第一章方式:
函数前面 + [ContextMenu("Play")] ,Inspector面板右键调用
第二种方式:
OnValidate() ,值改变自动执行
using UnityEngine;
using System.Linq;
public class NightController : MonoBehaviour
{
public float m_fEmissionInstensity = 0;
public Material[] m_NightMats;
// Start is called before the first frame update
void OnValidate()
{
m_NightMats.ToList().ForEach(_ =>
{
_.SetFloat("_Emission_Intensity", m_fEmissionInstensity);
});
}
[ContextMenu("Play")]
void Play()
{
m_NightMats.ToList().ForEach(_ =>
{
_.SetFloat("_Emission_Intensity", m_fEmissionInstensity);
});
}
}