n.canvas.defaultHeight = e, c &&
(c.height = n.canvas.defaultHeight,
c.style.height = c.height + "px", d = parseInt(c.height)), this
},
getDevice: function() {
return n.canvas.device
},
getFps: function() {
return n.canvas.fps
},
setFps: function(e) {
return e > 0 && (n.canvas.fps = e), this
},
getTouch: function() {
return n.canvas.touch
},
getZoom: function() {
return n.canvas.zoom
}
},
fillStyle: function(e) {
return s.fillStyle = e, this
},
fillRect: function(e, t, n, r, o) {
return n = n ? n: 0,
r = r ? r: 0,
o ? f = i.getAnchor(e, t, n, r, o) : (f.x = e, f.y = t),
s.fillRect(f.x, f.y, n, r), this
},
fillText: function(e, t, r, i) {
return s.font = i || n.canvas.defaultFont,
s.fillText(e, t, r), this
},
clearRect: function(e, t, n, r) {
return s.clearRect(e, t, n, r), this
},
clearScreen: function() {
return this.clearRect(0, 0, p, d)
},
fillScreen: function() {
return this.fillRect(0, 0, p, d)
},
strokeStyle: function(e) {
return s.strokeStyle = e, this
},
lineWidth: function(e) {
return s.lineWidth = e || 1, this
},
strokeRect: function(e, t, n, r, o) {
return o ? a = i.getAnchor(e, t, n, r, o) : (a.x = e, a.y = t),
s.strokeRect(a.x, a.y, n, r), this
},
strokeText: function(e, t, r, i) {
return s.font = i || n.canvas.defaultFont,
s.strokeText(e, t, r), this
},
setColor: function(e, t, n) {
return n == null ? (u.fillColor = e, u.strokeColor = t ? t: e) :
(u.fillColor = "rgb(" + e + ", " + t + ", " + n + ")",
u.strokeColor = u.fillColor),
this.fillStyle(u.fillColor).strokeStyle(u.strokeColor)
},
drawImage: function(e, t, r, u, a, f, l, c, h, p) {
var d = m.getImage(e);
if (d.refreshed) this.drawCache(e, t, r, u, a, f, l, c, h, p);
else if (d.src != null) c != null &&
(t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c),
h != null && (r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h),
u != null && c != null && (u = u <= 0 ? .1 : t + u <= d.width ? u: d.width - t),
a != null && h != null && (a = a <= 0 ? .1 : r + a <= d.height ? a: d.height - r),
d.loaded && (u ? a ? p ? (o = i.getAnchor(f, l, c, h, p),
s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) : s.drawImage(d, t, r, u, a, f, l, c, h) :
(o = i.getAnchor(t, r, d.width, d.height, u), s.drawImage(d, o.x, o.y)) :
s.drawImage(d, t, r));
else {
var v = n.image.asyncImgObjs[e];
v && !v.inited && (i.setImage(v.id, v.src, v.benchId, v.bench, v.cache), v.inited = !0),
v = null
}
return d = null, this
},
drawRotate: function(e, t, r, i, o, u, a, f, l, c) {
var h = parseInt(f >> 1),
p = parseInt(l >> 1),
d = m.getImage(e),
v = d.src ? d: n.canvas.cavansDoms[e];
return u -= h,
a -= p,
s.save(),
s.translate(u + h, a + p),
s.rotate(c * Math.PI / 180),
s.translate( - (u + h), -(a + p)),
s.drawImage(v, t, r, i, o, u, a, f, l),
s.restore(),
v = null,
d = null,
p = null,
h = null,
this
},
drawCache: function(e, t, r, u, a, f, l, c, h, p) {
var d = n.canvas.cavansDoms[e];
return d && (c != null && (t = t < 0 ? 0 : t, c = c <= 0 ? .1 : c), h != null &&
(r = r < 0 ? 0 : r, h = h <= 0 ? .1 : h), u != null && c != null &&
(u = u <= 0 ? .1 : t + u <= d.width ? u: d.width - t), a != null && h != null &&
(a = a <= 0 ? .1 : r + a <= d.height ? a: d.height - r),
u ? a ? p ? (o = i.getAnchor(f, l, c, h, p),
s.drawImage(d, t, r, u, a, o.x, o.y, c, h)) :
s.drawImage(d, t, r, u, a, f, l, c, h) :
(o = i.getAnchor(t, r, d.width, d.height, u),
s.drawImage(d, o.x, o.y)) : s.drawImage(d, t, r)),
d = null, this
},
drawRegion: function(e, t, n, i, o, u, a, f, l) {
switch (u) {
case r.canvas.trans.TRANS_NONE:
default:
s.transform(1, 0, 0, 1, a, f);
break;
case r.canvas.trans.TRANS_ROT90:
s.transform(0, 1, -1, 0, o + a, f);
break;
case r.canvas.trans.TRANS_ROT180:
s.transform( - 1, 0, 0, -1, i + a, o + f);
break;
case r.canvas.trans.TRANS_ROT270:
s.transform(0, -1, 1, 0, a, i + f);
break;
case r.canvas.trans.TRANS_MIRROR:
s.transform( - 1, 0, 0, 1, i + a, f);
break;
case r.canvas.trans.TRANS_MIRROR_ROT90:
s.transform(0, -1, -1, 0, o + a, i + f);
break;
case r.canvas.trans.TRANS_MIRROR_ROT180:
s.transform(1, 0, 0, -1, a, o + f);
break;
case r.canvas.trans.TRANS_MIRROR_ROT270:
s.transform(0, 1, 1, 0, a, f)
}
var c = m.getImage(e),
h = c.cache ? this.drawCache: this.drawImage;
return h(e, t, n, i, o, 0, 0, i, o),
s.setTransform(1, 0, 0, 1, 0, 0),
h = null,
c = null,
this
},
drawRegionAndZoom: function(e, t, n, i, o, u, a, f, l, c, h) {
switch (u) {
case r.canvas.trans.TRANS_NONE:
default:
s.transform(1, 0, 0, 1, a, f);
break;
case r.canvas.trans.TRANS_ROT90:
s.transform(0, 1, -1, 0, h + a, f);
break;
case r.canvas.trans.TRANS_ROT180:
s.transform( - 1, 0, 0, -1, c + a, h + f);
break;
case r.canvas.trans.TRANS_ROT270:
s.transform(0, -1, 1, 0, a, c + f);
break;
case r.canvas.trans.TRANS_MIRROR:
s.transform( - 1, 0, 0, 1, c + a, f);
break;
case r.canvas.trans.TRANS_MIRROR_ROT90:
s.transform(0, -1, -1, 0, h + a, c + f);
break;
case r.canvas.trans.TRANS_MIRROR_ROT180:
s.transform(1, 0, 0, -1, a, h + f);
break;
