目录
一、实现功能
二、安装环境要求
三、如何开始游戏
四、怎么玩
五、演示
六、部分源码注释
6.1main.py
6.2map.py
6.3Menubar.py
七、自定义
7.1plant.json
7.2zombie.json
一、实现功能
- 实施植物:向日葵、豌豆射手、壁桃、雪豆射手、樱桃炸弹、三豌豆射手、大口蘑菇,海扁蘑菇,土豆,尖刺草,惊吓蘑菇,南瓜,惊吓蘑菇,墨西哥辣椒,太阳蘑菇,冰蘑菇,催眠蘑菇。
- 实现僵尸:僵尸、旗帜僵尸、锥头僵尸、桶头僵尸、报纸僵尸。
- 使用JSON文件存储关卡数据(例如僵尸的位置和时间,背景信息)
- 支持在关卡开始时选择植物卡
- 支持日间关卡、夜间关卡、移动卡选择关卡和壁桃保龄球关卡
二、安装环境要求
- Python 3.7
- Notice:建议使用 python 3.7 版本,但不是必需的。对于 LINUX:如果您的 Linux 系统预装了 python 3+,则可以运行此游戏。直接更新到 python 3.7 可能会破坏 LINUX Mint。
- Python-Pygame 1.9
三、如何开始游戏
python main.py
四、怎么玩
- 使用鼠标收集阳光,选择植物卡片并播种植物
- 您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别
- 级别 1 和 2:天级别
- 第 3 级:夜间级别
- 第 4 级:移动卡片选择级别
- 第5级:墙果保龄球级别
五、演示
六、部分源码注释
项目结构如下:
6.1main.py
import pygame as pg
from source.main import main
if __name__=='__main__':
main()
pg.quit()
6.2map.py
定义了一个地图类 Map
,包含了地图的初始化、位置验证、可移动性检查、位置转换等方法。
__author__ = 'marble_xu'
# 导入必要的模块
import random
import pygame as pg
from .. import tool
from .. import constants as c
# 地图类定义
class Map():
def __init__(self, width, height):
# 初始化地图的宽度和高度
self.width = width
self.height = height
# 创建一个二维数组来表示地图,初始值为0
self.map = [[0 for x in range(self.width)] for y in range(self.height)]
# 检查指定位置是否在地图范围内
def isValid(self, map_x, map_y):
if (map_x < 0 or map_x >= self.width or
map_y < 0 or map_y >= self.height):
return False
return True
# 检查指定位置是否可移动
def isMovable(self, map_x, map_y):
return (self.map[map_y][map_x] == c.MAP_EMPTY)
# 根据实际坐标获取地图索引
def getMapIndex(self, x, y):
x -= c.MAP_OFFSET_X
y -= c.MAP_OFFSET_Y
return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)
# 根据地图索引获取网格的中心位置坐标
def getMapGridPos(self, map_x, map_y):
return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,
map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)
# 设置指定位置的地图网格类型
def setMapGridType(self, map_x, map_y, type):
self.map[map_y][map_x] = type
# 获取一个随机的地图索引
def getRandomMapIndex(self):
map_x = random.randint(0, self.width-1)
map_y = random.randint(0, self.height-1)
return (map_x, map_y)
# 在指定位置显示植物,返回植物显示的位置
def showPlant(self, x, y):
pos = None
map_x, map_y = self.getMapIndex(x, y)
# 检查位置是否有效且可移动
if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):
# 获取植物显示的位置
pos = self.getMapGridPos(map_x, map_y)
return pos
6.3Menubar.py
# 导入必要的模块
import random
import pygame as pg
from .. import tool
from .. import constants as c
# 面板初始位置及间距
PANEL_Y_START = 87
PANEL_X_START = 22
PANEL_Y_INTERNAL = 74
PANEL_X_INTERNAL = 53
CARD_LIST_NUM = 8
# 植物卡片名称列表
card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,
c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,
c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT]
# 植物名称列表
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,
c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,
c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING]
# 植物所需阳光值列表
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0]
# 植物冷冻时间列表
plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,
30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]
# 所有卡片索引列表
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
# 获取阳光值图片
def getSunValueImage(sun_value):
font = pg.font.SysFont(None, 22)
width = 32
msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
msg_rect = msg_image.get_rect()
msg_w = msg_rect.width
image = pg.Surface([width, 17])
x = width - msg_w
image.fill(c.LIGHTYELLOW)
image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
image.set_colorkey(c.BLACK)
return image
# 获取卡片池
def getCardPool(data):
card_pool = []
for card in data:
tmp = card['name']
for i, name in enumerate(plant_name_list):
if name == tmp:
card_pool.append(i)
break
return card_pool
# 卡片类
class Card():
def __init__(self, x, y, name_index, scale=0.78):
self.loadFrame(card_name_list[name_index], scale)
self.rect = self.orig_image.get_rect()
self.rect.x = x
self.rect.y = y
self.name_index = name_index
self.sun_cost = plant_sun_list[name_index]
self.frozen_time = plant_frozen_time_list[name_index]
