#include<bits/stdc++.h>
#include<conio.h> // 用于获取按键输入
using namespace std;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100]; // 蛇的身体位置数组
int nTail; // 蛇的长度
enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN};
eDirecton dir;
void Setup() {
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width; // 在游戏区域随机生成果实
fruitY = rand() % height;
score = 0;
}
void Draw() {
system("cls"); // 清屏
for (int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0)
cout << "#"; // 左墙
if (i == y && j == x)
cout << "O"; // 蛇头
else if (i == fruitY && j == fruitX)
cout << "F"; // 果实
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o"; // 蛇的身体
print = true;
}
}
if (!print)
cout << " ";
}
if (j == width - 1)
cout << "#"; // 右墙
}
cout << endl;
}
for (int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
cout << "Score:" << score << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
dir = STOP;
break;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break; // do nothing
}
if (x >= width) x = 0; else if (x < 0) x = width - 1;
if (y >= height) y = 0; else if (y < 0) y = height - 1;
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
dir = STOP; // 如果蛇咬到自己,游戏结束
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++; // 吃到果实,蛇长增加
}
}
int main() {
Setup();
while (dir != STOP) {
Draw();
Input();
Logic();
// 通过sleep调整游戏速度
#ifdef _WIN32
Sleep(10); // Windows系统
#else
usleep(10000); // Unix/Linux系统
#endif
}
return 0;
}
完