case r.canvas.trans.TRANS_MIRROR_ROT270:
s.transform(0, 1, 1, 0, a, f)
}
var p = m.getImage(e),
d = p.cache ? this.drawCache: this.drawImage;
return d(e, t, n, i, o, 0, 0, c, h),
s.setTransform(1, 0, 0, 1, 0, 0),
d = null,
p = null,
this
},
drawNumber: function(e, t, n, r, i, s, o, u, a) {
var f = e.toString(),
l = f.length,
c = u ? u: n,
h = a ? a: r;
if (o == "center") {
var d = i + parseInt(p - c * l >> 1);
for (var v = 0; v < l; v++)
this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, d + v * c, s, c, h);
d = null
} else if (o == 1)
for (var v = 0; v < l; v++)
this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i + v * c, s, c, h);
else if (o == 0) for (var v = l - 1; v >= 0; v--)
this.drawImage(t, parseInt(f.charAt(v)) * n, 0, n, r, i - (l - 1 - v) * c,
s, c, h, m.graphics.ANCHOR_RT);
return h = null,
c = null,
l = null,
f = null,
this
},
moveTo: function(e, t) {
return s.moveTo(e, t), this
},
lineTo: function(e, t) {
return s.lineTo(e, t), this
},
stroke: function() {
return s.stroke(), this
},
fill: function() {
return s.fill(), this
},
beginPath: function() {
return s.beginPath(), this
},
closePath: function() {
return s.closePath(), this
},
arc: function(e, t, n, r, i, o) {
return s.arc(e, t, n, r, i, o), this
},
quadraticCurveTo: function(e, t, n, r) {
return s.quadraticCurveTo(e, t, n, r), this
},
bezierCurveTo: function(e, t, n, r, i, o) {
return s.bezierCurveTo(e, t, n, r, i, o), this
},
measureText: function(e) {
var t = s.measureText(e),
n = t.width,
r = t.height ? t.height: parseInt(s.font);
return {
width: this.screen.getDevice() == "j2me" ? s.measureText(e) : n,
height: r
}
},
translate: function(e, t) {
return s.translate(e, t), this
},
drawLine: function(e, t, n, r) {
return this.beginPath().moveTo(e, t).lineTo(n, r).closePath().stroke()
},
drawRect: function(e, t, n, r, i) {
return this.strokeRect(e, t, n, r, i)
},
drawString: function(e, t, i, o, u, a, f, c) {
l.x = t,
l.y = i,
s.font = c || n.canvas.defaultFont;
if (o) switch (o) {
case r.canvas.graphics.LEFT:
l.x = 0;
break;
case r.canvas.graphics.VCENTER:
l.x = parseInt(this.screen.getWidth() - this.measureText(e).width >> 1);
break;
case r.canvas.graphics.RIGHT:
l.x = this.screen.getWidth() - this.measureText(e).width;
break;
default:
}
return u && (a ? l.fillStyle = a: l.fillStyle = "#000000", f ?
l.strokeStyle = f: l.strokeStyle = "#CCCCCC",
this.fillStyle(l.strokeStyle).fillText(e, l.x + 1, l.y + 1, c).fillStyle(l.fillStyle)),
this.fillText(e, l.x, l.y, c).fillStyle(n.canvas.defaultColor)
},
drawSubstring: function(e, t, n, r, i, s, o, u, a, f) {
return this.drawString(e.substring(t, t + n), r, i, s, o, u, a, f)
},
clip: function() {
return s.clip(), this
},
save: function() {
return s.save(), this
},
restore: function() {
return s.restore(), this
},
rect: function(e, t, n, r) {
return s.rect(e, t, n, r), this
},
rotate: function(e) {
return s.rotate(e), this
},
setTransform: function(e, t, n, r, i, o) {
return s.setTransform(e, t, n, r, i, o), this
},
scale: function(e, t) {
return s.scale(e, t), this
},
globalAlpha: function(e) {
return s.globalAlpha = e, this
},
getContext: function() {
return s
},
base: function() {
return m
}
},
pushImage: function(e, t) {
if (n.image.inited) return this;
var r;
for (var i = 0, s = e.length; i < s; i++) r = e[i], r &&
!n.image.initImgs[r.id] && (n.image.initImgs[r.id] = !0, n.image.imgObjs.push(e[i]));
return this.loadingEndCallBack(t),
r = null, this
},
loadImage: function(e, t) {
if (n.system.gameFlow != r.system.gameFlowType.loadImage && e.length > 0) {
n.system.loadedImageToGameFlow = n.system.gameFlow,
n.system.gameFlow = r.system.gameFlowType.loadImage,
n.image.imgObjs = e,
n.image.imgCount = n.image.imgObjs.length,
n.image.countLoaded = 0;
for (var s = 0, o; o = n.image.imgObjs[s]; s++)
n.image.imgs[o.id] ? n.image.countLoaded++:i.setImage(o.id, o.src, o.benchId);
this.loadingEndCallBack(t)
}
return this
},
asyncImage: function(e) {
var t;
for (var r = 0, i = e.length; r < i; r++) t = e[r] || {},
n.image.asyncImgObjs[t.id] || (n.image.asyncImgObjs[t.id] = t);
return t = null, this
},
loadingCallBack: function(e) {
return typeof e == "function" && (i.loadingCallBack = e), this
},
loadingEndCallBack: function(e) {
return typeof e == "function" && (i.loadingEndCallBack = e), this
},
getImage: function(e) {
return n.image.imgs[e] ? n.image.imgs[e] : {
src: null
}
},
delImage: function(e, t) {
return n.image.imgs[e] && (n.image.imgs[e] = null, delete n.image.imgs[e],
t && (n.image.imgs[e] = {
id: e,
loaded: !0,
cache: !0,
refreshed: !0
})), this
},
audio: {
play: function(e) {
var t = n.audio.audios[e];
if (t) try {
t.currentTime >= t.duration ? this.replay(e) : t.paused && t.play()
} catch(r) {}
return t = null, this
},
playRange: function(e, t, r) {
var i = n.audio.audios[e];
if (i) try {
i.__timeupdateCallBack__ ||
i.addEventListener("timeupdate", i.__timeupdateCallBack__ = function() {
this.currentTime >= this.__to__ && (this.loop ?