self.frozen_timer = -self.frozen_time
self.refresh_timer = 0
self.select = True
# 加载卡片帧
def loadFrame(self, name, scale):
frame = tool.GFX[name]
rect = frame.get_rect()
width, height = rect.w, rect.h
self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)
self.image = self.orig_image
# 检查鼠标点击位置
def checkMouseClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.rect.x and x <= self.rect.right and
y >= self.rect.y and y <= self.rect.bottom):
return True
return False
# 检查是否可以点击
def canClick(self, sun_value, current_time):
if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:
return True
return False
# 检查是否可选中
def canSelect(self):
return self.select
# 设置是否选中
def setSelect(self, can_select):
self.select = can_select
if can_select:
self.image.set_alpha(255)
else:
self.image.set_alpha(128)
# 设置冷冻时间
def setFrozenTime(self, current_time):
self.frozen_timer = current_time
# 创建卡片图片以显示冷却状态或阳光值不足状态
def createShowImage(self, sun_value, current_time):
time = current_time - self.frozen_timer
if time < self.frozen_time: # 冷却状态
image = pg.Surface([self.rect.w, self.rect.h])
frozen_image = self.orig_image.copy()
frozen_image.set_alpha(128)
frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h
image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))
image.blit(self.orig_image, (0,frozen_height),
(0, frozen_height, self.rect.w, self.rect.h - frozen_height))
elif self.sun_cost > sun_value: # 阳光值不足状态
image = self.orig_image.copy()
image.set_alpha(192)
else:
image = self.orig_image
return image
# 更新卡片状态
def update(self, sun_value, current_time):
if (current_time - self.refresh_timer) >= 250:
self.image = self.createShowImage(sun_value, current_time)
self.refresh_timer = current_time
# 绘制卡片
def draw(self, surface):
surface.blit(self.image, self.rect)
# 菜单栏类
class MenuBar():
def __init__(self, card_list, sun_value):
self.loadFrame(c.MENUBAR_BACKGROUND)
self.rect = self.image.get_rect()
self.rect.x = 10
self.rect.y = 0
self.sun_value = sun_value
self.card_offset_x = 32
self.setupCards(card_list)
# 加载背景帧
def loadFrame(self, name):
frame = tool.GFX[name]
rect = frame.get_rect()
frame_rect = (rect.x, rect.y, rect.w, rect.h)
self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
# 更新菜单栏状态
def update(self, current_time):
self.current_time = current_time
for card in self.card_list:
card.update(self.sun_value, self.current_time)
# 创建图片
def createImage(self, x, y, num):
if num == 1:
return
img = self.image
rect = self.image.get_rect()
width = rect.w
height = rect.h
self.image = pg.Surface((width * num, height)).convert()
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
for i in range(num):
x = i * width
self.image.blit(img, (x,0))
self.image.set_colorkey(c.BLACK)
# 设置卡片
def setupCards(self, card_list):
self.card_list = []
x = self.card_offset_x
y = 8
for index in card_list:
x += 55
self.card_list.append(Card(x, y, index))
# 检查卡片点击
def checkCardClick(self, mouse_pos):
result = None
for card in self.card_list:
if card.checkMouseClick(mouse_pos):
if card.canClick(self.sun_value, self.current_time):
result = (plant_name_list[card.name_index], card)
break
return result
# 检查菜单栏点击
def checkMenuBarClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.rect.x and x <= self.rect.right and
y >= self.rect.y and y <= self.rect.bottom):
return True
return False
# 减少阳光值
def decreaseSunValue(self, value):
self.sun_value -= value
# 增加阳光值
def increaseSunValue(self, value):
self.sun_value += value
# 设置卡片冷冻时间
def setCardFrozenTime(self, plant_name):
for card in self.card_list:
if plant_name_list[card.name_index] == plant_name:
card.setFrozenTime(self.current_time)
break
# 绘制阳光值
def drawSunValue(self):
self.value_image = getSunValueImage(self.sun_value)
self.value_rect = self.value_image.get_rect()
self.value_rect.x = 21
self.value_rect.y = self.rect.bottom - 21
self.image.blit(self.value_image, self.value_rect)
# 绘制菜单栏
def draw(self, surface):
self.drawSunValue()
surface.blit(self.image, self.rect)
