组件Character Controller 中文角色控制器
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
private CharacterController player;
void Start()
{
player= GetComponent<CharacterController>();
}
void Update()
{
//水平轴
float horizontal = Input.GetAxis("Horizontal");
//垂直轴
float vertical = Input.GetAxis("Vertical");
//创建成一个方向向量
Vector3 dir = new Vector3(horizontal, 0, vertical);
//打印向量
//Debug.DrawRay(transform.position, dir, Color.red);
//朝向该方向移动
//无重力影响
player.Move(dir);
//有重力影响
// player.SimpleMove(dir);
}
}