this.currentTime = this.__from__: this.pause())
},
!1),
i.__from__ = t == null ? 0 : t,
i.__to__ = r == null ? i.duration: r,
this.setCurrentTime(i.id, i.__from__).play(i.id)
} catch(s) {}
return i = null, this
},
pause: function(e) {
if (n.audio.audios[e]) try {
n.audio.audios[e].pause()
} catch(t) {}
return this
},
pauseAll: function() {
for (var e in n.audio.audios) this.pause(e);
return this
},
mute: function(e, t) {
if (n.audio.audios[e]) try {
n.audio.audios[e].muted = t
} catch(r) {}
},
vol: function(e, t) {
if (n.audio.audios[e]) try {
n.audio.audios[e].volume = t
} catch(r) {}
return this
},
loop: function(e, t) {
if (n.audio.audios[e]) try {
n.audio.audios[e].loop = t
} catch(r) {}
return this
},
replay: function(e) {
return this.setCurrentTime(e, 0).play(e),
this
},
setCurrentTime: function(e, t) {
var r = n.audio.audios[e];
if (r) try {
t < 0 ? t = 0 : t > r.duration && (t = r.duration),
r.currentTime = t || 0
} catch(i) {}
return r = null,
this
},
getAudio: function(e) {
return n.audio.audios[e]
},
del: function(e) {
var t = n.audio.audios[e];
return t && t.__timeupdateCallBack__ && (t.pause(), t.removeEventListener("timeupdate", t.__timeupdateCallBack__, !1), n.audio.audios[e] = null, delete n.audio.audios[e]),
t = null,
this
},
base: function() {
return m
}
},
initAudio: function(e) {
if (!window.Audio) return this;
if (e.length > 0) {
n.audio.audios = {};
var t, r, s, o, u;
for (var a = 0; a < e.length; a++) t = e[a],
t && i.setAudio(t.id, t.src, t.loop, t.autoplay, t.preload, t.autobuffer);
t = r = s = o = u = null
}
return this
},
events: {
keyDown: function(e) {
return n.event.keyDownGo || (n.event.keyDownGo = !0),
n.event.keyUpGo || (n.event.keyUpGo = !0),
n.event.keyPressedGo || (n.event.keyPressedGo = !0),
n.event.keyDownCallBack = e,
this
},
keyUp: function(e) {
return n.event.keyDownGo || (n.event.keyDownGo = !0),
n.event.keyUpGo || (n.event.keyUpGo = !0),
n.event.keyPressedGo || (n.event.keyPressedGo = !0),
n.event.keyUpCallBack = e,
this
},
orientationChange: function(e) {
return n.event.orientationChange = e,
this
},
touchStart: function(e) {
return n.event.touchStart = e,
this
},
touchEnd: function(e) {
return n.event.touchEnd = e,
this
},
touchMove: function(e) {
return n.event.touchMove = e,
this
},
touchCancel: function(e) {
return n.event.touchCancel = e,
this
},
click: function(e) {
return n.event.clickCallBack = e,
this
},
mouseDown: function(e) {
return n.event.mouseDownCallBack = e,
this
},
mouseUp: function(e) {
return n.event.mouseUpCallBack = e,
this
},
mouseMove: function(e) {
return n.event.mouseMoveCallBack = e,
this
},
createEvent: function(e, t) {
var n = document.getElementById(e);
if (n) {
var r = document.createEvent("HTMLEvents");
r.initEvent(t, !1, !0),
n.dispatchEvent(r),
r = null
}
n = null
},
pageFocus: function(e) {
return n.event.pageFocusCallBack = e,
this
},
pageUnFocus: function(e) {
return n.event.pageUnFocusCallBack = e,
this
},
swipe: function(e, t, r) {
n.event.swipeCallBack = e,
t != null && (n.event.swipeTimeout = t),
r != null && (n.event.swipeRange = r)
},
base: function() {
return m
}
},
ui: {},
graphics: {
HCENTER: r.canvas.graphics.HCENTER,
VCENTER: r.canvas.graphics.VCENTER,
LEFT: r.canvas.graphics.LEFT,
RIGHT: r.canvas.graphics.RIGHT,
TOP: r.canvas.graphics.TOP,
BOTTOM: r.canvas.graphics.BOTTOM
},
trans: {
TRANS_NONE: r.canvas.trans.TRANS_NONE,
TRANS_ROT90: r.canvas.trans.TRANS_ROT90,
TRANS_ROT180: r.canvas.trans.TRANS_ROT180,
TRANS_ROT270: r.canvas.trans.TRANS_ROT270,
TRANS_MIRROR: r.canvas.trans.TRANS_MIRROR,
TRANS_MIRROR_ROT90: r.canvas.trans.TRANS_MIRROR_ROT90,
TRANS_MIRROR_ROT180: r.canvas.trans.TRANS_MIRROR_ROT180,
TRANS_MIRROR_ROT270: r.canvas.trans.TRANS_MIRROR_ROT270
},
request: {
init: function() {
i.initUrlParams(location.href)
},
get: function(e) {
return n.request.gets[e] ? n.request.gets[e] : ""
}
},
buttonLayout: {
create: function(e) {
var t = this.base().objExtend({
id: "",
value: "",
x: 0,
y: 0,
width: 60,
height: 30,
bgColor: "#000",
bgStroke: "#FFF",
stroke: "#000",
font: "12px Arial",
imageId: "",
sx: 0,
sy: 0,
color: "#FFF",
hx: 0,
hy: 0,
hColor: "#0FF",
dex: 0,
dey: 0,
deColor: "#CCC",
hided: !1,
disabled: !1,
path: []
},
e || {});
return this.get(t.id) || n.buttonLayout.buttons.push(new n.buttonLayout.Button(t)),
t = null,
this
},
clear: function() {
var e = n.buttonLayout.buttons,
t;
for (var r = e.length - 1; r >= 0; r--) if (t = e[r]) t.disposed(),
e.splice(r, 1);
return e = t = null,
this
},
gone: function(e, t, n) {
var r = this.get(e);
if (r) {
var i = t || [];
r.gone(i, n),
i = null
}
return r = null,
this
},
get: function(e) {
var t = n.buttonLayout.buttons;
return t[t.indexOfAttr("id", e)]
},
show: function(e) {
var t = this.get(e);
return t && t.show(),
t = null,
this
},
hide: function(e) {
var t = this.get(e);
return t && t.hide(),
t = null,
this
},
disable: function(e, t) {
var n = this.get(e);
return n && n.disable(t),
n = null,
this
},
repeated: function(e) {
var t = this.get(e);
if (t) return t.repeated
},
pressed: function(e) {
var t = this.get(e);
if (t) {
var n = t.pressed;
return t.pressed = !1,
n
}
},
released: function(e) {
var t = this.get(e);
if (t) {
var n = t.released;
return t.released = !1,
n
}
},
base: function() {
return m
}
}
}.init();
var m = jsGame = link,
g = document.getElementsByTagName("head")[0],
y = null,
b = null,
w = null,
E = null,
S = function() {
b && (clearTimeout(b), b = null)
};
link.getScript = function(e) {
