usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassBling:MonoBehaviour{publicTexture img;publicfloat speed;publicstaticbool changeWhite =false;privatefloat alpha=0f;// Start is called before the first frame updatevoidStart(){}// Update is called once per framevoidUpdate(){}privatevoidOnGUI(){if(changeWhite){
alpha += speed * Time.deltaTime;if(alpha>=1){
changeWhite =false;}}else{if(alpha>0){
alpha -= speed * Time.deltaTime;}}
GUI.color =newColor(GUI.color.r, GUI.color.g, GUI.color.b, alpha);
GUI.DrawTexture(newRect(0,0,Screen.width,Screen.height),img);}publicstaticvoidblinking(){
changeWhite =true;}}
二、在角色脚本触发物体脚本中引用闪烁脚本
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassFly:MonoBehaviour{//获取小鸟(刚体)privateRigidbody2D bird;//速度publicfloat speed;//跳跃publicfloat jump;//是否存活publicstaticbool life =true;//获取动画器privateAnimator animator;// Start is called before the first frame updatevoidStart(){
bird =GetComponent<Rigidbody2D>();
animator =GetComponent<Animator>();}// Update is called once per framevoidUpdate(){//村换的时候才能运动if(life){
bird.velocity =newVector2(speed, bird.velocity.y);//鼠标点击给目标一个纵向速度if(Input.GetMouseButtonDown(0)){
bird.velocity =newVector2(bird.velocity.x, jump);}}}//如果碰撞器撞到了某个物体privatevoidOnCollisionEnter2D(Collision2D collision){if(life==true){
Bling.blinking();}
life =false;
animator.SetBool("life",false);}}
The RadiantQ jQuery Gantt Package includes fully functional native MVC Wrappers that let you declaratively and seamlessly configure the Gantt component within your aspx or cshtm pages just like any other MVC extensions. 如果您还没有准备好转向完全基于客户端…