射箭游戏,按空格键发射,打击移动靶,左上角显示成绩状态。
代码:
import pygame
import sys
import random
# 初始化Pygame
pygame.init()
# 设置窗口大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("射箭游戏")
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 设置靶子的参数
target_width = 50
target_height = 100
target_x = SCREEN_WIDTH - target_width - 20
target_y = SCREEN_HEIGHT // 2 - target_height // 2
target_speed = 0.1
target_hit = False
hit_count = 0
arrow_count = 0
# 设置箭的参数
arrow_width = 50
arrow_height = 10
arrow_x = 50
arrow_y = SCREEN_HEIGHT // 2 - arrow_height // 2
arrow_speed = 0.5
arrow_direction = "right"
arrow_fired = False
# 设置计时器
clock = pygame.time.Clock()
FPS = 60
# 初始化内置声音
hit_sound = pygame.mixer.Sound("sound/beep.mp3")
shoot_sound = pygame.mixer.Sound("sound/shoot.mp3")
# 绘制靶子
def draw_target():
pygame.draw.rect(screen, RED, (target_x, target_y, target_width, target_height))
# 绘制箭
def draw_arrow():
pygame.draw.rect(screen, BLUE, (arrow_x, arrow_y, arrow_width, arrow_height))
# 检查箭是否击中靶子
def check_hit():
global target_hit, hit_count, arrow_count
if not target_hit and arrow_x + arrow_width >= target_x and arrow_y + arrow_height >= target_y and arrow_y <= target_y + target_height:
target_hit = True
hit_count += 1
# 播放音效
hit_sound.play()
# 显示箭支数和成功率
def show_hit_info():
global arrow_count, hit_count
font = pygame.font.SysFont(None, 25)
text = font.render("Hits: " + str(hit_count), True, BLACK)
screen.blit(text, (10, 50))
if arrow_count > 0:
hit_rate = hit_count / arrow_count * 100
else:
hit_rate = 0
text = font.render("Hit Rate: {:.2f}%".format(hit_rate), True, BLACK)
screen.blit(text, (10, 90))
# 显示击中次数
def show_arrow_count():
font = pygame.font.SysFont(None, 25)
text = font.render("Arrows: " + str(arrow_count), True, BLACK)
screen.blit(text, (10, 10))
# 主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and not arrow_fired:
arrow_fired = True
arrow_count += 1
shoot_sound.play()
# 清屏
screen.fill(WHITE)
# 绘制靶子
draw_target()
# 绘制箭
draw_arrow()
# 移动靶子
target_y += target_speed * clock.get_time()
if target_y <= 0:
target_speed = abs(target_speed)
elif target_y >= SCREEN_HEIGHT - target_height:
target_speed = -abs(target_speed)
# 移动箭
if arrow_fired:
if arrow_direction == "right":
arrow_x += arrow_speed * clock.get_time()
if arrow_x >= SCREEN_WIDTH:
arrow_fired = False
target_hit = False
arrow_x = 50
elif arrow_direction == "left":
arrow_x -= arrow_speed * clock.get_time()
if arrow_x <= 0:
arrow_fired = False
target_hit = False
arrow_x = 50
# 检查箭是否击中靶子
check_hit()
# 如果箭击中靶子,显示成功,并计数
if target_hit:
font = pygame.font.SysFont(None, 36)
text = font.render("Hit!", True, GREEN)
screen.blit(text, (SCREEN_WIDTH // 2 - 50, SCREEN_HEIGHT // 2))
target_y = 0
target_speed = random.uniform(0.1, 0.9)
# 显示击中次数
show_hit_info()
# 显示箭支数和成功率
show_arrow_count()
# 更新画面
pygame.display.flip()
# 控制帧率
clock.tick(FPS)
截图:
运行:
射箭游戏
改进:
可以增加射箭的力度输入等来增加乐趣与难度。