目录
1 -> 模块简介
2 -> test.c
3 -> game.c
4 -> game.h
1 -> 模块简介
test.c:测试游戏逻辑
game.c: 函数的实现
game.h:函数的声明
2 -> test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h";
void menu()
{
printf("****************************************\n");
printf("************ 1.play ************\n");
printf("************ 0.exit ************\n");
printf("****************************************\n");
}
void game()
{
//存放数据
char board[ROW][COL] = { 0 };
//初始化
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if ('C' != ret)
break;
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if ('C' != ret)
break;
}
if ('*' == ret)
printf("恭喜玩家获得胜利!!!\n");
else if ('#' == ret)
printf("恭喜电脑获得胜利!!!\n");
else if ('Q' == ret)
printf("双方平局\n");
}
int main()
{
int input = 0;
srand((unsigned int) time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
3 -> game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h";
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
memset(&board[0][0], ' ', row * col * sizeof(board[0][0]));
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请玩家下棋->\n");
printf("请输入所在坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("输入坐标占用,请重新输入\n");
}
else
printf("输入坐标错误,请重新输入\n");
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋->\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//棋盘填满平局
int IsFull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
//玩家赢 -> *
//电脑赢 -> #
//平局 -> Q
//继续 -> C
char IsWin(char board[ROW][COL], int row, int col)
{
//行判断
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
//列判断
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//正对角线判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
//副对角线判断
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局判断
if (IsFull(board, row, col))
return 'Q';
return 'C';
}
4 -> game.h
#pragma once
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//棋盘填满平局
int IsFull(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
好久没写博客啦,以后会花更多时间写博客的,感谢各位大佬支持啦!!!