if (!g || y) return ! 1;
var t = m.objExtend({
url: "",
before: function() {},
success: function() {},
error: function(e) {},
timeout: 5e3,
contentType: "text/javascript",
destroyed: !0
},
e || {});
return t.url != "" && (t.before(), y = document.createElement("script"), y.type = t.contentType, y.async = !0, y.src = t.url, y.destroyed = t.destroyed, w = t.success, E = t.error, y.onload = function() {
S(),
w && (w(), w = null),
this.destroyed && g.removeChild(this),
y = null
},
g.appendChild(y), S(), b = setTimeout(function() {
S(),
E && (E("timeout"), E = null),
y && y.destroyed && g.removeChild(y),
y = null
},
t.timeout)),
t = null,
m
};
var x = function() {
return ((1 + Math.random()) * 65536 | 0).toString(16).substring(1)
};
link.getNewGuid = function() {
return x() + x() + "-" + x() + "-" + x() + "-" + x() + "-" + x() + x() + x()
},
link.classes.Observer = function() {
this.group = []
},
link.classes.Observer.prototype.register = function(e) {
if (e == null) return this;
var t = m.comm.inArray(e, this.group);
return t == -1 && this.group.push(e),
this
},
link.classes.Observer.prototype.unregister = function(e) {
if (e == null) return this;
var t = m.commandFuns.inArray(e, this.group);
return t > -1 && this.group.splice(t, 1),
this
},
link.classes.Observer.prototype.notify = function(e) {
for (var t = 0; t < this.group.length; t++) this.group[t] != null && this.group[t](e);
return this
},
link.classes.Observer.prototype.clear = function() {
return this.group.length > 0 && this.group.splice(0, this.group.length),
this
},
link.classes.Timer = function(e, t, n, r, i) {
this.id = e,
this._initTime = t,
this._dateTime = Date.now(),
this.time = this._initTime,
this.callBack = n,
this.millisec = r || 1e3,
this.data = i,
this.timeout = null
},
link.classes.Timer.prototype.stop = function() {
this.timeout && (clearTimeout(this.timeout), this.timeout = null)
},
link.classes.Timer.prototype.start = function(e) {
e && (this.time = this._initTime, this._dateTime = Date.now()),
this.stop(),
this.timeout = setTimeout(function(e) {
var t = Date.now(),
n = parseInt(Math.round((t - e._dateTime) / e.millisec));
e._dateTime = t,
e.time -= n,
e.callBack ? e.callBack(e) : e.stop(),
e.time >= 0 ? e.start() : (e.stop(), e.time = 0),
t = n = null
},
this.millisec, this)
},
link.classes.WebSocket = function(e, t, n, r, i) {
this.ipPort = e || "",
this.socket = new WebSocket(this.ipPort),
this.socket.onopen = t,
this.socket.onmessage = n,
this.socket.onclose = r,
this.socket.onerror = i
},
link.classes.WebSocket.prototype.send = function(e) {
this.socket.send(e)
},
link.classes.WebSocket.prototype.close = function() {
this.socket.close()
},
link.classes.observer = link.classes.Observer,
link.classes.timer = link.classes.Timer,
link.classes.webSocket = link.classes.websocket = link.classes.WebSocket,
link.commandFuns = link.comm,
link.commandFuns.collisionCheck = link.commandFuns.collision,
link.commandFuns.circleCollisionCheck = link.commandFuns.circleCollision,
link.initImage = link.pushImage,
typeof define == "function" && define("lib/link", [],
function() {
return link
})
})(),
define("lib/action", ["lib/link"],
function(e) {
var t = function(e, t) {
return e == 0 && t == 0 ? 0 : e > 0 && t < 0 ? 1 : e > 0 && t == 0 ? 2 : e > 0 && t > 0 ? 3 : e == 0 && t > 0 ? 4 : e < 0 && t > 0 ? 5 : e < 0 && t == 0 ? 6 : e < 0 && t < 0 ? 7 : 0
},
n = function(t, n, r, i, s) {
var o = [];
if (s.length > 0) {
var i, u;
for (var a = 0; a < s.length; a++) {
i = [],
u = s[a].frames;
for (var f = 0; f < u.length; f++) i.push({
args: [u[f][0], u[f][1], u[f][2]],
step: u[f][3]
});
o.push(new e.action.sprite(i, s[a].loop, 0))
}
return i = u = null,
o
}
return t
};
e.action = {},
e.action.Role = function(e, t, r, i, s, o, u, a) {
this.imageNames = s || [],
this.rects = o || [],
this.frames = u || [],
this.actions = a || [],
this.sprites = n(e, this.imageNames, this.rects, this.frames, this.actions) || [],
this.x = t || 0,
this.y = r || 0,
this.dx = 0,
this.dy = 0,
this.step = 0,
this.id = "",
this.mapOffx = this.x,
this.mapOffy = this.y,
this.svx = null,
this.svy = null,
this.current = i || 0,
this._cr = this.current,
this.zoom = 1,
this.angle = 0,
this._zooms = [],
this._angles = [],
this._moveDs = [4, 7, 5, 5, 6, -5, -5, -7],
this._stopDs = [0, -3, 1, 1, 2, -1, -1, -3],
this.dsIndex = 4,
this._path = [];
var f = this.getSprite(),
l = f.getFrame(),
c = this.frames[l.args[0]];
this._fA = c.fA,
this.aR = c.aR,
this.bR = c.bR,
this._skipMoveDs = !1,
this._stopedAction = null,
c = l = f = null,
this.onend = null,
this.onstart = null,
this._locked = !1,
this.speed = 5,
this.links = [],
this.polyAR = [[0, 0], [0, 0], [0, 0], [0, 0]],
this.aabbAR = [[0, 0], [0, 0], [0, 0], [0, 0]],
this.polyBR = [[0, 0], [0, 0], [0, 0], [0, 0]],
this.aabbBR = [[0, 0], [0, 0], [0, 0], [0, 0]]
},
e.action.Role.prototype.setSprite = function(t, n, r) {
if (this._locked) return this;
var i = t != undefined ? t: 0,
s = i >= 0 ? e.trans.TRANS_NONE: e.trans.TRANS_MIRROR,
o,
u;
this._cr != i && (this._cr = i, i < 0 && (i = Math.abs(i)), this.current = i >= this.sprites.length ? this.sprites.length - 1 : i, this.sprites.length > 1 && this.setTrans(s), o = this.getSprite(), u = o.getFrame(), n || o.setFrame(0), r && (this._stopedAction = this._cr), this.updateFrameParam());
for (var a = 0,
f; f = this.links[a]; a++) f.setSprite(t, n, r);
return i = trans = o = u = null,
this
},
e.action.Role.prototype.addLinks = function(t) {