for card in self.card_list:
card.draw(surface)
# 面板类
class Panel():
def __init__(self, card_list, sun_value):
self.loadImages(sun_value)
self.selected_cards = []
self.selected_num = 0
self.setupCards(card_list)
# 加载图片
def loadFrame(self, name):
frame = tool.GFX[name]
rect = frame.get_rect()
frame_rect = (rect.x, rect.y, rect.w, rect.h)
return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
# 加载图片及设置
def loadImages(self, sun_value):
self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)
self.menu_rect = self.menu_image.get_rect()
self.menu_rect.x = 0
self.menu_rect.y = 0
self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)
self.panel_rect = self.panel_image.get_rect()
self.panel_rect.x = 0
self.panel_rect.y = PANEL_Y_START
self.value_image = getSunValueImage(sun_value)
self.value_rect = self.value_image.get_rect()
self.value_rect.x = 21
self.value_rect.y = self.menu_rect.bottom - 21
self.button_image = self.loadFrame(c.START_BUTTON)
self.button_rect = self.button_image.get_rect()
self.button_rect.x = 155
self.button_rect.y = 547
# 设置卡片
def setupCards(self, card_list):
self.card_list = []
x = PANEL_X_START - PANEL_X_INTERNAL
y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL
for i, index in enumerate(card_list):
if i % 8 == 0:
x = PANEL_X_START - PANEL_X_INTERNAL
y += PANEL_Y_INTERNAL
x += PANEL_X_INTERNAL
self.card_list.append(Card(x, y, index, 0.75))
# 检查卡片点击
def checkCardClick(self, mouse_pos):
delete_card = None
for card in self.selected_cards:
if delete_card: # 当删除卡片时,将右边的卡片左移
card.rect.x -= 55
elif card.checkMouseClick(mouse_pos):
self.deleteCard(card.name_index)
delete_card = card
if delete_card:
self.selected_cards.remove(delete_card)
self.selected_num -= 1
if self.selected_num == CARD_LIST_NUM:
return
for card in self.card_list:
if card.checkMouseClick(mouse_pos):
if card.canSelect():
self.addCard(card)
break
# 添加卡片
def addCard(self, card):
card.setSelect(False)
y = 8
x = 78 + self.selected_num * 55
self.selected_cards.append(Card(x, y, card.name_index))
self.selected_num += 1
# 删除卡片
def deleteCard(self, index):
self.card_list[index].setSelect(True)
# 检查开始按钮点击
def checkStartButtonClick(self, mouse_pos):
if self.selected_num < CARD_LIST_NUM:
return False
x, y = mouse_pos
if (x >= self.button_rect.x and x <= self.button_rect.right and
y >= self.button_rect.y and y <= self.button_rect.bottom):
return True
return False
# 获取选中卡片
def getSelectedCards(self):
card_index_list = []
for card in self.selected_cards:
card_index_list.append(card.name_index)
return card_index_list
# 绘制面板
def draw(self, surface):
self.menu_image.blit(self.value_image, self.value_rect)
surface.blit(self.menu_image, self.menu_rect)
surface.blit(self.panel_image, self.panel_rect)
for card in self.card_list:
card.draw(surface)
for card in self.selected_cards:
card.draw(surface)
if self.selected_num == CARD_LIST_NUM:
surface.blit(self.button_image, self.button_rect)
# 移动卡片类
class MoveCard():
def __init__(self, x, y, card_name, plant_name, scale=0.78):
self.loadFrame(card_name, scale)
self.rect = self.orig_image.get_rect()
self.rect.x = x
self.rect.y = y
self.rect.w = 1
self.image = self.createShowImage()
self.card_name = card_name
self.plant_name = plant_name
self.move_timer = 0
self.select = True
# 加载帧
def loadFrame(self, name, scale):
frame = tool.GFX[name]
rect = frame.get_rect()
width, height = rect.w, rect.h
self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)
self.orig_rect = self.orig_image.get_rect()
self.image = self.orig_image
# 检查鼠标点击位置
def checkMouseClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.rect.x and x <= self.rect.right and
y >= self.rect.y and y <= self.rect.bottom):
return True
return False
# 创建图片
def createShowImage(self):
'''create a part card image when card appears from left'''
if self.rect.w < self.orig_rect.w: #create a part card image
image = pg.Surface([self.rect.w, self.rect.h])
