import pygame
import random
pygame. init( )
win_width, win_height = 800 , 600
window = pygame. display. set_mode( ( win_width, win_height) )
pygame. display. set_caption( "Snake Game" )
WHITE = ( 255 , 255 , 255 )
BLACK = ( 0 , 0 , 0 )
GREEN = ( 0 , 255 , 0 )
RED = ( 255 , 0 , 0 )
snake_size = 20
snake_x = win_width // 2
snake_y = win_height // 2
snake_dx = 0
snake_dy = 0
snake_body = [ ]
snake_length = 1
food_x = random. randint( 0 , win_width - snake_size) // snake_size * snake_size
food_y = random. randint( 0 , win_height - snake_size) // snake_size * snake_size
running = True
clock = pygame. time. Clock( )
while running:
for event in pygame. event. get( ) :
if event. type == pygame. QUIT:
running = False
if event. type == pygame. KEYDOWN:
if event. key == pygame. K_LEFT:
snake_dx = - snake_size
snake_dy = 0
elif event. key == pygame. K_RIGHT:
snake_dx = snake_size
snake_dy = 0
elif event. key == pygame. K_UP:
snake_dx = 0
snake_dy = - snake_size
elif event. key == pygame. K_DOWN:
snake_dx = 0
snake_dy = snake_size
snake_x += snake_dx
snake_y += snake_dy
if snake_x < 0 or snake_x >= win_width or snake_y < 0 or snake_y >= win_height:
running = False
if snake_x == food_x and snake_y == food_y:
food_x = random. randint( 0 , win_width - snake_size) // snake_size * snake_size
food_y = random. randint( 0 , win_height - snake_size) // snake_size * snake_size
snake_length += 1
snake_body. append( ( snake_x, snake_y) )
if len ( snake_body) > snake_length:
del snake_body[ 0 ]
if ( snake_x, snake_y) in snake_body[ : - 1 ] :
running = False
window. fill( BLACK)
for body_part in snake_body:
pygame. draw. rect( window, GREEN, ( body_part[ 0 ] , body_part[ 1 ] , snake_size, snake_size) )
pygame. draw. rect( window, RED, ( food_x, food_y, snake_size, snake_size) )
pygame. display. update( )
clock. tick( 10 )
pygame. quit( )