this.links = t || [];
for (var n = 0,
r; r = this.links[n]; n++) r.setSprite(this.getSprite().trans == e.trans.TRANS_NONE ? this.current: -this.current).setStep(this.step);
return this
},
e.action.Role.prototype.clearLinks = function() {
return this.links = [],
this
},
e.action.Role.prototype.lockSprite = function() {
return this._locked = !0,
this
},
e.action.Role.prototype.unlockSprite = function() {
return this._locked = !1,
this
},
e.action.Role.prototype.setTrans = function(e) {
return this.getSprite().trans = e,
this
},
e.action.Role.prototype.getSprite = function(e) {
return this.sprites[e == null ? this.current: e]
},
e.action.Role.prototype.getFrame = function(e) {
return this.frames[e == null ? this.getSprite().getFrame().args[0] : e]
},
e.action.Role.prototype.updateFrameParam = function(t) {
var n = this.getSprite();
if (!n) return n = null,
this;
var r = n.getFrame(),
i;
if (r && r.args) if (i = this.frames[r.args[0]]) {
this._fA = i.fA,
this.aR = i.aR,
this.bR = i.bR;
var s = this.getAttackRect(),
o = this.getBodyRect(),
u = 0,
a = 0,
f = 0,
l = 0;
this.polyAR[0][0] = s.x,
this.polyAR[0][1] = s.y,
this.polyAR[1][0] = s.x + s.width,
this.polyAR[1][1] = s.y,
this.polyAR[2][0] = s.x + s.width,
this.polyAR[2][1] = s.y + s.height,
this.polyAR[3][0] = s.x,
this.polyAR[3][1] = s.y + s.height,
this.polyBR[0][0] = o.x,
this.polyBR[0][1] = o.y,
this.polyBR[1][0] = o.x + o.width,
this.polyBR[1][1] = o.y,
this.polyBR[2][0] = o.x + o.width,
this.polyBR[2][1] = o.y + o.height,
this.polyBR[3][0] = o.x,
this.polyBR[3][1] = o.y + o.height,
this.angle != 0 && e.comm.setMatrixRotate(this.polyAR, this.angle).setMatrixRotate(this.polyBR, this.angle);
var c = 0,
h = this.polyAR,
p = this.aabbAR;
while (c++<2) {
for (var d = 0,
v; v = h[d]; d++) v[0] > a && (a = v[0]),
v[0] < u && (u = v[0]),
v[1] > l && (l = v[1]),
v[1] < f && (f = v[1]);
p[0][0] = u,
p[0][1] = f,
p[1][0] = a,
p[1][1] = f,
p[2][0] = a,
p[2][1] = l,
p[3][0] = u,
p[3][1] = l,
h = this.polyBR,
p = this.aabbBR
}
s = o = u = a = f = l = null
}
return n = r = i = null,
this
},
e.action.Role.prototype.action = function() {
var e = this.getSprite();
if (!e) return this;
var n = e.getFrame(),
r = 0,
i = 0;
if (n) {
this.updateFrameParam();
if (this._path.length > 0) {
var s = this._path.shift();
r = s[0] || 0,
i = s[1] || 0,
s = null,
this._skipMoveDs || this.setSprite(this._moveDs[this.dsIndex = t(r, i)], !0),
this.svx = r,
this.svy = i,
this.mapOffx += this.svx,
this.mapOffy += this.svy
} else this.svx != null && this.svy != null && (this._skipMoveDs || (this.setSprite(this._stopedAction || this._stopDs[this.dsIndex = t(this.svx, this.svy)]), this._stopedAction = null), this.onend && this.onend(this), this._skipMoveDs = !1, this.svx = null, this.svy = null);
if (this._zooms.length > 0) {
var o = this._zooms.shift();
typeof~~o == "number" && this.setZoom(o),
o = null
}
if (this._angles.length > 0) {
var u = this._angles.shift();
typeof~~u == "number" && this.setRotate(u),
o = null
}
this.x += n.args[1] + r,
this.y += n.args[2] + i;
var a;
for (var f = 0,
l; l = this.links[f]; f++) l.x = this.x + (l.dx || 0),
l.y = this.y + (l.dy || 0),
l.getSprite().setFrame(e.current),
l.updateFrameParam();
a = null
}
return e.nextFrame(),
e = r = i = n = null,
this
},
e.action.Role.prototype.render = function(t) {
var n = this.getSprite();
if (n && this._fA) {
var r = this._fA,
i = r.length,
s = e.canvas,
o = n.trans,
u, a, f;
if (this.angle > 0) {
var l = r[0],
c = this.x,
h = this.y;
e.canvas.save().translate(c, h).rotate(this.angle * Math.PI / 180).translate( - c, -h),
l = c = h = null
}
for (var p = 0; p < i; p++) u = this.rects[r[p][0]][r[p][1]],
a = this.imageNames[r[p][0]],
f = e.getImage(a),
o == e.trans.TRANS_NONE ? s.drawImage(a, u[0], u[1], u[2], u[3], this.zoom == 1 ? ~~ (this.x + this.dx + r[p][2] * this.zoom) : this.x + this.dx + r[p][2] * this.zoom, this.zoom == 1 ? ~~ (this.y + this.dy + r[p][3] * this.zoom) : this.y + this.dy + r[p][3] * this.zoom, u[2] * this.zoom, u[3] * this.zoom) : this.zoom == 1 ? s.drawRegion(a, u[0], u[1], u[2], u[3], o, ~~ (this.x + this.dx - (r[p][2] + u[2])), ~~ (this.y + this.dy + r[p][3])) : s.drawRegionAndZoom(a, u[0], u[1], u[2], u[3], o, this.x + this.dx - (r[p][2] + u[2]) * this.zoom, this.y + this.dy + r[p][3] * this.zoom, null, u[2] * this.zoom, u[3] * this.zoom),
!f.loaded && f.bench && s.drawImage(f.bench.id || f.benchId, f.bench.sx || 0, f.bench.sy || 0, f.bench.sw || f.bench.w, f.bench.sh || f.bench.h, ~~ (this.x + this.dx - (f.bench.w * this.zoom >> 1)), ~~ (this.y + this.dy - f.bench.h * this.zoom), f.bench.w * this.zoom, f.bench.h * this.zoom);
this.angle > 0 && e.canvas.restore();
for (var d = 0,
v; v = this.links[d]; d++) v.render();
s = i = r = o = u = a = f = null
}
return n = null,
this
},
e.action.Role.prototype.setZoom = function(e) {
return this.zoom = e,
this
},
e.action.Role.prototype.setZoomTransition = function(e) {
return e && e.length > 0 && (this._zooms = e),
this
},
e.action.Role.prototype.endZoomTransition = function() {
return this._zooms.length == 0
},
e.action.Role.prototype.getBodyRect = function(t, n) {
var r = this.getSprite(t != null ? Math.abs(t) : null);
if (!r) return null;
var i = r.getFrame(n);
if (!i) return null;
var s = this.frames[i.args[0]].bR;
return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? {
x: -(s[0] + s[2] * this.zoom),
y: s[1] * this.zoom,
width: s[2] * this.zoom,
height: s[3] * this.zoom
}: {
x: s[0] * this.zoom,
