1.源代码
import turtle as te import time WriteStep = 15 # 贝塞尔函数的取样次数 Speed = 5 Width = 600 # 界面宽度 Height = 500 # 界面高度 Xh = 0 # 记录前一个贝塞尔函数的手柄 Yh = 0 def Bezier(p1, p2, t): # 一阶贝塞尔函数 return p1 * (1 - t) + p2 * t def Bezier_2(x1, y1, x2, y2, x3, y3): # 二阶贝塞尔函数 te.goto(x1, y1) te.pendown() for t in range(0, WriteStep + 1): x = Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep) y = Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep) te.goto(x, y) te.penup() def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4): # 三阶贝塞尔函数 x1 = -Width / 2 + x1 y1 = Height / 2 - y1 x2 = -Width / 2 + x2 y2 = Height / 2 - y2 x3 = -Width / 2 + x3 y3 = Height / 2 - y3 x4 = -Width / 2 + x4 y4 = Height / 2 - y4 # 坐标变换 te.goto(x1, y1) te.pendown() for t in range(0, WriteStep + 1): x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep), Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep) y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep), Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep) te.goto(x, y) te.penup() def Moveto(x, y): # 移动到svg坐标下(x,y) te.penup() te.goto(-Width / 2 + x, Height / 2 - y) def line(x1, y1, x2, y2): # 连接svg坐标下两点 te.penup() te.goto(-Width / 2 + x1, Height / 2 - y1) te.pendown() te.goto(-Width / 2 + x2, Height / 2 - y2) te.penup() def lineto(dx, dy): # 连接当前点和相对坐标(dx,dy)的点 te.pendown() te.goto(te.xcor() + dx, te.ycor() - dy) te.penup() def Lineto(x, y): # 连接当前点和svg坐标下(x,y) te.pendown() te.goto(-Width / 2 + x, Height / 2 - y) te.penup() def Horizontal(x): # 做到svg坐标下横坐标为x的水平线 te.pendown() te.setx(x - Width / 2) te.penup() def horizontal(dx): # 做到相对横坐标为dx的水平线 te.seth(0) te.pendown() te.fd(dx) te.penup() def vertical(dy): # 做到相对纵坐标为dy的垂直线 te.seth(-90) te.pendown() te.fd(dy) te.penup() te.seth(0) def polyline(x1, y1, x2, y2, x3, y3): # 做svg坐标下的折线 te.penup() te.goto(-Width / 2 + x1, Height / 2 - y1) te.pendown() te.goto(-Width / 2 + x2, Height / 2 - y2) te.goto(-Width / 2 + x3, Height / 2 - y3) te.penup() def Curveto(x1, y1, x2, y2, x, y): # 三阶贝塞尔曲线到(x,y) te.penup() X_now = te.xcor() + Width / 2 Y_now = Height / 2 - te.ycor() Bezier_3(X_now, Y_now, x1, y1, x2, y2, x, y) global Xh global Yh Xh = x - x2 Yh = y - y2 def curveto_r(x1, y1, x2, y2, x, y): # 三阶贝塞尔曲线到相对坐标(x,y) te.penup() X_now = te.xcor() + Width / 2 Y_now = Height / 2 - te.ycor() Bezier_3(X_now, Y_now, X_now + x1, Y_now + y1, X_now + x2, Y_now + y2, X_now + x, Y_now + y) global Xh global Yh Xh = x - x2 Yh = y - y2 def Smooth(x2, y2, x, y): # 平滑三阶贝塞尔曲线到(x,y) global Xh global Yh te.penup() X_now = te.xcor() + Width / 2 Y_now = Height / 2 - te.ycor() Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh, x2, y2, x, y) Xh = x - x2 Yh = y - y2 def smooth_r(x2, y2, x, y): # 平滑三阶贝塞尔曲线到相对坐标(x,y) global Xh global Yh te.penup() X_now = te.xcor() + Width / 2 Y_now = Height / 2 - te.ycor() Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh, X_now + x2, Y_now + y2, X_now + x, Y_now + y) Xh = x - x2 Yh = y - y2 te.tracer(10) te.setup(Width, Height, 0, 0) te.pensize(1) te.speed(Speed) te.penup() # 图层_2 time.sleep(20) te.color("black", "#F2F2F2") # 外套 Moveto(61, 462) te.begin_fill() smooth_r(12, -41, 27, -58) curveto_r(-6, -36, 6, -118, 9, -132) curveto_r(-15, -27, -23, -51, -26, -74) curveto_r(4, -66, 38, -105, 65, -149) Horizontal(486) curveto_r(12, 24, 40, 99, 33, 114) curveto_r(39, 82, 55, 129, 39, 144) smooth_r(-31, 23, -39, 28) smooth_r(-12, 37, -12, 37) lineto(50, 92) Horizontal(445) smooth_r(-29, -38, -31, -46) smooth_r(78, -107, 72, -119) Smooth(355, 178, 340, 176) Smooth(272, 63, 264, 64) smooth_r(-29, 67, -27, 73) Curveto(99, 292, 174, 428, 173, 439) smooth_r(-8, 23, -8, 23) Lineto(61, 462) te.end_fill() Moveto(60.5, 461.5) # 阴影 te.color("black", "#D3DFF0") te.begin_fill() curveto_r(0, 0, 17, -42, 27, -59) curveto_r(-6, -33, 6, -128, 10, -133) curveto_r(-15, -10, -27, -66, -27.285, -75) te.pencolor("#D3DFF0") curveto_r(12.285, 11, 82.963, 156, 82.963, 156) te.pencolor("black") smooth_r(12.322, 75, 19.322, 86) curveto_r(-1, 11, -8, 25, -8, 25) Horizontal(60.5) te.end_fill() Moveto(444.5, 464) te.begin_fill() curveto_r(0, 0, -29, -36, -31, -46) smooth_r(53.59, -82.337, 53.59, -82.337) te.pencolor("#D3DFF0") smooth_r(86.41, -47.663, 96.072, -54.85) Curveto(563.5, 297.5, 570.5, 299.5, 518.5, 334) te.pencolor("black") curveto_r(-2, 16, -12, 33, -12, 37) smooth_r(50, 92, 50, 93) Horizontal(444.5) te.end_fill() Moveto(195, 49) te.begin_fill() te.pencolor("#D3DFF0") polyline(195, 49, 175.5, 106.5, 202.522, 49) te.pencolor("black") Horizontal(195) te.pencolor("#D3DFF0") te.end_fill() Moveto(327.997, 49) te.begin_fill() te.pencolor("#D3DFF0") curveto_r(0, 0, 11.503, 121.087, 13.503, 128.087) curveto_r(11, 2, 54, 37, 54, 37) lineto(-40, -165.087) te.pencolor("black") Horizontal(327.997) te.pencolor("#D3DFF0") te.end_fill() te.pencolor("black") line(94.5, 397.5, 107.5, 373.5) # 皱纹 line(122.5, 317.5, 95.875, 274.699) line(122.5, 341.5, 141.5, 402.5) line(141.5, 409.5, 153.5, 431.5) # line(328,47.712,344,175.977) line(340.023, 49, 360.5, 144) # line(353.5,47.5,395.5,208.5) line(478.5, 95.5, 518.5, 161.5) line(518.5, 332.5, 460.5, 359.5) polyline(506.5, 369.5, 493.5, 402.5, 502.5, 443.5) Moveto(530, 429) curveto_r(4, 16, -5, 33, -5, 33) # 图层_3 te.color("black", "#2b1d2a") # 外套内侧 Moveto(225, 