image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h))
self.rect.w += 1
else:
image = self.orig_image
return image
# 更新卡片位置
def update(self, left_x, current_time):
if self.move_timer == 0:
self.move_timer = current_time
elif (current_time - self.move_timer) >= c.CARD_MOVE_TIME:
if self.rect.x > left_x:
self.rect.x -= 1
self.image = self.createShowImage()
self.move_timer += c.CARD_MOVE_TIME
# 绘制卡片
def draw(self, surface):
surface.blit(self.image, self.rect)
# 移动菜单栏类
class MoveBar():
def __init__(self, card_pool):
self.loadFrame(c.MOVEBAR_BACKGROUND)
self.rect = self.image.get_rect()
self.rect.x = 90
self.rect.y = 0
self.card_start_x = self.rect.x + 8
self.card_end_x = self.rect.right - 5
self.card_pool = card_pool
self.card_list = []
self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME
# 加载背景帧
def loadFrame(self, name):
frame = tool.GFX[name]
rect = frame.get_rect()
frame_rect = (rect.x, rect.y, rect.w, rect.h)
self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
# 创建卡片
def createCard(self):
if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:
return False
x = self.card_end_x
y = 6
index = random.randint(0, len(self.card_pool) - 1)
card_index = self.card_pool[index]
card_name = card_name_list[card_index] + '_move'
plant_name = plant_name_list[card_index]
self.card_list.append(MoveCard(x, y, card_name, plant_name))
return True
# 更新状态
def update(self, current_time):
self.current_time = current_time
left_x = self.card_start_x
for card in self.card_list:
card.update(left_x, self.current_time)
left_x = card.rect.right + 1
if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME:
if self.createCard():
self.create_timer = self.current_time
# 检查卡片点击
def checkCardClick(self, mouse_pos):
result = None
for index, card in enumerate(self.card_list):
if card.checkMouseClick(mouse_pos):
result = (card.plant_name, card)
break
return result
# 检查菜单栏点击
def checkMenuBarClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.rect.x and x <= self.rect.right and
y >= self.rect.y and y <= self.rect.bottom):
return True
return False
# 删除卡片
def deleateCard(self, card):
self.card_list.remove(card)
# 绘制
def draw(self, surface):
surface.blit(self.image, self.rect)
for card in self.card_list:
card.draw(surface)
七、自定义
在PythonPlantsVsZombies-master\source\data,我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。
7.1plant.json
{
"plant_image_rect":{
"PeaNormal":{"x":28, "y":0, "width":28, "height":34},
"PeaIce":{"x":26, "y":0, "width":30, "height":34},
"Chomper":{"x":0, "y":0, "width":100, "height":114},
"PuffShroom":{"x":0, "y":28, "width":35, "height":38},
"PuffShroomSleep":{"x":1, "y":0, "width":39, "height":65},
"BulletMushRoom":{"x":0, "y":1, "width":55, "height":21},
"PotatoMine":{"x":0, "y":0, "width":75, "height":55},
"Squash":{"x":10, "y":140, "width":80, "height":86},
"SquashAim":{"x":10, "y":140, "width":80, "height":86},
"Spikeweed":{"x":3, "y":0, "width":80, "height":35}
}
}
7.2zombie.json
{
"zombie_image_rect":{
"Zombie":{"x":62, "width":90},
"ZombieAttack":{"x":62, "width":90},
"ZombieLostHead":{"x":62, "width":90},
"ZombieLostHeadAttack":{"x":62, "width":90},
"ZombieDie":{"x":0, "width":164},
"BoomDie":{"x":68, "width":80},
"ConeheadZombie":{"x":80, "width":80},
"ConeheadZombieAttack":{"x":79, "width":87},
"BucketheadZombie":{"x":54, "width":90},
"BucketheadZombieAttack":{"x":46, "width":90},
"FlagZombie":{"x":56, "width":110},
"FlagZombieAttack":{"x":60, "width":100},
"FlagZombieLostHead":{"x":55, "width":110},
"FlagZombieLostHeadAttack":{"x":55, "width":110},
"NewspaperZombie":{"x":48, "width":92},
"NewspaperZombieAttack":{"x":48, "width":92},
"NewspaperZombieNoPaper":{"x":40, "width":98},
"NewspaperZombieNoPaperAttack":{"x":48, "width":92},
"NewspaperZombieLostHead":{"x":44, "width":96},
"NewspaperZombieLostHeadAttack":{"x":48, "width":92},
"NewspaperZombieDie":{"x":0, "width":100}
}
}
参考:
https://blog.csdn.net/m0_68089732/article/details/137202714