y: s[1] * this.zoom,
width: s[2] * this.zoom,
height: s[3] * this.zoom
}
},
e.action.Role.prototype.getAttackRect = function(t, n) {
var r = this.getSprite(t != null ? Math.abs(t) : null);
if (!r) return null;
var i = r.getFrame(n);
if (!i) return null;
var s = this.frames[i.args[0]].aR;
return t == null && r.trans != e.trans.TRANS_NONE || t < 0 ? {
id: this.id,
x: -(s[0] + s[2] * this.zoom),
y: s[1] * this.zoom,
width: s[2] * this.zoom,
height: s[3] * this.zoom
}: {
id: this.id,
x: s[0] * this.zoom,
y: s[1] * this.zoom,
width: s[2] * this.zoom,
height: s[3] * this.zoom
}
},
e.action.Role.prototype.getAABBBodyRect = function() {
return {
id: this.id,
x: this.aabbBR[0][0],
y: this.aabbBR[0][1],
width: Math.abs(this.aabbBR[1][0] - this.aabbBR[0][0]),
height: Math.abs(this.aabbBR[2][1] - this.aabbBR[1][1])
}
},
e.action.Role.prototype.getAABBAttackRect = function() {
return {
id: this.id,
x: this.aabbAR[0][0],
y: this.aabbAR[0][1],
width: Math.abs(this.aabbAR[1][0] - this.aabbAR[0][0]),
height: Math.abs(this.aabbAR[2][1] - this.aabbAR[1][1])
}
},
e.action.Role.prototype.setStep = function(e) {
this.step = e || 0;
for (var t = 0,
n = this.sprites.length; t < n; t++) this.sprites[t].setStep(e);
for (var r = 0,
i; i = this.links[r]; r++) i.setStep(this.step);
return this
},
e.action.Role.prototype.collision = function(t, n, r) {
if (!t) return ! 1;
var i = n || "aR",
s = r || "aR",
o, u;
return i == "aR" ? o = this.getAttackRect() : i == "bR" && (o = this.getBodyRect()),
s == "aR" ? u = t.getAttackRect() : s == "bR" && (u = t.getBodyRect()),
o && u ? e.comm.collision(~~ (this.x + this.dx + o.x), ~~ (this.y + this.dy + o.y), ~~o.width, ~~o.height, ~~ (t.x + t.dx + u.x), ~~ (t.y + t.dy + u.y), ~~u.width, ~~u.height) : !1
},
e.action.Role.prototype.collisionInput = function(t, n, r, i, s) {
var o = s || "aR",
u;
return o == "aR" ? u = this.getAttackRect() : o == "bR" && (u = this.getBodyRect()),
u ? e.comm.collision(~~ (this.x + this.dx + u.x), ~~ (this.y + this.dy + u.y), ~~u.width, ~~u.height, t, n, r, i) : !1
},
e.action.Role.prototype.circleCollisionInput = function(t, n, r, i) {
var s = i || "aR",
o;
return s == "aR" ? o = this.getAttackRect() : s == "bR" && (o = this.getBodyRect()),
o ? e.comm.rect2CircleCollision(~~ (this.x + this.dx + o.x), ~~ (this.y + this.dy + o.y), ~~o.width, ~~o.height, t, n, r) : !1
},
e.action.Role.prototype.polygonSATCollision = function(t, n, r) {
if (!t) return ! 1;
var i = n || "aR",
s = r || "aR",
o, u;
return i == "aR" ? o = this.polyAR: i == "bR" && (o = this.polyBR),
s == "aR" ? u = t.polyAR: s == "bR" && (u = t.polyBR),
o && u ? e.comm.polygonCollision(o, u, this.x + this.dx, this.y + this.dy, t.x + t.dx, t.y + t.dy) : !1
},
e.action.Role.prototype.setLoop = function(e) {
for (var t = 0,
n = this.sprites.length; t < n; t++) this.sprites[t].setLoop(e);
return this
},
e.action.Role.prototype.setPath = function(e, t) {
return this._path = e || [],
this._path.length > 0 && this.onstart && this.onstart(this),
t && (this._skipMoveDs = !0),
this
},
e.action.Role.prototype.concatPath = function(e) {
return this._path = this._path.concat(e || []),
this
},
e.action.Role.prototype.endPath = function() {
return this._path.length == 0
},
e.action.Role.prototype.clearPath = function() {
return this._path = [],
this
},
e.action.Role.prototype.getPathCount = function() {
return this._path.length
},
e.action.Role.prototype.getFirstPath = function() {
return this._path.length > 0 ? this._path[0] : [0, 0]
},
e.action.Role.prototype.moveTo = function(t, n, r) {
return r && (this.speed = Math.abs(r)),
this.setPath(e.comm.createPath(this.mapOffx, this.mapOffy, t, n, this.speed)),
this
},
e.action.Role.prototype.setMoveDs = function(e) {
return this._moveDs = e || [4, 7, 5, 5, 6, -5, -5, -7],
this
},
e.action.Role.prototype.setStopDs = function(e) {
return this._stopDs = e || [0, -3, 1, 1, 2, -1, -1, -3],
this
},
e.action.Role.prototype.doMoveDs = function(e) {
return e != null && e >= 0 && e < 8 && (this.dsIndex = e),
this.setSprite(this._moveDs[this.dsIndex]),
this
},
e.action.Role.prototype.doStopDs = function(e) {
return e != null && e >= 0 && e < 8 && (this.dsIndex = e),
this.setSprite(this._stopDs[this.dsIndex]),
this
},
e.action.Role.prototype.mark = function(e, t, n, r) {
return e != null && (this.x = e),
t != null && (this.y = t),
n != null && (this.mapOffx = n),
r != null && (this.mapOffy = r),
this
},
e.action.Role.prototype.setSpeed = function(e, t) {
return e && (this.speed = Math.abs(e)),
this.nodeXStep = e,
this.nodeYStep = t,
this
},
e.action.Role.prototype.setRotate = function(e) {
return e != this.angle && (Math.abs(e) > 360 && (e %= 360), this.angle = e < 0 ? 360 + e: e),
this
},
e.action.Role.prototype.setRotateTransition = function(e) {
return e && e.length > 0 && (this._angles = e),
this
},
e.action.Role.prototype.endRotateTransition = function() {
return this._angles.length == 0
},
e.action.Role.prototype.move = function(e, t) {
return e != null && (this.x += e),
t != null && (this.y += t),
this
},
e.action.Role.prototype.rotate = function(e) {
return e != null && this.setRotate(this.angle + e),
this
},
e.action.Role.prototype.stoped = function() {
return this.svx == null
},
e.action.Role.prototype.getCurrent = function() {
return this.current * (this.getSprite().trans == e.trans.TRANS_NONE ? 1 : -1)
},
e.action.Sprite = function(t, n, r, i) {
this.frames = t || [],
this.loop = n,
this.current = r || 0,
this.step = i || 0,