462) te.begin_fill() Horizontal(165) smooth_r(9, -15, 8, -25) curveto_r(-47, -126, 6, -212, 12, -225) Curveto(185, 305, 202, 428, 225, 462) Lineto(225, 462) te.end_fill() Moveto(390, 462) te.begin_fill() curveto_r(10, -23, 34, -180, 35, -222) # !!!227 curveto_r(7, 4, 54, 45, 61, 61) # 61 smooth_r(-73, 101, -72, 118) curveto_r(5, 15, 31, 46, 31, 45) Lineto(390, 462) te.end_fill() # 图层_4 te.color("black", "#2b1d29") # 外套内侧 Moveto(225, 462) te.begin_fill() curveto_r(-28, -50, -40, -166, -40, -250) curveto_r(6, 51, -6, 87, 45, 106) smooth_r(64, 27, 89, 24) smooth_r(49, -18, 56, -20) smooth_r(50, -10, 51, -85) curveto_r(0, 29, -25, 201, -36, 225) Lineto(225, 462) te.end_fill() # 图层_5 te.color("black", "#3D3D3D") # 衣服 Moveto(225, 462) te.begin_fill() curveto_r(-5, -5, -22, -53, -23, -70) lineto(32, -13) curveto_r(3, -25, 6, -28, 12, -36) smooth_r(13, -12, 16, -12) vertical(-2) curveto_r(45, 20, 64, 14, 94, 1) vertical(2) curveto_r(8, -2, 15, 2, 17, 4) smooth_r(0, 6, -2, 9) curveto_r(10, 10, 10, 29, 11, 33) smooth_r(23, 4, 25, 6) smooth_r(-17, 83, -17, 78) Lineto(225, 462) te.end_fill() # 图层_6 te.color("black", "#968281") # 脖子 Moveto(262, 329) te.begin_fill() vertical(17) curveto_r(1, 2, 44, 14, 45, 15) smooth_r(3, 12, 3, 12) horizontal(3) vertical(-5) curveto_r(1, -3, 4, -6, 5, -7) lineto(36, -14) curveto_r(1, -1, 3, -16, 2, -17) Curveto(318, 348, 296, 344, 262, 329) te.end_fill() # 图层_8 te.color("black", "#E7F1FF") # 白色褶皱 Moveto(225, 462) te.begin_fill() lineto(-3, -5) # -3,-3,-3,-5 curveto_r(0, -2, 4, -4, 5, -6) smooth_r(16, 3, 19, -8) smooth_r(0, -7, 0, -11) smooth_r(5, -8, 9, -5) smooth_r(19, -8, 19, -11) smooth_r(6, -7, 6, -7) smooth_r(7, -2, 9, -4) lineto(41, -2) lineto(12, 9) smooth_r(3, 15, 7, 18) smooth_r(15, 4, 17, 4) smooth_r(4, -4, 6, -4) smooth_r(6, 4, 5, 9) smooth_r(0, 9, 0, 9) smooth_r(1, 7, 7, 6) smooth_r(8, 0, 8, 0) lineto(-2, 8) Lineto(225, 462) te.end_fill() te.pensize(2) Moveto(240, 450) smooth_r(0, 9, 3, 12) Moveto(372, 462) curveto_r(-2, -4, -5, -29, -7, -28) te.pensize(1) # 图层_7 te.color("black", "#A2B8D6") # 衣领 Moveto(262, 331) te.begin_fill() curveto_r(0, 8, -1, 13, 0, 15) smooth_r(43, 14, 45, 15) lineto(3, 12) horizontal(3) smooth_r(-1, -3, 0, -5) lineto(5, -7) lineto(36, -14) curveto_r(1, -1, 2, -12, 2, -15) smooth_r(25, -2, 15, 13) curveto_r(-2, 4, -7, 29, -7, 32) smooth_r(-35, 19, -41, 22) smooth_r(-9, 14, -12, 14) smooth_r(-7, -12, -14, -15) curveto_r(-19, -2, -41, -25, -41, -25) smooth_r(-10, -26, -10, -30) Smooth(255, 332, 262, 331) te.end_fill() Moveto(262, 346) lineto(-12, -6) Moveto(369, 333) curveto_r(2, 4, -6, 10, -15, 14) # 图层_9 te.color("black", "#151515") # 领结 Moveto(247, 358) te.begin_fill() curveto_r(-5, 3, -8, 20, -6, 23) curveto_r(25, 21, 50, 17, 50, 17) lineto(-23, 64) horizontal(22) smooth_r(1, -13, 2, -16) lineto(13, -50) curveto_r(2, 2, 7, 3, 10, 1) smooth_r(18, 65, 18, 65) horizontal(19) lineto(-24, -65) curveto_r(21, 5, 39, -10, 44, -13) curveto_r(5, -20, 1, -21, 0, -24) curveto_r(-18, -2, -49, 15, -52, 17) smooth_r(-11, -3, -15, -1) Smooth(252, 356, 247, 358) te.end_fill() # 图层_10 te.color("black", "#A2B8D6") # 衣领(透过领结) Moveto(297, 387) te.begin_fill() lineto(-11, 6) curveto_r(-1, 0, -20, -7, -30, -19) Curveto(259, 373, 297, 385, 297, 387) te.end_fill() Moveto(323, 384) te.begin_fill() lineto(8, 7) lineto(30, -14) curveto_r(1, -1, 5, -6, 4, -7) Smooth(329, 379, 323, 384) te.end_fill() # 图层_11 te.color("black", "#F3EEEB") # 脸 Moveto(185, 212) te.begin_fill() curveto_r(4, -9, 46, -77, 52, -75) curveto_r(-2, -17, 19, -68, 27, -73) curveto_r(16, 15, 71, 108, 76, 112) smooth_r(76, 53, 86, 60) curveto_r(0, 65, -27, 75, -31, 76) curveto_r(-50, 28, -70, 30, -85, 30) smooth_r(-77, -22, -86, -26) Curveto(180, 302, 186, 228, 185, 212) te.end_fill() # 图层_12 te.color("black", "#2B1D29") # 头发 Moveto(189, 202) te.begin_fill() curveto_r(-1, 22, 19, 51, 19, 51) smooth_r(-10, -42, 7, -92) Curveto(212, 168, 196, 189, 189, 202) te.end_fill() Moveto(221, 155) te.begin_fill() curveto_r(-2, 6, 5, 48, 5, 48) smooth_r(18, -28, 20, -48) curveto_r(-5, 24, 4, 43, 7, 50) curveto_r(-10, -49, 3, -72, 13, -106) curveto_r(-2, -7, -3, -32, -3, -35) curveto_r(-17, 18, -27, 71, -27, 71) Lineto(221, 155) te.end_fill() Moveto(264, 64) te.begin_fill() curveto_r(-4, 5, 14, 100, 14, 100) smooth_r(-6, -79, -5, -85) curveto_r(0, 98, 49, 139, 49, 139) smooth_r(8, -50, 3, -65) Smooth(272, 64, 264, 64) te.end_fill() Moveto(342, 176) te.begin_fill() curveto_r(-1, 27, -10, 57, -10, 57) smooth_r(20, -33, 17, -54) Lineto(342, 176) te.end_fill() te.penup() te.begin_fill() polyline(349, 180, 353, 203, 361, 203) polyline(361, 203, 362, 188, 349, 180) te.end_fill() # 图层_13 te.pensize(2) Moveto(210, 180) # 眉毛 curveto_r(5, -4, 63, 9, 63, 14) Moveto(338, 193) curveto_r(0, -3, 18, -6, 18, -6) te.pensize(1) # 图层_14 te.color("black", "#D1D1D1") # 眼睛1 te.pensize(2) Moveto(206, 212) te.begin_fill() lineto(15, -7) curveto_r(4, -1, 26, -2, 30, 0) smooth_r(10, 3, 12, 7) te.pencolor("#D1D1D1") te.pensize(1) smooth_r(2, 27, -1, 30) smooth_r(-39, 5, -44, 1) Smooth(206, 212, 206, 212) te.end_fill() Moveto(384, 204) te.begin_fill() te.pencolor("black") te.pensize(2) curveto_r(-3, -1, -18, -1, -28, 1) smooth_r(-9, 6, -10, 9) te.pencolor("#D1D1D1") te.pensize(1) smooth_r(3, 18, 6, 23) smooth_r(38, 