this.trans = e.trans.TRANS_NONE,
this.setFrame(r),
this.runStep = this.getFrame().step || this.step
},
e.action.Sprite.prototype.setFrame = function(e) {
return this.current = e >= this.frames.length ? this.frames.length - 1 : e > 0 ? e: 0,
this.getFrame().step && (this.runStep = this.getFrame().step),
this
},
e.action.Sprite.prototype.getFrame = function(e) {
return this.frames[e == null ? this.current: e]
},
e.action.Sprite.prototype.nextFrame = function() {
return ! this.loop && this.endFrame() ? this: (this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current++, this.current %= this.frames.length) : this.current < this.frames.length - 1 && this.current++, this.getFrame().step ? this.runStep = this.getFrame().step: this.runStep = this.step) : this.runStep--), this)
},
e.action.Sprite.prototype.preFrame = function() {
return this.frames.length > 0 && (this.runStep <= 0 ? (this.loop ? (this.current--, this.current < 0 && (this.current = this.frames.length - 1)) : this.current > 0 && this.current--, this.getFrame().step ? this.runStep = this.getFrame().step: this.runStep = this.step) : this.runStep--),
this
},
e.action.Sprite.prototype.endFrame = function(e) {
var t = this.frames.length - 1;
return e != null && e >= 0 && e <= this.frames.length - 1 && (t = e),
this.current >= t && this.runStep == 0
},
e.action.Sprite.prototype.firstFrame = function() {
return this.current == 0 && this.runStep == 0
},
e.action.Sprite.prototype.setStep = function(e) {
return this.step = e || 0,
this.runStep = this.getFrame().step || this.step,
this
},
e.action.Sprite.prototype.setLoop = function(e) {
return this.loop = e,
this
};
var r, i = function(e) {
return e.sprites.length > 0 ? e.sprites[0].frames.length > 0 && (e.sprites[0].runStep <= 0 ? (e.sprites[0].runStep = e.sprites[0].step, r = e.sprites[0].frames.shift(), e.sprites[0].frames.length == 0 && e.sprites.shift()) : (r = e.sprites[0].getFrame(), e.sprites[0].runStep--)) : r = null,
r
};
return e.action.Fragment = function(e) {
this.sprites = e || []
},
e.action.Fragment.prototype.queue = function() {
return i(this)
},
e.action.role = e.action.Role,
e.action.sprite = e.action.Sprite,
e.action.fragment = e.action.Fragment,
link.action
}),
define("host", ["lib/link"],
function(e) {
e.asyncImage([{
id: "host",
src: "images/xiaoren.png"
}]);
var t = ["host"],
n = [[[0, 0, 26, 37], [27, 0, 19, 36], [46, 0, 22, 38]]],
r = [{
aR: [ - 15, -30, 30, 30],
bR: [ - 10, -25, 20, 20],
fA: [[0, 0, -14, -37, 0]]
},
{
aR: [ - 15, -30, 30, 30],
bR: [ - 10, -25, 20, 20],
fA: [[0, 1, -9, -36, 0]]
},
{
aR: [ - 15, -30, 30, 30],
bR: [ - 10, -25, 20, 20],
fA: [[0, 2, -12, -37, 0]]
}],
i = [{
loop: !0,
frames: [[0, 0, 0, 0], [1, 0, 0, 0], [2, 0, 0, 0], [1, 0, 0, 0]]
}];
return {
get: function(s, o) {
var u = s >= 0 && i[s] ? [i[s]] : i;
return new e.action.role([], 0, 0, 0, o ? o: t, n, r, u || i)
}
}
}),
define("shine", ["lib/link"],
function(e) {
e.asyncImage([{
id: "shine",
src: "images/wu.png"
}]);
var t = ["shine"],
n = [[[0, 20, 101, 64], [119, 19, 112, 66], [238, 13, 140, 80], [391, 0, 103, 100]]],
r = [{
aR: [ - 15, -30, 30, 30],
bR: [ - 10, -25, 20, 20],
fA: [[0, 0, -51, -34, 0]]
},
{
aR: [ - 15, -30, 30, 30],
bR: [ - 10, -25, 20, 20],
fA: [[0, 1, -54, -34, 0]]
},
{
aR: [ - 15, -30, 30, 30],
bR: [ - 10, -25, 20, 20],
fA: [[0, 2, -58, -35, 0]]
},
{
aR: [ - 15, -30, 30, 30],
bR: [ - 10, -25, 20, 20],
fA: [[0, 3, -49, -45, 0]]
}],
i = [{
loop: !1,
frames: [[0, 0, 0, 0], [1, 0, 0, 0], [2, 0, 0, 0], [3, 0, 0, 0]]
}];
return {
get: function(s, o) {
var u = s >= 0 && i[s] ? [i[s]] : i;
return new e.action.role([], 0, 0, 0, o ? o: t, n, r, u || i)
}
}
}),
define("index", ["lib/link", "lib/action", "host", "shine"],
function(e, t, n, r) {
return {
init: function() {
var t = Date.now(),
i,
s,
o = 640,
u;
e.canvas.screen.getTouch() ? (i = window.innerWidth, s = window.innerHeight, e.canvas.screen.setWidth(i).setHeight(s), u = s - o >> 1) : (window.onresize = function() {
i = window.innerWidth,
s = window.innerHeight,
e.canvas.screen.setWidth(i).setHeight(s),
u = s - o >> 1
},
window.onresize());
var a = function(e, t) {
var n = ~~ (e / 1e3 % 1 * 1e3);
return n == 0 ? n = "000": n < 100 && (n += "0"),
~~ (e / 1e3) + "." + n + (t || '"')
};
e.run(function() {
var t = Date.now();
e.canvas.fillStyle("#FFF").fillScreen();
var n = ~~ (o / l.scenes.length);
if (!l.died) {
l.time = t - l.date;
for (var s = 0,
f; f = l.scenes[s]; s++) {
f.action(0, u + (s + 1) * n, i, n, -8).render();
if (f.hostDied) {
l.died = !0,
l.dieDate = Date.now(),
l.shine = r.get(0).mark(f.host.x, f.host.y - 20).setStep(2);
break
}
}
} else {
for (var s = 0,
f; f = l.scenes[s]; s++) f.host.action(),
f.render();
l.shine && (l.shine.action().render(), l.shine.getSprite().endFrame() && (l.shine = null)),
t - l.dieDate >= l.dieTimeout && (l.dieDate = null, h())
}
var c = a(l.time);
e.canvas.fillStyle("#000").font("30px Arial").fillText(c, i - e.canvas.measureText(c).width - 20, 50),
t = null
}).menu(function() {
e.canvas.fillStyle("#FFF").fillScreen().drawImage("logo", i - 480 >> 1, u).drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u + 140, 480, 7).drawImage("btns1", 0, 99, 480, 7, i - 480 >> 1, u + 555, 480, 7),
e.buttonLayout.released("difficulty1") ? (l.moduleName = "我的成绩", hideAd(), c(2)) : e.buttonLayout.released("difficulty2") ? (l.moduleName = "噩梦模式", c(3)) : e.buttonLayout.released("difficulty3") ? (l.moduleName = "地狱模式", c(4)) : e.buttonLayout.released("difficulty4") ? (l.moduleName = "炼狱模式", c(5)) : e.buttonLayout.released("rank") && dp_Ranking()