6, 40, 4) smooth_r(10, -9, 13, -22) te.pencolor("black") te.pensize(2) Lineto(384, 204) te.end_fill() # 图层_15 te.color("#0C1631", "#0C1631") # 眼睛2 te.pensize(1) Moveto(216, 206) te.begin_fill() curveto_r(-1, 5, 0, 26, 7, 35) smooth_r(30, 2, 33, 0) smooth_r(5, -31, 2, -34) Smooth(219, 203, 216, 206) te.end_fill() Moveto(354, 207) te.begin_fill() curveto_r(-2, 1, 2, 29, 4, 31) smooth_r(30, 3, 33, 1) smooth_r(6, -24, 4, -27) lineto(-11, -8) Curveto(382, 204, 357, 206, 354, 207) te.end_fill() # 图层_17 te.color("#F5F5F5", "#F5F5F5") # 眼睛3 Moveto(253, 211) te.begin_fill() curveto_r(-3, 0, -8, 8, 1, 10) Smooth(258, 210, 253, 211) te.end_fill() Moveto(392, 209) te.begin_fill() lineto(4, 3) vertical(4) lineto(-4, 2) Curveto(386, 214, 392, 209, 392, 209) te.end_fill() # 图层_18 te.color("#352F53", "#352F53") # 眼睛4 Moveto(219, 229) te.begin_fill() smooth_r(2, -5, 6, -4) smooth_r(18, 13, 27, 1) curveto_r(3, 0, 5, 3, 5, 3) vertical(13) Horizontal(224) Lineto(219, 229) te.end_fill() Moveto(357, 227) te.begin_fill() smooth_r(4, -6, 10, -2) smooth_r(10, 13, 19, 1) curveto_r(6, 0, 8, 6, 8, 6) lineto(-2, 9) curveto_r(-12, 3, -29, 0, -32, -2) Smooth(357, 227, 357, 227) te.end_fill() # 图层_19 te.color("#9A90CB", "#9A90CB") # 眼睛5 Moveto(227, 231) te.begin_fill() curveto_r(-6, 0, -5, 5, -3, 8) smooth_r(24, 2, 27, 0) smooth_r(0, -8, -1, -8) Smooth(234, 231, 227, 231) te.end_fill() Moveto(361, 227) te.begin_fill() curveto_r(2, 18, 26, 14, 30, 6) smooth_r(-1, -3, -2, -4) smooth_r(-15, 9, -24, -4) Curveto(363, 224, 361, 225, 361, 227) te.end_fill() # 图层_16 te.pencolor("black") # 眼睛(线条) te.pensize(3) # Moveto(206,213) # lineto(14,-8) # curveto_r(3,-1,30,0,33,1) # lineto(10,6) Moveto(225, 215) curveto_r(10, 28, 22, 16, 24, 6) Moveto(365, 219) curveto_r(4, 14, 18, 24, 22, -3) te.pensize(2) line(240.5, 207.5, 227.5, 211.5) line(245.5, 209.5, 227.5, 214.5) line(247.5, 211.5, 227.5, 217.5) line(247.5, 214.5, 229.5, 220.5) line(247.5, 218.5, 230.5, 223.5) line(246.5, 222.5, 232.5, 226.5) line(244.5, 225.5, 234.5, 228.5) line(377.5, 207.5, 367.5, 210.5) line(384.5, 207.5, 366.5, 212.5) line(385.5, 210.5, 366.5, 215.5) line(384.5, 213.5, 366.5, 218.5) line(384.5, 215.5, 367.5, 220.5) line(384.5, 218.5, 368.5, 223.5) # line(383.5,220.5,368.5,225.5) line(382.5, 223.5, 370.5, 227.5) # line(381.5,226.5,373.5,229.5) # 图层_20 te.pencolor("black") Moveto(309, 270) # 鼻子、嘴 curveto_r(0, 0, 4, 7, 1, 9) line(296.5, 307.5, 303.5, 307.5) Moveto(315, 307) smooth_r(10, -1, 10, 2) te.penup() te.hideturtle() te.update() te.done() 温馨提示:把第154行注释掉就可以了,这是一个等待,不是卡了 time.sleep(20) 绘画速度可以在第三行调整,数字越大,画得越慢 WriteStep = 15# 贝塞尔函数的取样次数
2.运行截图