}).zone(function() {
e.canvas.fillStyle("#90EE90").fillScreen().fillStyle("#FFF").drawString(l.moduleName, 0, u + 110, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑").drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u + 140, 480, 7).drawImage("btns1", 0, 106, 480, 7, i - 480 >> 1, u + 555, 480, 7).fillStyle("#000").drawString(a(l.time, "秒"), 0, u + 340, e.graphics.VCENTER, !1, null, null, "60px 微软雅黑").fillStyle("#000").drawString("最佳:" + a(l.bestTime, "秒"), 0, u + 400, e.graphics.VCENTER, !1, null, null, "30px 微软雅黑"),
l.time > l.bestTime && e.canvas.fillStyle("#FF0").drawString("新纪录", 0, u + 240, e.graphics.VCENTER, !1, null, null, "50px 微软雅黑"),
e.buttonLayout.released("return") ? f() : e.buttonLayout.released("restart") && dp_share2(l.time)
}).events.mouseDown(function(e, t, n) {
if (l.died) return ! 1;
for (var r = 0,
i; i = l.scenes[r]; r++) i.touchStart(t, n)
}).touchStart(function(e, t, n) {
if (l.died) return ! 1;
for (var r = 0,
i; i = l.scenes[r]; r++) i.touchStart(t, n)
});
var f = function() {
showAd();
e.buttonLayout.clear().create({
id: "difficulty1",
value: "开始游戏",
x: i - 272 >> 1,
y: u + 180,
width: 272,
height: 80,
font: "36px 微软雅黑",
imageId: "btns1",
sx: 0,
sy: 0,
color: "#FFF",
hx: 272,
hy: 0,
hColor: "#FFF",
dex: 272,
dey: 0,
deColor: "#000"
}).create({
id: "difficulty2",
value: "噩梦模式",
x: i - 272 >> 1,
y: u + 160 + 120,
width: 272,
height: 80,
font: "36px 微软雅黑",
imageId: "btns1",
sx: 0,
sy: 0,
color: "#FFF",
hx: 272,
hy: 0,
hColor: "#FFF",
dex: 272,
dey: 0,
deColor: "#000"
}).create({
id: "difficulty3",
value: "地狱模式",
x: i - 272 >> 1,
y: u + 160 + 120+100,
width: 272,
height: 80,
font: "36px 微软雅黑",
imageId: "btns1",
sx: 0,
sy: 0,
color: "#FFF",
hx: 272,
hy: 0,
hColor: "#FFF",
dex: 272,
dey: 0,
deColor: "#000"
}).create({
id: "difficulty4",
value: "炼狱模式",
x: i - 272 >> 1,
y: u + 160 + 120+200,
width: 272,
height: 80,
font: "36px 微软雅黑",
imageId: "btns1",
sx: 0,
sy: 0,
color: "#FFF",
hx: 272,
hy: 0,
hColor: "#FFF",
dex: 272,
dey: 0,
deColor: "#000"
}).base().gameFlow.menu()
};
f();
var l = {
moduleName: "",
module: 0,
time: 0,
bestTime: 0,
date: null,
died: !1,
dieTimeout: 1e3,
dieDate: null,
scenes: [],
shine: null,
Scene: e.extend(function(t) {
this.id = t,
this.x = 0,
this.baseY = 0,
this.width = 0,
this.height = 0,
this.host = n.get().setStep(2),
this.hostDied = !1,
this.boxes = [],
this.displayDate = Date.now(),
this.displayTimeout = e.comm.getRandom(1e3, 2e3)
},
null, {
render: function() {
e.canvas.fillStyle("#000").fillRect(this.x, this.baseY - 5, this.width, 5);
for (var t = this.boxes.length - 1,
n; n = this.boxes[t]; t--) e.canvas.fillRect(n.x, n.y, n.width, n.height);
return this.host.render(),
this
},
action: function(t, n, r, i, s) {
this.x = t,
this.baseY = n,
this.width = r,
this.height = i;
if (!this.hostDied) {
this.host.endPath() && this.host.mark(this.x + 100, this.baseY - 5);
var o = Date.now();
if (o - this.displayDate >= this.displayTimeout) {
this.displayDate = o;
var u = e.comm.getRandom(5, 30),
a = e.comm.getRandom(10, 50);
this.boxes.unshift({
x: this.width,
y: 0,
width: u,
height: a
}),
this.displayTimeout = e.comm.getRandom(1e3, 3e3),
u = a = null
}
for (var f = this.boxes.length - 1,
l; l = this.boxes[f]; f--) l.x += s,
l.y = this.baseY - 5 - l.height,
this.host.collisionInput(l.x, l.y, l.width, l.height, "bR") && (this.hostDied = !0, this.host.clearPath()),
(l.x <= -l.width || l.x >= this.width) && this.boxes.splice(f, 1);
o = null
}
return this.host.action(),
this
},
touchStart: function(t, n) {
return this.host.endPath() ? (e.comm.collision(t, n, 1, 1, this.x, this.baseY - this.height, this.width, this.height) && this.host.setPath([[0, -20], [0, -20], [0, -20], [0, -10], [0, -10], [0, -10], [0, -5], [0, -5], [0, -5], [0, 5], [0, 5], [0, 5], [0, 10], [0, 10], [0, 10], [0, 20], [0, 20], [0, 20]]), this) : this
}
})
},
c = function(t) {
e.buttonLayout.clear().base().gameFlow.run(),
l.died = !1,
l.scenes = [],
l.time = 0,
l.date = Date.now(),
l.shine = null,
l.module = t;
for (var n = 0; n < t; n++) l.scenes.push(new l.Scene(n))
},
h = function() {
var t = i - 480 >> 1;
if (l.time > 10000) {
dp_share(l.time);
alert("强!你居然坚持了" + l.time / 1000 + "秒!")
};
e.buttonLayout.clear().create({
id: "return",
value: "返回游戏主界面",
bgColor: "",
bgStroke: "",
stroke: "",
x: t + 100,
y: u + 580,
width: 300,
height: 80,
font: "36px 微软雅黑",
imageId: "",
sx: 0,
sy: 0,
color: "#FFF",
hx: 272,
hy: 0,
hColor: "#AAA",
dex: 272,
dey: 0,
deColor: "#CCC"
}).base().gameFlow.zone();
var n = e.localStorage.getItem("NotDieAnyoneBestTime" + l.module);
n == null && (n = "0"),
l.bestTime = parseInt(n),
l.time > l.bestTime && e.localStorage.setItem("NotDieAnyoneBestTime" + l.module, l.time.toString()),
dp_submitScore(l.module, l.time * (l.module - 1))
}
}
}
}),
require.config({
baseUrl: "js"
}),
require(["lib/link", "index"],
function(e, t) {
e.init(window.innerWidth, window.innerHeight).pushImage([{
id: "logo",
src: "images/ygdbns.jpg"
},
{
id: "btns1",
src: "images/gdyx.png"
}],
function(e, t, n) {}).initAudio([{
id: "1",
src: "",
preload: !0
}]).loadingCallBack(function(e, t) {}).main(function() {
t.init()
})
}),
define("main", function() {});
function dp_submitScore(m,t){}
function dp_share(t){}
function dp_share2(t){}
function showAd(){}
function hideAd(){}
领取源码
网页在线小游戏源码
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